Robot crafting sandbox. Build ‘em! Battle ‘em! A universe where you can play with amazing robots that are designed, built and even programmed by you. Everything is a robot, doors, roads, walls, bridges, safes, traps, turrets, surveillance systems, etc. Build forts, towers and architect impressive structures to protect your planets and resources. You may play solo or with friends to infiltrate, conquer planets and gather resources. Traditional keyboards and mouse can be used along with midi devices, gamepads, iOS and Android devices; the point is, any device may be used as a controller. Create your own input setups and master your designs, whether it is controlling a huge robot or entire armies of relentless minions.

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Rawbots v 0.1.1 (pre-alpha) released!

Team Rawbots released the highly anticipated feature update for Rawbots. This massive update delivers an incredible amount of new functionality and gameplay content for players and also includes a full overhaul on the physics system. Game Update 0.1.1 will also include some of the communities most sought-after game enhancements:

  • New Bot Parts multiplies building possibilities
New bot parts Extensions
  • Operants opens new features and gives more flexibility to your creative process.
New Operants
  • New Hex-build System, gives players a better experience with 6 different types of terrains for custom levels.
Hex construction
  • Blueprints, which allow players to save their creations
Blueprints Blueprints

*Remember that you can use your desura key as coupon code to get access to the rawbots.net forums
Bullet Physics

Bullet Physics

News 7 comments

One of the most decisive and impacful changes in Rawbots is right around the corner.

New Build Announcement and VIP Access

New Build Announcement and VIP Access

News 7 comments

Two announcements in one: new build with streamline editing and programming is up and ready; and now everyone in Desura will have VIP access to rawbots.net...

Quick Spawning Bot Parts

Quick Spawning Bot Parts

News 4 comments

Quick spawning. Ctrl + Click then choose part, thats it.

Streamlining Visual Programming - First Pass

Streamlining Visual Programming - First Pass

News 2 comments

We've started pimp'n up the visual programming flow. More clicks, less typing, without losing the power of the console. The video shows the first pass...

Post comment Comments  (100 - 110 of 154)
Proteus123
Proteus123

This is not a game at all. At best it is a prototype. It is FAR from even being close to being ready. This should be free or not listed at all. it looks nice graphically and it is easy to see it holds alot of promise. But this needs ALOT of work. At the moment it is a waste of money to pay for something with so little substance. Even if the dev means well. Work on it and make a kickstarter or something. Then give this as a bonus perk to doners.

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theguyswhogamesalot
theguyswhogamesalot

Umm... You have not mentioned why it is a "prototype" like. Honestly I think you just want a free game. If this was placed in the new realeases, I would have not even know it was still being developed.

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Proteus123
Proteus123

I am amazed of how people think this and that based on very little (if any) information at all.
So let me clarify things to both "theguyswhogamesalot" and "nharan81":

"RawBots" is (to me) a prototype in the sense that it is very far from complete. I might be wrong in this. Why? Well because it's UI prevented me from going any deeper into whats actually there. Not due to lack of intelligence but simply because games to me is entertainment. The way RAwbots work at the moment creates obstacles infront of the user. To claim it has a high learning curve due to command line interface might be true and all. But it is also a way to excuse a poorly made UI.
It is not done yet and as such only proves a concept of gaming. The basic engine and framwork might exist. It is however not complete or entertaining. That is a prototype or at the very best a (pre) alpha. Despite what words used it is not a ready game at all.

Then we come to the question of purchasing the game or not. Both of you assume I have not.
It's not easy for you to know but I make it a point to support and promote indie titles. It has become kind of a hobby of mine in the late years. All kinds of indie. Not only software. Last year I put down 2000+ USD in Kickstarter alone. Then we have Indiegogo, Desura, Steam and direct contact with devs etc. Not that freeware is bad or anything. But I rather pay some to make sure good titles have a chance of continue and grow and develop.
I purchased RawBots since it looked cool and I could see it's potential. I still do that. It do however have issues which needs to be resolved before it can be called a proper game (of any kind). If the devs are serious, which I think they are, this will come true in time.
I do not even know why you defend it so hard. Are you employed by their marketing departement or simply desperate? ;-) I move on and return at a later date. Over and out!

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javehdez
javehdez

As a developer I agree with you, the project is still at alpha stage, thus we are on alpha funding :) , and yes we have great plans for the game, everything shown on the video teaser is feasible at this time, but with a lot of hard work, and processing power, we are aiming for a new physics engine, refactoring the command line and a massive online multiplayer to accomplish at a 100% what you have seen at the video with ease.

I understand that you're not happy, but you can help us polish the game, stop by the forums and share you suggestions, we'll be pleased to read them.

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nharan81
nharan81

He never bought the game, so you're most probably right .. I think he just wants a free copy.

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mik3k
mik3k

I thought this same thing when I first bought it a few days ago. It does need some menu work (okay, a lot of menu work) to make it more user friendly for average gamers, but if you spend some time with it you will see that it is incredibly deep. You can literally build any kind of robot you want - swimming, driving, flying. All those vids of people's bots were created with a lot of time invested. The visual programming does have a steep learning curve (but I'm still going to tackle it).

We have too many games that we pay $30 for 4-6 hours of brainless clicking. This thing already is a fantastic robotic/physics sandbox where anything is possible. The infrastructure is already in place, but obscured by having to use console commands, which will change as the menu system improves, but the game is there and it is very, very deep.

Put it this way - I bought the $30 version from the dev 3 days ago and I just bought another copy here in preparation for when multiplayer is released. This is one of the most advanced pieces of software I've ever played with.

Take a peak at my profile and see the games I own on Desura. Nothing on that list compares to Rawbots (although I love Dungeon Defenders and Xenonauts is very good but I bought that for a family member). Rawbots is king as far as I'm concerned.

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Proteus123
Proteus123

In principle I can agree to a degree with your point. There are many indie titles which fit into this category. But what I am referring to here is has absolutly nothing todo with what you call "brainles clicking". In fact there are plenty of bad graphical UI too.
But at some point you have to draw a line. At least if you aim to reach a large general audience. Command line interface has its uses. In some cases. In some genres.
This is however not one of them. IF they mean business this has to be greatly improved upon. To make it worse: it should have been made to begin with.
I think it will come inte future. At least if the dev is serious. I will keep an eye until then because at the moment it is more or less un-playable.
I am well aware that there are an impressive amount of stuff under the hood. But I do not want to read a 1000 page manual to turn on the lights. That is not entertaining or something you call a game. That is work. So in other words: this is not ready. It is not a game. It might become one one day. Until then it should however not be sold for money
as it were (even if you say it is a alpha).

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pysiu
pysiu

Sorry to disagree with you. I`m afraid that you have totally missed the ALPHA stage information.
If you want a finished game wait untill the game will be finished, it`s this simple.

"Alpha funding"- it`s not alpha pre-purchase, alpha-game-offer, or anything similar. You pay to hel funding the game. At least this is what most of us do...

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mik3k
mik3k

I don't think it's ready for the majority of gamers. It is actually very similar to GMOD but centered around robots. The lack of menus and tutorial/help screen is holding it back but I consider these relatively quick to add compared to the beast that is under the hood.

Just a couple of things I love about it - the visual programming is extremely powerful, the worlds are spherical, the physics feel great (and they have a big physics update coming), it doesn't look like a sim but more like a game like Kerbal Space Program, but a little softer to my eyes.

I would like to see the majority of stuff available through menus like GMOD. I'm just so happy that games like these are being made instead of another 100 2D side scrolling games or generic RPGs, etc.

And for $10 - absolute steal.

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nharan81
nharan81

I actually disagree with you. Games can be in stages, they call this an Alpha, but technically it is a game that is pretty complete for a more technically savvy audience. What you're talking about is a Casual release. Not everyone can match the learning curve of this game, and it will get simpler over time as the technically savvy pave the way for the more casual audience.

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Proteus123
Proteus123

Yes games can be in different stages. No contest there. BUT unless they actually planned for the UI to be in the shape it is now it is not complete at all. Perhaps it is a placeholder for better things to come along. It might be that the game is to smart for its own good so many do not understand it. Maybe. But again if this is planned then OK fine. But if not it's simply a snobbery way of defending a poor UI. I've seen plenty of very complex and competent games in my days. Nearly all of them with better designed control mechanism. But like I mentioned earlier. Time will tell what happens. I still think the game has great potential. Otherwise I would not have purchased it (despite the fact that I think it's not ready to be sold to begin with)....

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nharan81
nharan81

This is the Alpha version of the game, I've seen Alpha versions that have been ugly and terrible with many unfinished things. This actually plays and feels really good for being an Alpha. Buying this game entitles you to stable releases till the final release.

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zolamee
zolamee

I think they already had kickstarter if im not mistaken

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nharan81
nharan81

They never had a kickstarter, but I think they should have one.

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Forbidlich
Forbidlich

I am going to state publicly to rozgo as far as I am concerned you are a good group of guys who look out for you audience that is a good thing to do now a days and I figured people would love to help you guys with your game that's what I feel funding does, thank you for your fast response to the email I sent to you, to all others who look at buying the game I will still stand by it I asked for a refund also and got a VIP access instead which is fine by me I didn't except that, for those of you who see this game, buy it, play it, support these guys with the money they are exceptional group who didn't know that so many people would be interested in the testing progress. As far as I am concerned this game is a rating of 10, keep up the outstanding work Rozgo and I look forward to helping in any way I can.

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nixiam
nixiam

I post a comment from a rawbots community member (Trook) that is new to desura and doesnt have permission to post yet, so he asked me to do that:

"Forbidlich said it well. We surprised the devs with the amount of new members/refunders.
At the rawbots hompage, you can order the game for 30€, which means to refund the game and have access on all further releases therefor.

I know, it's a real price for a pre-alpha, but...
I am playing it permanently the last 2 weeks and longer. Yes, the game is in a very early state, but you can already puzzle like crazy and it's pure fun and creativity! It's amazing how effictive you can breath live into your creations!
Just check the showroom Rawbots.net
and have a look at what has been created so far.

There is a damn great communication between us and the devs. They 're telling us, what they are actually working on and listen to our suggestions.
A completly reworked physic is incoming up now, to let us realize much more complex bots... omg, can't wait for it :D
Also a first multiplayer mode will be up soon, where your creations can dance with each other... jk, its a battlemode ofc!
Atm a new lab is available for the refunder version (VIP-PassCode). This is your little playground. A world with some planets where you can sattle, terraform (edit the geometry) and puzzle your bots...
...Definatly one of the best sandbox games already. At least to me =)

Hope we will meet there :) - Trook"

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Silverhawk85
Silverhawk85

It will be defenitely a fun game in future, but the latest alpha isn't such a fun. Every action you have to type into the console. There is no menue yet. You can see this, when you watch the video. So you first have to learn the commands, to be able to do things like building robots or even registering your key ingame.

It's a Pre-Alpha.

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rozgo Creator
rozgo

Yes true. The console is more powerful than the grid. The next build will have the grid be equally as powerful. The final goal is that you can program your bots, fully through console, and fully through grid hex tiles. And even switch mid commands.

The console though, lets us get you features more faster. So from time to time, the console might get a feature before the grid.

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Silverhawk85
Silverhawk85

My problem wit the console programming is, that I don't know where to find the tilt key for opening the console on a european keyboard. I read that its a key combination. I tried different solutions. It worked once but I don't know how I did it. It would be nice if you sign the console opening key to a key on the keyboard which is equal on all keyboard layouts.

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nharan81
nharan81

It is pronounced "tilde" and it is the '~" key. It is a standard key used for opening consoles in many classic FPS's.

Usually this key is present directly before the '1' key on most keyboards and directly under the 'esc' key.

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Silverhawk85
Silverhawk85

Nope, my layout is like this:

Elektro-export.de

The ~ key is reached on my keyboard with Alt Gr and +. But somehow it doesn't work. I also tried the key under Esc. It's ^ . No reaction.

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Silverhawk85
Silverhawk85

That's not a complaint against the developer. It's just an info for potential customers, that they know what the buy at the moment.

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rozgo Creator
rozgo

Thanks, the console is our cheaper-and-faster-way-to-get-to-market system. And as an added benefit, makes you look badass programming your bots.

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Rawbots
Platforms
Windows, Mac, Linux
Creator
rozgo
Engine
Unity
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8.3

89 votes submitted.

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Highest Rated (11 agree) 10/10

Incredible robot sim. The game is already amazing in this under-developed state, and it will only get better. What really boggles my mind is the versatility of the parts. You want to build a lunar lander that can travel through space from planet to planet? I did that yesterday. Want to make a dragonfly that actually flies? Go ahead and beat me to it. If you like robotics, design, maybe a little architecture, or just like awesome robots fighting, building, exploring, mining, even terraforming, the…

Jan 19 2013 by Woodledude

Lowest Rated (2 agree) 1/10

This is not a game at all. At best it is a prototype. It is FAR from even being close to being ready. This should be free or not listed at all. it looks nice graphically and it is easy to see it holds alot of promise. But this needs ALOT of work. At the moment it is a waste of money to pay for something with so little substance. Even if the dev means well. Work on it and make a kickstarter or something. Then give this as a bonus perk to doners.

Jan 19 2013 by Proteus123

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