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Rather Be Dead is a perspective top-down open world game set in an urban environment where the primary element of danger is Zombies. My vision is to create a game which is not another action-driven zombie shooter. I want players to explore, cooperate, build, and struggle to survive. I want players to fear zombies not just mow them down (even though the above video shows that, as it's an early build). To that end, mechanics like sound propagation and light/heat will play their parts in attracting or repelling potential enemies, living and dead. Managing supplies of food and equipment will be very important, as will managing any NPCs that you may encounter in your travels which may be Hostile, Friendly or neutral and could change from one to the other at a moments notice based on your actions. A big part of that vision is letting players experience that with friends and strangers online.
These shots preview the terrain feature I'm working on. Procedurally generated including biomes (derived from rainfall & temperature data) up to a maximum elevation of 100m. Explore desert mountains and forest-covered hills, flatten a piece of land and build your cabin, survive!