Previously we called this the 'Monthly development update', but I skipped last month because there isn't always as much news more interesting than just another model or concept. So let's just call it 'development update' from now on and I'll write when there is stuff to write about.
Now we do have big news! We have named this project Rampage M. "Rampage" for the destructive rage of the enemy and the "M" for Mercury. The website is now www.rampagem.com.
We are still in the early phases of our project, were we need a lot of concept art to see what things will look like and a lot of testing needs to be done to see how things will work out. This is a very steep hill to climb for everyone in the project, because there is not much completed material to work with (but we are recruiting a 3D envrionment artist for that!) and the progress is slow. This is a hobby project in which team members only have their spare time to work on the project. As much as I want more progress, I cannot (and will not) beat anyone to get things done faster. We'll just have to deal with a long development time.
However, there is some new art for you to check out though! Here is a concept of our first level and a concept for a fence. In the screenshot below you can see the fence and in combination with some other test material in a complete setting.
Yes, we have now have spot lights and point lights. And next month is all about physics. I am working on the implementation of Jitter Physics and after a few days it is already looking promising. Next week I hope to upload a movie which shows a little bit of gameplay and atmosphere, so keep your eye on the videos section ;)
Rex Claussen joined our project as a level designer who will pick up our first level where Yoeri left off last month. And Tom Clercx has joined us as animator, so we'll be getting nice character animation as well! Oh and did I already mention that we are looking for a 3D environment artist? Well we are ;) So please check out our website if you're interested!