Human minds are capable of being represented as data, thoughts and beliefs categorized and represented within the technological realm. Who is to say that the human mind is then bound to the body? In a place where the human body would not be able to survive, the human mind may continue to operate through proxy. The memories, emotions, and character of individuals imprinted within the bodies of machines, in this world we are immortal.

Post news Report RSS Artistic Direction

Aiming for a Q2 2013 Beta stage milestone. Art direction being decided on the 15th. Prototype is in the process of being built.

Posted by on

I am meeting with my concept artists on the 15th. The artistic direction will be officially determined when I review all of the sample works they have submitted. I currently have five artists assigned to the prosject, based on submissions I will also name an artistic lead.

Additionally we will be making a prototype using placeholder Source assets in the near future to begin unit and item balancing. Milestones have yet to be established, but the aim is to be in beta around Q2 2013. Fortunately, the game itself does not call for us to essentially rebuild source, my programmer tells me it should be a relatively straightforward expansion on the engine. Fortunately, he will also be teaching me how to script a little bit, as I am currently a programming idiot.

On a final note, I completed and sent out the design document roughly 3 days ago, however I have continued to expand and refine things, bumping the size up from 12 to 20 pages. The revised document will be sent out on the 19th. I am going to release updated versions of the document to the staff in two week intervals. Additionally I am working on expansion of the narrative, securing a dedicated server, brushing up on my Hammer mapping abilities, and building the site.

We have our work cut out for us.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: