At its core, Race The Sun is an arcade-style infinite racer, set in a procedurally generated world with an increasing difficulty ramp and a "modern retro" look. The goal is to get the highest possible score by racing into the sunset, avoiding obstacles and enemies, and collecting speed boosts and other powerups to help you along the way. You fly a solar-powered craft, and the game ends at sundown, if you can make it that far!

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Race the Sun poster Intro screen Gameplay shots
Blog RSS Feed Report abuse Latest News: Flippfly releases new gameplay video, poster design

1 comment by aaronflippo on Mar 4th, 2013

Flippfly recently revealed a new gameplay trailer for "Race the Sun", the result of a two-week crunch amidst their struggling Kickstarter. The results can be seen here:

Additionally, they've revealed a poster design from SamCube, the artist behind the official Minecraft poster:

Race the Sun poster

 This poster and other rewards are available on the game's Kickstarter page, which is closing in on the last two days.

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Race The Sun
Platforms
Windows, Mac
Developer
Flippfly
Engine
Unity
Contact
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Official Page
Flippfly.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

@coolpowers @tweeting_keith It'll be appealing to Apple-centric devs who work in 2D and don't target android. But Unity's in another league

Jun 11 2013, 4:48pm by aeornflippout

@coolpowers @tweeting_keith Yep. I like Unity for C# game coding, 3D, 100k developer community, integrated engine, and cross compatibility.

Jun 11 2013, 4:46pm by aeornflippout

@auteurtheory Yeah it's a fair point - the company matters!

Jun 11 2013, 4:44pm by aeornflippout

@JoshYTsui I like Unity for it's awesome editor, C# game coding, 100k+ developer community, and cross-platform publishing.

Jun 11 2013, 4:43pm by aeornflippout

@AsherVo I guess in thinking about it, that really wouldn't work though!

Jun 11 2013, 1:36pm by aeornflippout

@AsherVo Vine + front facing camera + mirror ;)

Jun 11 2013, 1:35pm by aeornflippout

@Totalbiscuit One critical difference is that the old-fashioned demos didn't ask you to gradually pay $100s to keep having fun.

Jun 11 2013, 1:31pm by aeornflippout

@AsherVo Do tell!

Jun 11 2013, 1:13pm by aeornflippout

@OTGGamer I think they're alright, but I think in 2 or 3 years we'll be seeing them touting another shiny new redesign :)

Jun 11 2013, 1:03pm by aeornflippout

It's a shame @Vlambeer's Ridiculous Fishing wasn't F2P, I'm sure they'd have done so much bett - oh, what's this? T.co

Jun 11 2013, 12:12pm by aeornflippout

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