A space visual novel with RPG and simulation elements? This is the proposal of the Questverse project, made by a single passioned gamer and aiming to deliver an unique, cross-genre experience.


You were born in the capital of the strange nightkin country, called Lunaria; your parents once were adventurers and due to their stories you started to dream upon becoming one yourself, but you have not enough cash of your own to begin your glorious career, and not everyone on your family approves that; but of course you will not give up, and thus your lifetime tale begins, a tale which will make you wonder if that was a good idea in first place.

Planned features:

  • Choose your nightkin type: Vampire, beast, psionic or "exalted" scientist
  • Start as a child and take choices which will shape your physical and mental details
  • Take part-time jobs between quests, learn, investigate...
  • Possibility of romance and even children of your own.
  • Eventually get a spaceship and customize it with new weapons, sensors, engines and special equipment
  • A randomized set of stories and choice flexibility will make each new game surprising.
  • A visual novel with roleplay, simulation and puzzle elements.
  • Learn real life cosmos facts while playing
  • And more...
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Game menu Proposal 3 Game menu Proposal 2 - 2 Game menu Proposal 2 - 1
Blog RSS Feed Report abuse Latest News: Questverse Status A: October 2014

3 comments by Tsukigames on Oct 27th, 2014

28/10/14 > A Third Vote Option was added
02/11/14 > Questionnaire finished

That was a long delay wasn't it?

This year surely was a busy one, with many airplane travels back and forth between states at my home country(due to already explained reasons), a permanent change to another country state and the concrete possibility for me traveling to Japan next year for 2 years study.

That was good, as it became evident to me which the longer this project takes to come out the greater is the possibility of it facing unforeseen delays caused by real life which in turn can lead to its failure, so I returned to development in October and already cut another game feature to speed up development and increase the quality of the remaining features.

You cut what?

I think you remember the game was supposed to have full time first person view during exploration(check its latest trailer), the thing is which by planning ahead I realized doing the characters(friends or foes) in 2.5D for a 3d first person world would spend a lot of time, as 2.5D is not natural to a 3D world, for example, I would have to create 3 different animated arts(front, back and side) for each being, in details as the camera would be close to the characters, and I would need to manually imagine the perspective applied to the characters animations, otherwise they would look flat compared to the 3d surroundings which have automatic perspective.

The only fix for that would be 3D characters, but that was already cut as seen in the past, the reason I think a lot before cutting something is to ensure it was the best option, because I'm never going back on it. So the current list of cut content is:

Current list of Cut Content

So what will you do?

I already did, I saw which an isometric view, like the one already used at the game editor, would fit well for my objective(after a couple of tries), so I also used it for the game main view type. It hurt me to let go of first person as main view type, but it will still be used anyway for conversations and other tasks in the game, so Questverse ended up currently as a first person/isometric "secret government hybrid".

New view styles for Questverse

Now, for the game exploration I propose two kinds of interface, type A and type B(and now type C), I will explain their strong and weak points, and you will help me decide through your vote which one is best.

Type A concept:

Game menu Proposal 1Game menu Proposal 1 - 2
Game menu Proposal 1 - 3

This one is composed of a permanent menu to the left, with an animated portrait of the protagonist which will reflect a given action of your alter ego at a given moment(or conditions such as tired), an universal button in the middle, which takes to the character management menu, and a box for descriptions. The game itself will stay at the right side.

Game menu Proposal 1 - Explanation

It is unknown if the portrait to the left will interfere with the game view to the right or will actually help in game immersion, it do will save me the need to work at some animations for the character miniature version(chibi), since its portrait will do most of them instead, thus in greater detail.

Type B Concept:

Game menu proposal 2Game menu Proposal 2 - 1
Game menu Proposal 2 - 2

This one is quite clean, it allows for the character to be centered in the screen and may help in game immersion, as only the game cursor and the universal button to the top right appear. The universal button will have the same function as Type A.

It may be considered too minimalist though, you will not get a zoomed in, animated view of your character(portrait) while exploring, and I will have to instead animate more the miniature of your character.

Type C Concept:

This one combines Type A and B as a middle ground. You get the centered menu-less view with just a button, and also your character animated portrait, but the portrait will not show if you're not doing any action worthy of notification, for conditions(poison, tired, etc) it will show and disappear at regular intervals.

The risk of you getting bored of looking to the portrait or it interfering with your view of the game world itself is reduced.

Help me Choose

So I prepared a Survey Monkey Questionnaire where you will help me choose the game menu style for this new view type the game will have to use. Since what I presented are just concepts, you can expect for the chosen idea to become better in size, layout, colors and so on; also, try to image the portrait animation I mentioned, as I cannot present them yet.

Questionnaire finished


I have been receiving since the game came to indiedb the proposal of various music artists to work on it, since nowadays I just want to finish this project as soon as possible, the best I can, I will no longer do the game musics, instead I will hire one, saving me time which will be used in the rest of the project. That will not destroy my "Lone Wolf game developer" reputation, as I still will develop all the rest.

I'm inclined to hire the music artist Garoad, it does not means the others who contacted me are bad, they will perform good at a game with other style, I'm looking to Garoad because he is specialized in cyberpunk yet ethereal music, that is what he loves to do, and my game indeed is not only futuristic but ethereal too.

Now I will give you the links to the work of them:

Garoad > Soundcloud.com

Michael(Varied) > Youtube.com

Kivao(Orchestred) > Moddb.com

Justin(electric/rock) > Soundcloud.com

In case you contacted me and I forgot to put you above, let me know; I received up to now a couple of work requests not only for music, but translation and so on, so I do not remember all of them.


So, I would like to confirm with you which the Questverse Project do will eventually be finished, it is a life goal of mine, it cannot be stopped until then(that do sounded cool). I will do what is necessary to finish it, like cutting previously planned features, I hope which the game idea still fits your tastes, and I'm glad to still have you watching the project.


Thanks for your visit space adventurer! If you liked this project you can help make it happen by:

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Post comment Comments  (20 - 30 of 31)
PlaysGames11 Jun 19 2012, 4:05pm says:

There is something I did not understand very well: it is an artwork or a game?

+2 votes     reply to comment
Midgard_ Jun 17 2012, 8:28am says:

Your art is really good, continue with that, really amazing.

+3 votes     reply to comment
Tsukigames Creator
Tsukigames Jun 17 2012, 11:57am replied:

Thanks mr.Midgard!

+3 votes   reply to comment
sgmongo May 16 2012, 8:07am says:

Seems like a neat project. I've been trying to learn blender to support my game development too. I'll definitely subscribe to see where this goes. Has blender been easy to work with? I hear its game engine is limited.

+2 votes     reply to comment
Tsukigames Creator
Tsukigames May 16 2012, 8:29am replied:

Easy to work with I think yes(at least for now); limited? Yes, but some of these limitations can be lifted or made less limitating if you have some free time. Check the review I have made about the BGE in my profile 'reviews' area for more details.

+2 votes   reply to comment
Crawling_Chaos Apr 27 2012, 12:05am says:

I'm interested in seeing where you're going with this, I just recently started playing a couple JRPGs (Star Ocean: The Last Hope and Hyperdimension Neptunia Mk2) and I'm loving them so I'd love to get into another Sci-Fi RPG. I wish you luck and I can't wait for the Windows release.

+2 votes     reply to comment
Tsukigames Creator
Tsukigames Apr 27 2012, 4:37pm replied:

I too hope my game can meet your expectations as well endwar24; and if it doesn't, there is always room for changes into the project so that can be achieved.

+2 votes   reply to comment
booman Apr 25 2012, 2:46pm says:

Agreed! I really like the anime style and the fact that you are using Blender Game Engine. I will track and look forward to updates and beta releases!
Very nice start to an interesting game

+2 votes     reply to comment
Tsukigames Creator
Tsukigames Apr 25 2012, 4:02pm replied:

Thanks for your support booman!

+2 votes   reply to comment
Tsukigames Creator
Tsukigames Apr 25 2012, 4:03pm replied:

Thanks for watching my project Rayman51!

+2 votes   reply to comment
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