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Welcome to the strange and comic universe of Questverse...

Questverse will be a comedy, anime sci-fi RPG easy to learn, and inspired by the freedom and immersion of the original pen-and-paper RPG games. It is being developed in blender game engine by a sole person, and its planned supported platforms in priority order are linux, windows and mac; android is a possibility.

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Blog RSS Feed Report abuse Latest News: Questverse bimestral report: April 2013 (now with windows support)

0 comments by Lunarts on Apr 18th, 2013

Append 1:
Forgot an interesting bug fix, which is the fact now you can play on linux without using terminal


So, at my last Questverse report I showed the first demo(pre alpha though) of the project, and the first demo I ever made of a game since 2007(I had 17 years back then), that is a very good, as there is a difference to the 2007 small project, which is the fact Questverse is much more than that previous demo from eons ago(which wasn't serious) was. Interestingly a couple of things from that small, old project(called Bioweapon) made their way into Questverse.

I though the linux version would work well for my fellow game followers, since I tested it before releasing; but I soon discovered bugs which I hadn't anticipated(big thanks to AlexVSharp for telling me one of those), a thing all software developers face sooner or later. The demo was(and is) in a pre alpha state(it is not even a alpha yet or a full game pre alpha), and will remain that way for quite some time still, so that was expected. I soon also released a windows version, first 64 bits, then 32 bits, and also found some bugs, running windows tests with 4 friends helped me to locate and already fix some of those.

Bimestral report April 2

I'm currently porting the most recent changes I made to the linux version of the game to the windows one, so I can hopefully release an update this month for windows(linux already had his); after this I will have to fix just two more bugs on windows, and I will get back to the interesting part of the game(this time permanently) and to fixing non indispensable and non hard to solve bugs.  Needless to say I halted progress on the space map and first quest until I fix those issues, I like to first solve nasty things and only then things I find more interesting.

So basically what happened, from older events to more recent ones were:

  • Adapted my workflow, so it now takes in account my game now has encryption and file packing with tar(with gpgme and libtar).
  • Fixed the game not even starting on linux because the encryption key was missing
  • Fixed missing libraries at linux with static linking(tested only on ubuntu 12.04+,  fully updated)
  • I ceased to compile blender with scons, now I will use only cmake
  • Removed unused libs from the blenderplayer, which reduced the game package size
  • Improved the game bug collector to help myself when solving bugs
  • Ceased to host game downloads on indiedb, I'm now hosting it on the Questverse site. IndieDB had too many issues when used for that
  • I had gone through bat2exe, visual basic and sharpdevelop but settled on c++ and codeblocks for the game exes(both linux and windows), this solved the false virus positives for my game on windows. Codeblocks is a beautiful program and cross-platform, the exes are now smaller, faster and uses the cross compatibility of c++.
  • Learned how to use blender window manager, GHOST(blenderartists Moguri pointed me the name), which only blender uses and more sadly has no documentation or much help on the web about. The game now uses it to handle its window, which allowed me to put icons on the window, disable its maximize and resizing features(you must do that inside the game) to prevent graphics distortion and keeping things cleaner and more good looking.
  • Learned how to compile 32 bits software on a 64 bits, and also learned about the existence of cross-compiling, which I may try in the future to speed development.
  • Improved the process of sending a game release to the site, it is now sent automatically with ncftp(at linux), it will save me time.
  • After the purchase from a ubuntu vostro 3560 laptop(and the use of a clean ubuntu consequentially), I discovered bugs which were happening for everyone else but me(encryption issues, more missing libs and such). I fixed them, but please, let me know if you have problems with the game, otherwise I will find some important bugs the hard way(or may even not find them).
  • The character creation texture garbage on linux caused by the blender game engine was solved thanks mainly to blender bugs Dalai Felinto(for really getting interested in solving this issue I reported and helped upon), but also to Benoit(who actually fixed the issue)
  • The site download area now shows more information about the available game packages(it also update automatically the package update date), and I also fully disabled the site donation area; I think I will no longer use it, I'm now focusing on the game campaign which shall happen at the end of this year to collect some funding(I'm persistent, what can I say), and that is why it will now only show a simple art saying that until then. After that I will just change the area to reflect new yearly campaigns if any.
  • And as always many small fixes

Bimestral report April 1

That is it space adventurers, visit the site downloads section of the game site at least once a month to check for new releases, as for the windows users, wait just one month or a bit less, I'm almost done with porting the linux updates to the windows version(hopefully). To check further updates visit indiedb for graphical updates(if those happen) and check the game twitter which is to the right of this news article for more detailed and frequent text reports.

Thanks for your visit, I hope to see you again at the next bimestral report, which you're liking the progress on the game and which you can participate on the game development, be it contributing with game testing data, tips, constructive criticism or/and by talking about it with people which may too be interested on it.

Lunarts

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Questverse Pre alpha demo Win32 v150313

Questverse Pre alpha demo Win32 v150313

Mar 15, 2013 Demo 0 comments

NOTE: PLEASE READ THE FULL TEXT(MAINLY THE END). The first game executable after a looot of time. Even as a demo I tagged it as 'pre-alpha' because it...

Questverse Pre Alpha Demo Win64 v020313

Questverse Pre Alpha Demo Win64 v020313

Mar 2, 2013 Demo 0 comments

NOTE: PLEASE READ THE FULL TEXT(MAINLY THE END). The first game executable after a looot of time. Even as a demo I tagged it as 'pre-alpha' because it...

Questverse Pre Alpha Demo Linux64 v270213

Questverse Pre Alpha Demo Linux64 v270213

Feb 18, 2013 Demo 2 comments

NOTE: PLEASE READ THE FULL TEXT(MAINLY THE END): The first game executable after a looot of time. Even as a demo I tagged it as 'pre-alpha' because it...

Post comment Comments  (0 - 10 of 22)
Zollec
Zollec Oct 4 2012, 5:03am says:

I'm tracking coz this game looks pretty interesting.
"People used to tell tales around a campfire; later they started reading books; after that they had moving images on cinema, now they can interact and play with the history and art itself simultaneous thanks to games."
Nicely said, exactly why I play games of story and art. Wish u good luck and progres with Questverse...
Salute from Slovakia :D

+2 votes     reply to comment
Lunarts
Lunarts Oct 4 2012, 10:52am replied:

Thanks for tracking the game mr.Zollec; feel free to opine on the game project using the public votation polls above, commenting on media or just by talking here; your opinion matters. Feel at home.

+3 votes     reply to comment
Zollec
Zollec Oct 4 2012, 4:52pm replied:

;) I will, thx.

+2 votes     reply to comment
forte226
forte226 Aug 5 2012, 1:50am says:

wow this looks like an awsome game :D

+2 votes     reply to comment
Lunarts
Lunarts Aug 5 2012, 2:19pm replied:

Thanks a lot friendly forte =)

+2 votes     reply to comment
LiveCort
LiveCort Jul 10 2012, 12:37am says:

This art style is very cool indeed

+1 vote     reply to comment
Lunarts
Lunarts Jul 10 2012, 8:44am replied:

Hey, thanks! I use as reference movies like Howl's Moving Castle, Spirited Away, Neko no ongaeshi, Cowboy Bebop, Metropolis and such; my art is still not the way I wanted, but I improve it regularly.

+2 votes     reply to comment
Rayman51
Rayman51 Jun 20 2012, 2:44am replied:

i'd say it's more a game of art :3

+2 votes     reply to comment
Lunarts
Lunarts Jun 20 2012, 11:35am replied:

Interesting definition Rayman51, it describes well some games

+2 votes     reply to comment
Rayman51
Rayman51 Jun 26 2012, 10:12am replied:

indeed ; I guess this is why I must have been interested in your game ^_^

+2 votes     reply to comment
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Questverse
Platforms
Windows, Mac, Linux, Android
Developed By
Lunarts
Contact
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Official Page
Lunarts-studio.com.br
Release Date
Coming Q4 2013
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Style
Genre
Role Playing
Theme
Anime
Players
Single Player
Project
Indie
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Latest tweets from @questverse

The around 20 pages of not so important content could had been replace with some of the book site extra content, which is quite interesting.

4hours 6mins ago

Paul schuytema book has good hints, but sometimes it talk about not neededed subjects in detail, it also repeats things a lot.

9hours 50mins ago

Had a big headache today, surely I cannot work on the game while recovering from it.

May 20 2013, 3:38pm

I will read a game design book to ensure questverse design is really good, because at the current phase what I do cannot be unmade.

May 19 2013, 2:51pm

I wonder if I really needed synfig for the game current 2D videos, do blender can achieve the same effects?

May 19 2013, 1:13am

Done one hour ago. Must run a test with andrey to be sure. Fixing virtualbox shaders would help a lot too...

May 19 2013, 12:21am

You may wonder why I will still try to get .gz working; it will be usefull if questverse go to devices with less storange space.

May 18 2013, 10:25pm

As usual enabling libarchive use of gz on linux didn't worked out of the box on windows. Investigating...(I will try for 2 days only)

May 18 2013, 9:35pm

Despite a mysterious exe bug I already workarounded I guess a new questverse linux update is ready.

May 18 2013, 8:19pm

Done. Now time to rest.

May 18 2013, 3:00am

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