Questverse will be a comedy, anime sci-fi RPG easy to learn, and inspired by the freedom and immersion of the original pen-and-paper RPG games. It is being developed in blender game engine by a sole person, and its planned supported platforms in priority order are linux, windows and mac. Android may be a future option.
Hello visitor, let us talk about some interesting things about the current game progress,but with one note, I will not talk much about all the progress I made, please follow the game twitter if you want a more in-depth and real-time report.
Sure I did, at the logo video I just replaced the logo for that final logo I developed long ago and increased the movement of the background a bit; as for the title video, I adapted its concept to be suitable for "dark version", I do have more ideas for it, maybe turning it in an Anime opening style video one day.
To make things cooler, I assembled these videos together with some editor progress recordings. The explanation regarding the editor part is below the video.
Remaining things which have been worked upon but are not finished yet:
I do have fixed many bugs and implemented other features which are not as important alone, but as a whole they sure are. I think I almost have coded all which is necessary to update the last non updated scene(character creation) to the new game code.
Other images about the editor:
1 - Two features which were coded, but currently are not working because there are issues with the game third party code(not my fault, but will require me to fix it)
2 - Current layout for object editing
3 - Proposed concept for he 'dark version' loading screen.
I finished the Questverse facebook contest winner art according to his desires, and under his permission I uploaded a low resolution version of it(it is for facebook by the way):
Thanks for your visit space adventurer! Questverse can only happen with your help. If you liked this project you can contribute by doing one or more of the following points:
OBS: For the guest user at the title art votation, sorry for clicking by mistake bury on your comment, I wished to click the "+" button instead, and I would had reverted that if the click wasn't permanent.
Latest tweets from @questverse
Mind not my silence, I'm still working
2hours 32mins ago
I will update bgui from lunarts 0.07 version to 0.08 and customize; maybe it will work? At original gui 0.07 the txt input works...
19hours 15mins ago
Currently trying to understand a code which isn't even mine to find the source of this last and thirdie party issue.
19hours 53mins ago
Well, I hoped it would be magically fixed due to all the bug fixing, but the last bug prefer it the hard way
20hours 15mins ago
Gave it a try at implementing the screen resolution change, but it proved complex, for now I will proceed with what I was doing.
20hours 39mins ago
Optimizing the tasks system, while taking care of the last bug.
Dec 10 2013, 4:54pm
Player eyes mouse look restored. Now to the last known character creation bug.
Dec 10 2013, 12:13pm
Forgot to reenable eye blinking. Done.
Dec 10 2013, 9:02am
Player reset feature at character creation now implemented
Dec 9 2013, 8:29pm
While doing all this bug fixing I somehow fixed the mysterious segmentation faults on application close, splendid.
Dec 9 2013, 7:02pm