Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Tutorials RSS Feed Summary List Related Tutorials
Search
Importing models in to Quake
Quake

Importing models in to Quake

Jul 28, 2009 Quake Intermediate weapons modelling 8 comments

One method of getting you model converted in to Quakes .mdl format.

Painkeep hubs and PK mode in v1.2 code
Quake

Painkeep hubs and PK mode in v1.2 code

Oct 14, 2008 Painkeep Source Update Intermediate server side coding 1 comment

Find out what PK mode is and how it affects normal and custom hubs.

Custom Hub for PK source update
Quake

Custom Hub for PK source update

Oct 11, 2008 Painkeep Source Update Intermediate mapping/technical 0 comments

Tutorial for painkeep source update custom hub feature.

Painkeep v1.2 - activating admin menu
Quake

Painkeep v1.2 - activating admin menu

Apr 29, 2008 Painkeep Source Update Basic server tools 0 comments

Follow the steps in this tutorial to activate the remote server admin mode in the painkeep v1.2 source update. *** NOTE: this only works for painkeep...

Random Spray Rifle Part 2
Quake

Random Spray Rifle Part 2

Sep 05, 2005 Quake Basic client side coding 0 comments

After doing your Counter-Strike-esque spray rifle, why not add movement based accuracy and ammo usage? Do this tutorial and add it in!

Random Spray Rifle Part 1
Quake

Random Spray Rifle Part 1

Sep 05, 2005 Quake Basic client side coding 0 comments

A very basic tutorial on making a automatic rifle in Quake with random spread of bullets ala CounterStrike

Footsteps in DarkPlaces
Quake

Footsteps in DarkPlaces

Jun 06, 2005 Quake Basic server side coding 0 comments

Want footsteps in q1? Want the sounds to depend on type of ground walking on? Keep on reading then.

Mecha Explosive Puppy
Quake

Mecha Explosive Puppy

Nov 15, 2004 Quake Basic client side coding 0 comments

Very simple tutorial aimed at people looking to begin learning Quake-C. Makes the rottweilers explode and deal damage when they attack or are attacked.

Semi-auto firing
Quake

Semi-auto firing

Sep 26, 2004 Quake Basic server side coding 2 comments

This tutorial turns your shotty into a auto-shotty where the speed is only limited by the fastest finger.

Easy locational damage!
Quake

Easy locational damage!

Sep 26, 2004 Quake Basic server side coding 2 comments

A tutorial brought to you by Cheapalert and Miles Invictus, comes an awesome feature that makes your head shots true and beneficial to your gaming...

Drunk rockets
Quake

Drunk rockets

Sep 26, 2004 Quake Basic server side coding 1 comment

Twist the rocket's direction of flight around to an unpredictable angle every tiny fraction of a second, to create the ultimate surprise weapon.

Secondary Trigger in Quake
Quake

Secondary Trigger in Quake

Sep 26, 2004 Quake Intermediate server side coding 0 comments

Creates a secondary trigger function on Quake's weapons system, so you can double the ways to die by weapon!

Setting up a simple quake mod with a new feature
Quake

Setting up a simple quake mod with a new feature

Sep 26, 2004 Quake Intermediate client side coding 2 comments

Setting up a small q1 mod, then adding a simple piece of code to the grunt's pain function, which checks if the grunt's energy gets under a...

Dynamically-Sized Bodyque
Quake

Dynamically-Sized Bodyque

Sep 25, 2004 Quake Basic server side coding 4 comments

In Quake, there is a limit of four player corpses being displayed at once, but what if you want to be able to easily change that?

Semi-Automatic Jumping
Quake

Semi-Automatic Jumping

Sep 25, 2004 Quake Basic server side coding 0 comments

This tutorial teaches you how to change Quake's jumping to something more Half-Life style, where you cannot press the jump key again until you hit the...

Realistic kickback for the Quake shotgun
Quake

Realistic kickback for the Quake shotgun

Sep 25, 2004 Quake Basic server side coding 2 comments

Ever wanted to have a good and realistic kickback effect in the Quake weapons? This tutorial shows you how to add it to the normal shotgun, but the code...

Icon
Quake
Platforms
PC, Linux, Mac, DC, N64, DOS
Developer & Publisher
id Software
Engine
Quake Engine
Contact
Send Message
Official Page
Idsoftware.com
Release Date
Released Jun 19, 1996
Game Watch
Track this game
Bookmark
Digg Super bookmark
Tutorial Statistics
Articles
16
Views
10,330
Views Today
2
Popular Tutorials
Footsteps in DarkPlaces
Footsteps in DarkPlaces
Basic server side coding
Dynamically-Sized Bodyque
Dynamically-Sized Bodyque
Basic server side coding
Importing models in to Quake
Importing models in to Quake
Intermediate weapons modelling
Setting up a simple quake mod with a new feature
Setting up a simple quake mod with a new feature
Intermediate client side coding
Realistic kickback for the Quake shotgun
Realistic kickback for the Quake shotgun
Basic server side coding
Random Spray Rifle Part 1
Random Spray Rifle Part 1
Basic client side coding
Secondary Trigger in Quake
Secondary Trigger in Quake
Intermediate server side coding
Semi-Automatic Jumping
Semi-Automatic Jumping
Basic server side coding
Easy locational damage!
Easy locational damage!
Basic server side coding
Mecha Explosive Puppy
Mecha Explosive Puppy
Basic client side coding
Tutorial Categories
 - Client Side Coding
4
 - Server Side Coding
9
 - Mapping/Technical
1
 - Weapons Modelling
1
 - Server Tools
1