Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Blog RSS Feed Report abuse Latest News: Chaos mod mark (II) - "the Archons"

About DarkPlaces engine with 3 comments by numbersix on Dec 10th, 2014

How has "the Archons" progressed since the beta 1.1 release last year?


Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration: Moddb.com

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total win...is not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.

Showcase:


fig 2. bots give 100% testing new features


zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos


fig 5. Occlument Augury

Downloads RSS Feed Latest Downloads
Archon 1.2 (beta)
Quake

Archon 1.2 (beta)

Dec 20, 2014 Chaos Archon Patch 1 comment

Beta release 1.2 < CHAOS mod (mark II) - "the ARCH0Ns" > the Magic is real. Install instructions in archon.txt, readme.txt, Archon 1.0 (alpha) _must...

Meld quake filters - %gconf.xml
Quake

Meld quake filters - %gconf.xml

Dec 10, 2014 Quake Script 2 comments

Load quake file filters into meld - you can filter out unwanted binary file types based on quake specifications. Use at your own risk!

Horror Show 1.1 Complete
Quake

Horror Show 1.1 Complete

Oct 18, 2014 Horror Show Full Version 0 comments

This is everything in one convenient zip file. Just unzip to your Quake folder and run it, you're all set!

Jackhammer 1.1.320 Alpha - Slackware (64-bit)
Half-Life

Jackhammer 1.1.320 Alpha - Slackware (64-bit)

Sep 13, 2014 Half-Life Mapping Tool 3 comments

A Slackware package for Jackhammer 1.1.320 Alpha (64-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

Jackhammer 1.0.155 Alpha - Slackware (32-bit)
Half-Life

Jackhammer 1.0.155 Alpha - Slackware (32-bit)

Sep 13, 2014 Half-Life Mapping Tool 0 comments

A Slackware package for Jackhammer 1.0.155 Alpha (32-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

Jackhammer 1.1.320 Alpha - Slackware (32-bit)
Half-Life

Jackhammer 1.1.320 Alpha - Slackware (32-bit)

Sep 13, 2014 Half-Life Mapping Tool 0 comments

A Slackware package for Jackhammer 1.1.320 Alpha (32-bit). This package was made for Slackware 14.1, could work on earlier or newer versions (when they...

Post comment Comments  (80 - 90 of 104)
Tei
Tei May 1 2003, 8:16am says:

quake screenshots
Wiki.quakesrc.org

+2 votes     reply to comment
Makkon
Makkon Apr 28 2003, 9:52am says:

OR JUST MAYA!!!

+2 votes     reply to comment
leilei
leilei Apr 20 2003, 8:32pm says:

Work with Quake2 tools now, use md2 converters.

+2 votes     reply to comment
ViperX
ViperX Apr 18 2003, 4:55pm says:

Totally, The most amazing game.

Are there any Free mdl editors? , Quark isnt a full mdl editor and qme is a trial version that only lets you save 6 frames.

+2 votes     reply to comment
hammy-bob
hammy-bob Apr 15 2003, 10:06pm says:

:D greatest game ever made

+2 votes     reply to comment
Tei
Tei Mar 6 2003, 9:47am says:

Telejano now support md3 for ammo, v_weapons, g_weapons and decors. We provide subst models from qe1remodel for ammo.

+2 votes     reply to comment
Sajt
Sajt Dec 31 2002, 7:13pm says:

All engines support .MDL models. The main editors for MDLs are:
qME
QuArK

Some engines, TomazQuake for example support .MD2 (Quake II) models. Editors for MD2 include:
qME
MilkShape 3D
QuArK
q2mdlr

Tenebrae supports .MD3 (Quake 3) but I'm not sure if any other engines do. Telejano is working on it. Some editors (There are probably more):
Milkshape 3D
QuArK
G-Max

All of these are free, except for MilkShape 3d, which has a trial version (don't set back your system date or it will automatically expire!).

You could probably use some of the big commercial programs too, like Lightwave and 3d studio max.

I also heard that Darkplaces supports some format of skeletal animation, but I don't know anything about that.

+2 votes     reply to comment
MaChI
MaChI Dec 19 2002, 10:23pm says:

could you help me on how to model for the new Q1 engines?
skinning programs etc

thanks!

+2 votes     reply to comment
Sajt
Sajt Oct 25 2002, 11:42pm says:

More talking here please!
I want more comments for Quake. Let's overthrow HL.

+2 votes     reply to comment
Sajt
Sajt Sep 7 2002, 11:44am says:

Oh, stupid abunae. That's on every single game.

+2 votes     reply to comment
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Quake
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One of the best FPSs in the world, next to Doom of course.

Feb 13 2011, 4:51pm by Madnessguy10

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