Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Blog RSS Feed Report abuse Latest News: Tarbaby Quake Release!

About Tarbaby Quake with 0 comments by TwinBeast on Feb 27th, 2015

Tarbaby Quake allows you to play through Quake as the Tarbaby, Spawn, Bouncy Blue Blob or whatever you want to call them. Your mission is take over Shub-Niggurath's empire.

Tarbaby Quake 20150227


The Tarbaby player has some more abilities than the other Tarbabies. Player can jump from any surface (and climb up walls), fire rockets, proximity mines and do a heal/bomb/teleport combo. Player also gets more health when bouncing into enemies (zombies are a pretty good health source). Most items in the levels can't be picked up, but all the important ones can be, like keys, powerups and runes.

Player can also develop the character by gaining Character Points from doing damage to the enemies. These can improve damage, jump speed, health and energy for the rockets/mines/healing.

The other Tarbabies are friendly and try to attack your enemies. They may still try to bounce at you if they don't immediately find anyone else to bounce at. It won't hurt.


Tarbaby Quake! Tarbaby Quake!
Tarbaby Quake! Tarbaby Quake!

Most of the new actions can be changed from the customize controls menu.

Fire Rockets = Next/Change Weapon.
Fire Proximity Mines = Previous Weapon.
Jump Move = Jump.
Heal/bomb/teleport combo = Attack/Fire.
Character development done with numbers from 1 to 5 (can't be changed from the menu). 5 activates the "Character development menu".

Forward/Back/Strafe/Run keys don't do much, but can be used to stop movement a little and some other fine control (note: FTE allows regular movement for player with these keys.. that is not how it should be).


What are you waiting for?

Tarbaby Quake 20150227

Downloads RSS Feed Latest Downloads
quake-c version 1.06 RECODED
Game

quake-c version 1.06 RECODED

May 10, 2015 Server 6 comments

Quake 'one' 1.06 .qc files with qc++ enhancements - fteqcc required - see docs / compiled.txt

Tarbaby Quake 20150303
Quake

Tarbaby Quake 20150303

Mar 2, 2015 Tarbaby Quake Full Version 0 comments

Third version. Adds a whole lot of new stuff. Further movement improvements and player abilities.

RidzQuake 1.0
Quake

RidzQuake 1.0

Mar 1, 2015 RidzQuake Full Version 0 comments

This is a modification for the Quake 1 game that adds a bit of a higher difficulty with different features. While keeping the base game in tact, I have...

Tarbaby Quake 20150227
Quake

Tarbaby Quake 20150227

Feb 27, 2015 Tarbaby Quake Full Version 1 comment

The second version. Includes character development. Movement improvement (player can jump from walls).

Tarbaby Quake 20150226
Quake

Tarbaby Quake 20150226

Feb 26, 2015 Tarbaby Quake Full Version 0 comments

The first version. Read the text file before playing. Tested with Engoo and DarkPlaces. Note: DarkPlaces has a bug with the tarbaby as a player model...

Malice DMSP Alpha 1
Quake

Malice DMSP Alpha 1

Jan 8, 2015 Bondo's SuperDuper Quake Patch 0 comments

This is a patch for the Malice TC that enables DMSP gameplay in any map with DM spawns. I recommend big roomy maps. This is a progs only patch. If you...

Post comment Comments  (90 - 100 of 108)
Sajt
Sajt Dec 31 2002, 7:13pm says:

All engines support .MDL models. The main editors for MDLs are:
qME
QuArK

Some engines, TomazQuake for example support .MD2 (Quake II) models. Editors for MD2 include:
qME
MilkShape 3D
QuArK
q2mdlr

Tenebrae supports .MD3 (Quake 3) but I'm not sure if any other engines do. Telejano is working on it. Some editors (There are probably more):
Milkshape 3D
QuArK
G-Max

All of these are free, except for MilkShape 3d, which has a trial version (don't set back your system date or it will automatically expire!).

You could probably use some of the big commercial programs too, like Lightwave and 3d studio max.

I also heard that Darkplaces supports some format of skeletal animation, but I don't know anything about that.

+2 votes     reply to comment
MaChI
MaChI Dec 19 2002, 10:23pm says:

could you help me on how to model for the new Q1 engines?
skinning programs etc

thanks!

+2 votes     reply to comment
Sajt
Sajt Oct 25 2002, 11:42pm says:

More talking here please!
I want more comments for Quake. Let's overthrow HL.

+2 votes     reply to comment
Sajt
Sajt Sep 7 2002, 11:44am says:

Oh, stupid abunae. That's on every single game.

+2 votes     reply to comment
Sajt
Sajt Sep 7 2002, 11:36am says:

Hah! He made a topsites thing for quake! Hehe!

+2 votes     reply to comment
leilei
leilei Sep 6 2002, 4:41am says:

so does CocoT. In theory and tests, it sped a p3 500MHz up from 600 lousy 3dmk2k1 marks to 3794.

+2 votes     reply to comment
Sajt
Sajt Sep 5 2002, 10:27am says:

Want get GF4 ti.

+2 votes     reply to comment
leilei
leilei Aug 27 2002, 3:58am says:

A kyro2 64mb. I dropped my gf2gts for that card. it's much better in features and speed. And it's quite cheap. Just don't put it in a athlon or things will really go down hill fast.

+2 votes     reply to comment
Sajt
Sajt Aug 26 2002, 9:06am says:

Well, I only have a GF2, but I suspect you have worse. I'm not sure what screws it up, but it is 1280xWhatever at 32 bit color, (and the r_speeds average at about 20,000 :))

+2 votes     reply to comment
leilei
leilei Aug 24 2002, 1:06am says:

How can it not work good on that 1.7GHz of yours? i can run tenebrae on my 500MHz at 30fps! inlcuding the new version! fear me! :DDDDD

+2 votes     reply to comment
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Quake
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id Software
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One of the best FPSs in the world, next to Doom of course.

Feb 13 2011, 4:51pm by Madnessguy10

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