Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Description

Presenting a new Quake custom episode, Ter Shibboleth. You will traverse through new environments including a tropical hotel resort, a far east structure nestled on the edge of a cliff, and a western mining town. Each map is designed to be as non-linear as possible, so don't be afraid to explore and take different routes as you progress.

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Ter Shibboleth
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marco1975
marco1975 - - 56 comments

I tried to follow the instructions, but couldn't get this to work -- it looks really messed up, with tiny dobermans and floating ceiling fans. I've become accustomed to Quake Injector from the Quaddicted archive, unfortunately Ter Shibboleth isn't on their database yet.

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Guest
Guest - - 689,175 comments

"Protocol and rendering distance must also be changed from their defaults. Type in the console:

sv_protocol 999
gl_farclip 256000"

from the readme.txt

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Olku_
Olku_ - - 2,074 comments

Ham

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marco.nadal.75
marco.nadal.75 - - 50 comments

I changed my approach, and rather than trying to integrate this mod into my existing Quake installation, I created an new folder named \Ter_Shibboleth\. I unzipped Quakespasm to \Ter_Shibboleth\Quakespasm-0.92.2\ and copied my \Quake\id1\pak*.pak to \Ter_Shibboleth\Quakespasm-0.92.2\id1\, and finally all other files like beach.wad, shib1.bsp etc from the Ter_Shibboleth.zip to \Ter_Shibboleth\Quakespasm-0.92.2\id1\maps\. Then I edited some config files and added the navy seals mod for some extra flavor.

Yeah, it's certainly some extra work to install this.

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wampa-stompa
wampa-stompa - - 154 comments

i just use a shortcut to Quakespasm on my steam launcher with -heapsize 1073741824 +sv_protocol 999 +gl_farclip 256000 +map shib1 +skill 2 in the 'Set launch options' command line.

i extracted all the files to my id1 folder

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Vertelame
Vertelame - - 435 comments

Never download this if you plan use it on an old computer (hipster brother tried to play it on a retro pc) none than that, is really cool done :D

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Crown2kill
Crown2kill - - 19 comments

The instruction are insufficient and assume knowledge some of us obviously don't have or we would be playing the mod instead of complaining. Would have loved to have played this but I'm tired of installing and uninstalling quake trying to get this to work.

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xaGe
xaGe - - 92 comments

A couple of things. The maps are great oversized things brought to life. I do like them with all the creativity. These are just maps requiring no quake c mod to play them so you just need to copy the maps shib1.bsp, shib2.bsp, shib3.bsp, shib4.bsp, and shib5.bsp into your /quake/id1/maps/ directory. You can ignore the rest of files in the archive unless you're going to open the *.map files in an editor like NetRadiant-Custom or jack.

The compiled maps run well in darkplaces, but some of the map bushes near and far flicker. Fteqw ran these great for me with no tweaks or modification needed.

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lbscallao
lbscallao - - 36 comments

chevere

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wampa-stompa
wampa-stompa - - 154 comments

one of the greatest mapsets ever created for Quake. man's reach meets his grasp, here.

The second edition should be on Moddb!

and all players, do not forget -heapsize 1073741824

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