Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
Colored lightmaps for Quake and it's official expansions Scourge of Armagon, and Dissolution of Eternity. Format: .PAK. Tested with: DirectQ v1.9.0. Also works with Jacques Krige's excellent Ultimate Quake Engine, as can be seen in the screenshot.
Would this work with Quakespasm?
it does
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it worked with quakespasm
Please share how you got it to work
Just put the pak file into the id1 folder,but rename it so that it dosent conflict with the other pak files(rename it to pak2.pak for example)
How to turn this on in quakespasm?
I am also curious on how to get it running in Quakespasm.
What's with this file layout? A readme would've been nice.
Install:
Take the LIGHTS.PAK file in the id1 folder and drop it into your quake\id1 folder.
Then rename the file to 'PAK2.PAK' -- If you have more pack files just name it the next number in line.
Start the game, enjoy.
Lovely when you get it to work! Highly recommended! Rooms with lava look absolutely gorgeous.
tested with Quakespasm-Spiked, works like a charm as pak2
I really enjoy the add-on, but actually, I run the fully restored version of E2M6 (with the E2M10 portion included to make E2M6 the version it was intended) and this leads to the lightning being so messed up it is literally looking like if quake's minions were hosting a rave (which sounds absolutely like a problem).
(Hold on coming with the screenshot ... dont be fooled by the fact it only says steamcommunity.com, I tried opening it and it leads where I want it to be)
Steamcommunity.com
Now, I am pretty convinced it is an oversight because to be honest, not that many run the fully restored E2M6, but it would be nice if the gorgeous effects this mod brings works just as fine in this version of E2M6.
Unfortunately, this works only on Quake's vanilla maps. For custom maps it seems you have to make some editing of your own on whatever map you want to see these cool lights on. Which reminds me: Why hasn't anyone made a full remaster of Id's original episodes yet? Anyone who's played The Elder Reality knows we need that badly.
yes... as each custom map would need it's own color map.
it has to be manually done
Does anyone know if this works with ironwail sourceport?
it works! :)
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hi, might be a dumb question but wanted to ask is it possible to tweak how strong the effect is? i LOVE the mod but feels like the effect is too much in some spots lol i'd prefer it to be much subtler. many thanks!
How do I get this working in Quake spasm with the Mission Packs? I figured that the names of the directories is relevant to the developer and copied the relevant pak files to the directories of the mission packs and renamed them to be pakx.pak etc although it does not seem as though the Mission Pack 2 light pack is working?