Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Description

Colored lightmaps for Quake and it's official expansions Scourge of Armagon, and Dissolution of Eternity. Format: .PAK. Tested with: DirectQ v1.9.0. Also works with Jacques Krige's excellent Ultimate Quake Engine, as can be seen in the screenshot.

Preview
Quake Colored Lightmaps
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BoneofFear
BoneofFear

Would this work with Quakespasm?

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medve
medve

it does

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Joshuaortiz698
Joshuaortiz698

it worked with quakespasm

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Guest
Guest

Please share how you got it to work

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Joshuaortiz698
Joshuaortiz698

Just put the pak file into the id1 folder,but rename it so that it dosent conflict with the other pak files(rename it to pak2.pak for example)

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Guest
Guest

How to turn this on in quakespasm?

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hoover1979
hoover1979

I am also curious on how to get it running in Quakespasm.

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CaseyDog
CaseyDog

What's with this file layout? A readme would've been nice.

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Guest
Guest

Install:

Take the LIGHTS.PAK file in the id1 folder and drop it into your quake\id1 folder.

Then rename the file to 'PAK2.PAK' -- If you have more pack files just name it the next number in line.

Start the game, enjoy.

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wampa-stompa
wampa-stompa

Lovely when you get it to work! Highly recommended! Rooms with lava look absolutely gorgeous.

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medve
medve

tested with Quakespasm-Spiked, works like a charm as pak2

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archonua85
archonua85

I really enjoy the add-on, but actually, I run the fully restored version of E2M6 (with the E2M10 portion included to make E2M6 the version it was intended) and this leads to the lightning being so messed up it is literally looking like if quake's minions were hosting a rave (which sounds absolutely like a problem).

(Hold on coming with the screenshot ... dont be fooled by the fact it only says steamcommunity.com, I tried opening it and it leads where I want it to be)
Steamcommunity.com

Now, I am pretty convinced it is an oversight because to be honest, not that many run the fully restored E2M6, but it would be nice if the gorgeous effects this mod brings works just as fine in this version of E2M6.

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NaliSeed
NaliSeed

Unfortunately, this works only on Quake's vanilla maps. For custom maps it seems you have to make some editing of your own on whatever map you want to see these cool lights on. Which reminds me: Why hasn't anyone made a full remaster of Id's original episodes yet? Anyone who's played The Elder Reality knows we need that badly.

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Derped_Crusader
Derped_Crusader

yes... as each custom map would need it's own color map.

it has to be manually done

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GloomGenetics
GloomGenetics

Does anyone know if this works with ironwail sourceport?

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NertyNert
NertyNert

it works! :)

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NertyNert
NertyNert

hi, might be a dumb question but wanted to ask is it possible to tweak how strong the effect is? i LOVE the mod but feels like the effect is too much in some spots lol i'd prefer it to be much subtler. many thanks!

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ronielsingh90
ronielsingh90

How do I get this working in Quake spasm with the Mission Packs? I figured that the names of the directories is relevant to the developer and copied the relevant pak files to the directories of the mission packs and renamed them to be pakx.pak etc although it does not seem as though the Mission Pack 2 light pack is working?

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