Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
This is a quick tutorial to port a map from gtkradiant to UDK. It should work with any id tech 3 based game or *.map file redeable by gtkradiant.
Posted by 0kelvin on Mar 17th, 2013
The method described below doesn't keep texture coordinates, patch meshes, models or entities, everything but map's core's geometry is lost in the process.
Here is legodeck in GTKradiant flatshaded and wireframe:
Legodeck in UDK:
Notes: UDK can also import ASC, but for some reason UDK crashes when it tries to import a complex mesh such as a whole map converted to ASC. There is an utility called ASEtoT3D which could be used in conjuntion with q3map2's convert to ASE feature, but ASEtoT3D doesn't understand the ASE generated by q3map2 so this path doesn't work.