Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
A level which will be compiled into a BSP is build with many different kinds of objects. With this tutorial the author intends to introduce these objects to the reader.
This is an advanced, detailed quality tutorial about the legendary id Tech 3 engine's renderer technique. Written for all interested casual readers, provided as de-tech-termed simplified English document.
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Finally, a mapping-for-dummies tutorial. Thanks to the author. :)
It is not a mapping tutorial :P , it explains the technological architecture behind the mapping process.
There are hundred of mapping tutorials, and this document shall be considered as additional literature to any mapping tutorial telling you how to do nice mapping.