Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

Report abuse BSP-Level based game Engines
Filename
bsplevel_based_game_engines.zip
Type
Tutorials
Uploader
Chrissstrahl
Date
Jun 6th, 2009
Size
1.38mb (1,442,325 bytes)
Downloads
322 (1 today)
Mirrors
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Description

A level which will be compiled into a BSP is build with many different kinds of objects. With this tutorial the author intends to introduce these objects to the reader.


This is an advanced, detailed quality tutorial about the legendary id Tech 3 engine's renderer technique. Written for all interested casual readers, provided as de-tech-termed simplified English document.

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BSP-Level based game Engines
Comments
Noremakk
Noremakk Jun 6 2009, 3:09pm says:

Finally, a mapping-for-dummies tutorial. Thanks to the author. :)

+2 votes     reply to comment
Chrissstrahl
Chrissstrahl Jun 8 2009, 4:48am replied:

It is not a mapping tutorial :P , it explains the technological architecture behind the mapping process.
There are hundred of mapping tutorials, and this document shall be considered as additional literature to any mapping tutorial telling you how to do nice mapping.

+1 vote     reply to comment
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Quake III Arena
Platforms
PC, Linux, Mac
Developer
id Software
Publisher
Activision
Engine
id Tech 3
Contact
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Official Page
Idsoftware.com
Release Date
Released Dec 3, 1999
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MD5 Hash
946ebbc87c29371cff00633032e0987c
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GPL Released Dec 3, 1999
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