In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
Some help have been arrived \o/ but still in need of more.
The GameType Revolution Development team is a small development team consisting of 2 developers. We where at the peak point 2-5 developers, a couple of...
Version 0.3.10 mainly includes a license and some small changes.
We have a couple of new still-alive shots up featuring some new media we've recently acquired, partially thanks to texture artist KC Clark. We really...
Yes, as I type, the latest installment in Quake 4 Reborn is undergoing authorization. The ETA is about 5 hours from now. This mod is going to be a fairly...
N.A.M.E:Less will be promise to ModDb members that his mod will not be died not like the other mods so read more...
We have 4 new WIP shots up, finally. The lack of progress lately has been due to working on an entirely different game project for an entirely different...
Work has begun on HardQore 2! This time we are bringing the action to Doom3.
A team in search of new members who can contribute on the programming front to make this mod go more forward at a greater speed then the current one.
The GTR development team is looking for help in several areas!
The GameType Revolution (GTR) has had its ups and downs since it announced its comeback in late 2007. It didn’t help much that in the summer of 2008...
Since the Requiem Team is preparing the start of Xen development, we wanted to share some of our work with the community. Here is a texture pack of the...
This weekend we are having our final update before this years GDC events. The entire team will be going this year. The new update coming this weekend...
A quick news post to first of all say the project is still alive and going strong, and that the project is in need of mappers to make use of all the new...
Because of a nasty bug, the new version comes earlier than expected.
That's a shame, to see that, there's still some asshole trying to put down random websites. Our dedicated server as been hacked a few days ago.
Here we go, the second media update: new weapons, original soundtrack downloads, Museum map download, F.A.Q. and more!
The Alpha Release (v. 1.01) of Zero Barrier is finally here at last
I thought it was about time to show how the human character bases look normalmapped, despite being unfinished, I feel confident about getting some constructive...
As announced in the interview which we had, in May, with doomitalia.it, the next media update of the mod will be during this month, read the full news...
Due to a NintendoDS project the team has been involved in, Shadowing Hate development has pretty much stopped for the moment. The good news is that the...
It has been a long time coming, but the pre-alpha release of Zero Barrier is just around the corner!
It's been two months, two long months... i worked pretty hard on every project i'm involved. Requiem, Xen Project and Beyond The Red Line. But, still...
Doomitalia.it has interviewed the Mecanichal Brain Softworks Team about "The Ancient Truth", here's a part of the interview translated into English.
We're working really hard with Sebultura to release Requiem within the next couple of months. Some new stuff, lots of bugs corrected and a new map called...
Just uploaded a new screenshot showing one of the many weapons people will be able to wield throughout their journey. Let the team know what you think!
The Q4Run team has released a new version of their trick-jumping mod for Quake 4. It brings several changes and fixes with it.
Back on the scene for these two new screenshots of the incoming release of Requiem AA. We are actually working on a pretty big crash... totally annoying...
Mechanical Brain Softworks is glad to officially announce "The Ancient Truth", a single player campaign for Quake 4, read the full news, and discover...