In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
Information about the gametypes in GTR and describing basics and how to score.
Adding of water support with sound, physics and drowning possibilities.
Maps that are released with GameType Revolution that highlights the newly added gamemodes and features.
A set of items and weapons which have been made by different 3D artists and added to Gametype Revolution
A set of models which have been made by different 3D artists added to Gametype Revolution
GameModes add different movement, weaponbalance, item values,..
Trainee Modes can be added to every gametype, to learn special weapons.
A new way of skinning Quake 4 Models in game. Now with more then 1 color for each model.
Unlagged is a special technique that makes it possible to give every player a fair chance to hit the enemy, even with higher pings. It makes hitting with...
There was a time when side scrolling action games were all the rage. Games like Duke Nukem and Metal Slug were some of the most popular around. Atomic...