In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary.

Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.

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Blog RSS Feed Report abuse Latest News: False Dawn RELEASED!

About False Dawn with 22 comments by little_gears on Jul 17th, 2014

Finally.

After years of development and wrestling with Quake 4, False Dawn is finally ready to be set loose in the wild.  Just in time for Quakecon 2014, you can now attempt to save the human race from the brink of extinction from a newer, more powerful Strogg foe.  This enemy seems familiar, but much has changed in the years since Cpl. Matthew Kane defeated the Makron and Destroyed the Strogg's communications Nexus.  Prepare for ~90-120 minutes of gameplay that will challenge not only brawn, but brains and reflexes.  

I must thank absolutely everybody involved in the development of False Dawn.  It's been a long road with many bumps, but we've made it.  Special mention must first go out to Sikkpin who contributed not only the amazing Sikkmod, but also a whole raft of custom effects and features specific to False Dawn.  Next up is Vlad 'Titan Slayer' Zhuravlyov, who has most kindly supplied the soundtrack for False Dawn.  He even produced a remix of a classic track from the Quake universe that is included somewhere in the mod.  I must also thank Gaute Rasmussen and Andy Nokes on their stellar jobs in voicing two of the three characters featured in the mod.  I can't speak highly enough of these fine gentlemen, without whom this project would have never been the same.

To wet your appetite prior to downloading the mod, I would like to quickly introduce the two other zones that make up the facility of False Dawn.

The Air Filtration Facility

The Air Filtration Facility (AFF) is the oldest and least reliable part of the Facility.  This is an issue due to the fact that the AFF houses Atmosphere Control which maintains the oxygen levels Facility wide.  If Atmosphere Control were to fail, it could potentially flood entire areas of the Facility with Toxic gas.

Air Filtration Facility - Entryway

The Nerve Centre

Very little is known Nerve Centre other than it controls all networking, security and logic systems within the Facility.  What is known however, is that unlike the rest of the Facility the Nerve Centre is kept in immaculate condition.  There are no flickering lights, or exposed wires to be seen here.  Surely such a vital area would not be without formidable protection.

Nerve Centre - Entry Lift

xxxxx

Area unknown.  No reliable intel available.

xxxx - xxxx

Now, go, download False Dawn and enjoy it.

False Dawn 1.0 - Archive
False Dawn 1.0 - Archive

False Dawn 1.0 - Installer
False Dawn 1.0 - Installer

Thank you.

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False Dawn 1.0 - Archive
Quake 4

False Dawn 1.0 - Archive

Jul 17, 2014 False Dawn Full Version 0 comments

**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the archive...

False Dawn 1.0 - Installer
Quake 4

False Dawn 1.0 - Installer

Jul 17, 2014 False Dawn Full Version 14 comments

**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the installer...

Strogg Universe Installer
Quake 4

Strogg Universe Installer

Dec 27, 2013 Strogg Universe Full Version 1 comment

Version 2 changes: - some more levels: surface, surface2, core, skrell10 - smaller download - better sounds - faster level load times - the AI perform...

Q43A WIN/LINUX BUILD #19.8.9 UPDATE PATCH
Quake 4

Q43A WIN/LINUX BUILD #19.8.9 UPDATE PATCH

Dec 27, 2013 Q43A WIN32/LINUX Patch 0 comments

Another patch to fix a few small glitches in multiplayer, and includes a new version of Q43A Launcher with gametype typo`s fixed and a few other changes

IdTech4 File Unpacker 1.5
Doom III

IdTech4 File Unpacker 1.5

Apr 16, 2013 Doom III Archive Tool 14 comments

This little tool, made for modders, is an automatic file extraction software for games based on the IdTech4 engine (also known as Trinity) developed and...

Q43A WIN/LINUX BUILD #19.8.5
Quake 4

Q43A WIN/LINUX BUILD #19.8.5

Jan 17, 2013 Q43A WIN32/LINUX Full Version 0 comments

requires quake 4 with point release 1.4.2 installed. Q43A mod fixes many if not all glitches and bugs known in quake`s 4 gameplay and existing mods, adds...

Post comment Comments  (40 - 48 of 48)
Bahl
Bahl Dec 10 2005, 3:46am says:

yep, i thought the same. especially with ET:QW. looks like the perfect mix of Q4 and BF.

+1 vote     reply to comment
ScroogeMcDuck
ScroogeMcDuck Dec 6 2005, 9:15am says:

This game is fantastic.

The storyline is great and the weapons are perfect. I specially like the machinegun, even if it is the second weapon it still has a lot of damage. And the lightning gun should have way more damage.

+1 vote     reply to comment
Handshakes
Handshakes Nov 11 2005, 12:06am says:

cool.

+1 vote     reply to comment
Alone_In_The_Dark
Alone_In_The_Dark Oct 27 2005, 7:29am says:

Who doesn't? I don't :P

Q4 Wasnt exactly great in my opinion :\

+1 vote     reply to comment
OmniKillAssault
OmniKillAssault Oct 3 2005, 9:39pm says:

Hey guys, if you preorder, I suggest going through EBGames because they offer a free tshirt. Not sure if any of the other vendors does this. Also, the Special DVD Edition is only $10 more and has a bit of extra goodies for ya, so if you have a DVD-Rom (who doesn't these days) I would suggest gettiong the Special DVD Edition.

+1 vote     reply to comment
Stimor
Stimor Oct 3 2005, 5:41pm says:

I wish there was no vehicles :/

+1 vote     reply to comment
Syd
Syd Sep 4 2005, 12:58pm says:

I really see quake 4 opening up alot of doors in the world of ID and modding. Doom 3 had alot of shortcommings that I really can see quake 4 (and ET:QW) fixing.

+1 vote     reply to comment
AciDroP
AciDroP Dec 14 2005, 9:43am says:

It was great. I was very apprehensive about it, after thinking it'd be Doom 3 bu with the Strogg. But i was wrong!

The levels are fantastic and the array of enemies is great. The AI isn't all that but doens't need to be (as the strogg are build like tanks) You run from them, not the other way round.

The weapons were spot on, tho a few seemed underpowered (liek the dark matter gun and the lighting gun) and each weapon is useable throught the entire game, unlike others where the machine gun only has it uses at the start and you'll only pull out your pistol once.

Storyline was simple and concise, tho stil very enjoyable. It also seemed i was forever on the cusp of having no ammo, which certainly added to the experiace. The mid game twist was awesome too.

Graphics. well amazing seeing as it's on the D3 engine. And the pacing was just right. It was just long enough to keep my attention gripped tightly and whn in finished there was a great sense of acomplishment. Now i just can't wait for the expansion!

+1 vote     reply to comment
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Quake 4
Platforms
Windows, Mac, Linux
Developer
Raven Software
Publisher
Activision
Engine
id Tech 4
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Ravensoft.com
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Released Oct 14, 2005
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I love me some Dark Matter Gun in this game...

Mar 17 2011, 12:20pm by GunmanProductions™

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Enemy Territory: Quake Wars, Released Sep 27, 2007
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Quake 4, Released Oct 14, 2005
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Quake III Arena, Released Dec 2, 1999
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