In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary.

Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.

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Blog RSS Feed Report abuse Latest News: False Dawn RELEASED!

About False Dawn with 21 comments by little_gears on Jul 17th, 2014

Finally.

After years of development and wrestling with Quake 4, False Dawn is finally ready to be set loose in the wild.  Just in time for Quakecon 2014, you can now attempt to save the human race from the brink of extinction from a newer, more powerful Strogg foe.  This enemy seems familiar, but much has changed in the years since Cpl. Matthew Kane defeated the Makron and Destroyed the Strogg's communications Nexus.  Prepare for ~90-120 minutes of gameplay that will challenge not only brawn, but brains and reflexes.  

I must thank absolutely everybody involved in the development of False Dawn.  It's been a long road with many bumps, but we've made it.  Special mention must first go out to Sikkpin who contributed not only the amazing Sikkmod, but also a whole raft of custom effects and features specific to False Dawn.  Next up is Vlad 'Titan Slayer' Zhuravlyov, who has most kindly supplied the soundtrack for False Dawn.  He even produced a remix of a classic track from the Quake universe that is included somewhere in the mod.  I must also thank Gaute Rasmussen and Andy Nokes on their stellar jobs in voicing two of the three characters featured in the mod.  I can't speak highly enough of these fine gentlemen, without whom this project would have never been the same.

To wet your appetite prior to downloading the mod, I would like to quickly introduce the two other zones that make up the facility of False Dawn.

The Air Filtration Facility

The Air Filtration Facility (AFF) is the oldest and least reliable part of the Facility.  This is an issue due to the fact that the AFF houses Atmosphere Control which maintains the oxygen levels Facility wide.  If Atmosphere Control were to fail, it could potentially flood entire areas of the Facility with Toxic gas.

Air Filtration Facility - Entryway

The Nerve Centre

Very little is known Nerve Centre other than it controls all networking, security and logic systems within the Facility.  What is known however, is that unlike the rest of the Facility the Nerve Centre is kept in immaculate condition.  There are no flickering lights, or exposed wires to be seen here.  Surely such a vital area would not be without formidable protection.

Nerve Centre - Entry Lift

xxxxx

Area unknown.  No reliable intel available.

xxxx - xxxx

Now, go, download False Dawn and enjoy it.

False Dawn 1.0 - Archive
False Dawn 1.0 - Archive

False Dawn 1.0 - Installer
False Dawn 1.0 - Installer

Thank you.

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False Dawn 1.0 - Archive
Quake 4

False Dawn 1.0 - Archive

Jul 17, 2014 False Dawn Full Version 0 comments

**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the archive...

False Dawn 1.0 - Installer
Quake 4

False Dawn 1.0 - Installer

Jul 17, 2014 False Dawn Full Version 15 comments

**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the installer...

Strogg Universe Installer
Quake 4

Strogg Universe Installer

Dec 27, 2013 Strogg Universe Full Version 1 comment

Version 2 changes: - some more levels: surface, surface2, core, skrell10 - smaller download - better sounds - faster level load times - the AI perform...

Q43A WIN/LINUX BUILD #19.8.9 UPDATE PATCH
Quake 4

Q43A WIN/LINUX BUILD #19.8.9 UPDATE PATCH

Dec 27, 2013 Q43A WIN32/LINUX Patch 0 comments

Another patch to fix a few small glitches in multiplayer, and includes a new version of Q43A Launcher with gametype typo`s fixed and a few other changes

IdTech4 File Unpacker 1.5
Doom III

IdTech4 File Unpacker 1.5

Apr 16, 2013 Doom III Archive Tool 13 comments

This little tool, made for modders, is an automatic file extraction software for games based on the IdTech4 engine (also known as Trinity) developed and...

Q43A WIN/LINUX BUILD #19.8.5
Quake 4

Q43A WIN/LINUX BUILD #19.8.5

Jan 17, 2013 Q43A WIN32/LINUX Full Version 0 comments

requires quake 4 with point release 1.4.2 installed. Q43A mod fixes many if not all glitches and bugs known in quake`s 4 gameplay and existing mods, adds...

Post comment Comments  (20 - 30 of 48)
hakaru-x
hakaru-x Jul 31 2010, 10:37am says:

an underrated game

+5 votes     reply to comment
Dunthyon
Dunthyon Jul 1 2010, 9:29pm says:

I just got the special DVD edition and i'm wondering
...Does this work for Vista? i have a x32 and I've heard that there's only problems with x64. Please reply. so far 17 people told me it works with x32

+2 votes     reply to comment
instagib
instagib Jul 11 2010, 4:29pm replied:

May refuse to install compatibility
problem. I choosed run anyway and
looked for the hidden choose language
pop up windows in taskbar.

+2 votes     reply to comment
Gurra300
Gurra300 Jun 14 2010, 3:49pm says:

god, just seeing quake 4 updated on moddb makes me want to install it so badly and just play through it once again, love this game

+2 votes     reply to comment
l0p
l0p May 21 2010, 11:05am says:

I completed this and it owns :D

+2 votes     reply to comment
999mastershake
999mastershake Nov 5 2008, 1:48pm says:

this game is awesome

+5 votes     reply to comment
FPSUHalcyon
FPSUHalcyon Aug 18 2008, 5:48pm says:

if only the quake series had continued with its complete disregard for storyline. quake has always been about the gameplay, so i think it would have been a lot better had this one been completely different with the fast-paced, unrealistic action that gaming companies seem to avoid like the plague nowadays.

+4 votes     reply to comment
Styrofaatm
Styrofaatm Dec 25 2007, 2:50pm says:

Would someone with some free time please do the honors of uploading Q4Max 0.80 ( Quakeunity.com ) and Q4Run 0.3.6 beta ( Quakeunity.com ) I would gladly do it, but I have a dial up connection, and it takes several hours to do it.
Thanks.

+1 vote     reply to comment
AnthonyJ
AnthonyJ Dec 30 2007, 9:06am replied:

If the site is working right, q4max 0.80 should be uploading atm. I'm not really sure its worth my time tho, there were just 200ish downloads of 0.78d from here, compared to 18000+ from our homepage.

If anyone wants up to date news on q4max, visit www.q4max.com rather than moddb.

+1 vote     reply to comment
AnthonyJ
AnthonyJ Dec 30 2007, 9:09am replied:

Er, make that 28, not 200ish. Via fragstore was 18061 - I dont have figures for the other mirrors.

+1 vote     reply to comment
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Quake 4
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Developer
Raven Software
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Activision
Engine
id Tech 4
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Released Oct 14, 2005
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I love me some Dark Matter Gun in this game...

Mar 17 2011, 12:20pm by GunmanProductions™

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