In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
Some new weapons textures ( chrome and black) for most weapons. Shotgun, Machine gun, and Nailgun have new sounds, MG sound is from an AR-15. Armor/health stats now have a MAX of 250 (as a marine) or 300(as a strogg). Max ammo capacity has been raised on all weapons. Player run and walk speed is faster. More POWERFULL weapons( it is called unbalanced). New particle effects for alot of things. Smoking bullet holes, new grenade explosion, 2 new rocket explosions(1 BIG one and 1 small one), a flame thrower, and more. Shotgun has one shot reload and is automatic. Nailgun is now a minigun that tosses the strogg around like ragdolls, and much more. I also tweaked the vehicles, truck gun is more powerfull, tram gun is more powerfull, Tank cannon is now an automatic, with powerfull machine guns. The mech now has an automatic missle launcher that fires 15( was 6), and more powerfull guns ( the way a mech should be !)The mechs speed has increased as well .
man i admire what you have done but in most games youll get a powerfull gun that makes the game much too easy and youve made it so no matter what gun or vehicle you choose itll be too easy.