In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
Q4Run v0.3.6 beta * IMPORTANT: In order to play the mod you need Quake4 and the latest patch 1.4.2 *
Q4Run is a modification for Quake4.
Primarily it's based on trickjumping and combining tricks. The first idea behind this mod was to implent
timers which makes it possible to finish a specific "run" map in a certain time and then improve it afterwards.
Every run will be documented in a demo named after name of player and map and time. If you want you can share
those demos with other players so they can watch your skill or can help you to improve it.
Comparing to other times you can try to beat them or be proud of yourself because of better records.
In general Q4Run provides these features:
When you start Q4Run the first time and click through the gametypes one
question might arise: "What the heck does each of them mean?"
For this we wrote a documentation to inform you about them:
| Run: | These maps include a start and an endtimer. You combine several tricks (depends on the ideas of the mapper) and finish the map with a neat record. At the beginning you have 100hp and the gauntlet as startweapon. |
| Team Run: | Similiar to the Runmode. Just one thing: it's multiplayer only and you need to combine your tricks with those of other players to finish the maps together in one team. |
| CTF Run: | You can play this mode on every ctfmap. The task here is to capture the flag as fast as you can. In "CTF Run" you start with 100 Armor and 100 HP. Your armory enfolds all weapons available on the map. |
| Fastcaps: | Like "CTF Run". The only limitation: you have no weapons. |
| Fastcaps Pro: | The "Pro" stands for no weapons, disabled jumppads, teleporters and movers. |
| Unlimited CTF Run: | The name says everything. You need to capture the flag as fast as you can with all weapons available in the game and you can't hurt yourself. |
| Freestyle: | Freestyle stands for creativity linked with nice combined weapon tricks. Either you jump around on CTF-, Run- or Deathmatchmaps or on maps especially created for FS. Normally those maps are huge and include platforms hanging around in air and other ramps; the paradise for every tricker. But don't forget to record your tricks. Of course you have unlimited ammunition and all weapons. |
| Team Freestyle: | Here you can jump around with other friends and do tricks together. |
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
WTH its in Quake Game downloads
is this for psp