In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
The HQ SDK is finally here! Sorry about the long wait for this one. After some problems getting the code, problems with the old archive, mislabeling it, and just totally forgetting about it, the sdk was found.
Sorry about the long wait for this one. After some problems getting the code, problems with the old archive, mislabeling it, and just totally forgetting about it, the sdk for HQ is finally here.
I am not 100% sure if this was the most recent version of it or not, nor has it been tested out. Hopefully somebody can still find use for it. Try doing searches for phil and lucifer in the code to find most of the changes done in the sdk.
Cheers!
-Rev
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.