In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
This is the source for the Q4 unlagged code and for splash damage railjumping written by TTK-Bandit
The following code is written by TTK-Bandit.
There are 2 folders:
unlagged_src - This has everything you need to add unlagged to your mod.
railjump_src - This has everything you need to add railjumping to your mod.
unlagged uses only the .cpp and .h files while railjumping uses that and the .def for railgun.cvars:
g_unlagged: enable/disable unlagged code.
g_unlaggedMaxPing: maximum ping to compensate. (default 80)
should be possible to set it up to 240, but I don't recommend that.
code is commented like this:
//++ GTR bandit: description
..
//-- GTR bandit: description
or on small code parts:
// GTR bandit: description
If you use either of these two please give credits to the developer who made them: TTK-Bandit.
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