Matt "WhiteFang" Ayres has released v1.31 of his signature Lithium II Mod focusing on stability and bug fixes!!
What is Lithium II? - Lithium II is a very configurable server-side modification for Quake II which includes deathmatch and CTF modes. Lithium II is well known for it's red-laser style off-hand grappling hook and runes.
site: quake2lithium.com
Matt "WhiteFang" Ayres has released v1.31 of his signature Lithium II Mod focusing on stability and bug fixes!!
What is Lithium II? - Lithium II is a very configurable server-side modification for Quake II which includes deathmatch and CTF modes. Lithium II is well known for it's red-laser style off-hand grappling hook and runes. Have a closer look at the feature list here.
Download: here
Changelog:
v1.31 - Sep 2010
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added, source repository to github
fixed, MOTD buffer overflow (from ralf)
added, use strlcpy/strlcat to protect against buffer overflows (from ralf)
thanks, ralf for all of the improvements, cleanup and updates for VC 2010
fixed, runes should be dropped for reuse if player goes into observer mode
added, don't repeat the same map if it was just voted on
added, time left to top of CTF scoreboard
fixed, rune spawning was broken if resist rune was disabled
fixed, safety couldn't be disabled by setting use_safety to 0
fixed, consistency of regen rune timing
fixed, chasecam mode didn't work if CTF was enabled
fixed, CTF flag was dropped from observers at level start
added, CTF flag return sound when it's returned for timeout
fixed, force CTF team menu after going into observer, chasecam or next map
added, muzzle logic to say_team command
disabled, lmaster support for now (and removed from docs)
thanks, again to d3s for facilitating this release!