Never believing a lick of the paranormal phenomena, Craig Hatcher never expected to be deeply possessed by the darkest spirits of the ages. After his exorcism, he vowed to find these evil souls that walked the earth and find out their true meaning of their dark ways and become one of them or have them become one of us. Is he crazy? or are you?
ALPHA 2 has finally been released! You can download it by going to the Downloads tab. After 2 months of development and obstacles throughout weeks, the development of Q.U.A.D has achieved more than I thought it would.
Posted by PaulBrasfield on Dec 31st, 2012
How's it going guys? I just want to thank everyone who's followed and helped me develop this game for the past 2 months. I really appreciate it and I'm really lucky to have this game were it is now. I know I had to go through a few obstacles earlier in the month, and now that I think about it, it was really stupid and childish. I'm now just not going to let anyone bring me down from making this game and just ignore it. I do all of this just for you guys and I love doing it. Getting a lot of experience with game development now will help me later on in the future. I'm just really lucky to have Q.U.A.D this far and successful and I thank everyone for that!
Since I've been away for about a week or two, I haven't added or changed anything in the game. I do however have some big plans for it. In 2013, I'm going to start asking for suggestions to help improve the game. Everyone can suggest features to be added or changed in the game, ways to improve the game, and so on. This week, I'm going to work on changing some scares to make them more dynamic and eventful. I'm also going to work on creating a map editor so players can create their own maps and upload them so others can download and play them. I'm also going to work on getting each level to have some sort of objective, similar to Amnesia. I'm planning to release Q.U.A.D around next holiday season. I'm planning to get Q.U.A.D on Desura and/or Steam and/or GamersGate. I have some very big plans for Q.U.A.D in 2013, but I can't do this with you bros' help. I really want to thank you all for helping me out.
If you have any questions regarding Q.U.A.D and its development, feel free to ask me on Twitter or on IndieDB and I'll try to reply as soon as I can. All feedback is appreciated and greatly helps Q.U.A.D get finished quicker when I know that people are liking the game and helping me fix bugs and glitches, as well as giving us their ideas and suggestions for the game. Have a great New Years bros'! *QUADfist*