Giant battles. Menacing robots. Heroic soldiers. Super weapons. Customizable UI. Squad controls. Huge maps. State-of-the-art graphics. Download at

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Blog RSS Feed Report abuse Latest News: P.U.R.E. 1.3 Preview, new Demo Coming

0 comments by xenoargh on Jul 1st, 2009

First off, we have new content coming.

Two (yes, two) new races will be added to the game for 1.3.

The Space Chickens will be feature-complete, and a new race, tentatively named the "Wolfoids" (kudos if you get the reference) will be in 1.3. We're not promising that they'll be perfectly balanced yet, but progress is being made!

Oh, and also we might finally have combat on the sea, with giant Resistance and Overmind warships dueling it out with giant guns and huge explosions. Just thought I'd mention that ;-)

And a new Demo build is about ready, featuring some new content and small fixes. We'll have links to it when it's done.

Only 525 triangles! Isn't making RTS-spec content fun? I'll show him again, after he's painted up.

Post comment Comments  (70 - 80 of 82)
J.B. Jun 14 2008, 10:48am says:

Looks cool, like a mix between Total Annihilation and Warhammer 40K. One critisism I feel i should make though is the animations on the intantry looks a little weird, doesnt seem quite real. Piecing together the different pictures of intantry you have I can make a vague image of how they walk and it just seems a little funny. Make them slouch a little bit and have their legs go further forwards rather than really far back. The legs should also be a little buckled and the feet should be facing a little away from each other. Massive post on such a small thing I know but it could make the game so much better.

+3 votes     reply to comment
Pxtl Sep 16 2008, 8:19am replied:

That's a weakness of the Spring engine - Spring uses a clone of TA's old scripting language for animation. That means that animation is hand-scripted, as in you have to literally write-out each rotation of each part as a loop. No nice IK-based 3D modelling software to help you animate.

However, there is a guy working on getting MD5 support into Spring. At that point, guys like Argh will be able to improve their animations.

+2 votes     reply to comment
Robots! Jun 14 2008, 9:23am says:

how do you make spring mods?

+2 votes     reply to comment
Pxtl Sep 16 2008, 2:57pm replied:

The documentation is a little chaotic, but start here:

That's the Spring engine homepage. Also try the forums and the various chat-channels in Spring's IRC.

Essentially, there are several tiers to Spring modding - the most trivial is just editing text files that control unit stats and build lists. Spring mods are just renamed 7zips, so all you need is Notepad and 7-zip for that.

Also there is Lua scripts, which involve understanding coding in Lua and Spring's Lua API - PURE does a lot of this, but for a Total Annihilation style mod you don't need Lua, since the engine has built-in support for all TA gameplay (which it was originally built for.

For units, you model them in the modeling program of your choice, but don't animate - instead, you do the model as a heirarchy of parts with a shared skin, import that model into Spring through Upspring, and then script the movements of those parts with Spring's second scripting language, BOS, which is then compiled with COB.

Really, just go to the wiki and start reading, and hit the forum and start asking questions.

+1 vote     reply to comment
Lee_Stricklin Jun 14 2008, 2:35am says:

Holy crap how did I miss this? Tracking.

+2 votes     reply to comment
myles May 17 2008, 12:23pm says:

This looks good, I look forward to a release.

Keep it up!

+2 votes     reply to comment
Bubb9 May 14 2008, 4:21am says:

Is this released and if so how do I get a copy?

+2 votes     reply to comment
OthersideGI Apr 6 2008, 7:31am says:

looking forward to the next release hope i can get in the beta :P if u make it private

+3 votes     reply to comment
Orion Apr 3 2008, 7:36pm says:

Me'sa Watch This Now! Looks Cool! ;)

+6 votes     reply to comment
Guessmyname Apr 3 2008, 5:58pm says:

Yay! PURE's on moddb!

+5 votes     reply to comment
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Released May 15, 2009
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