Giant battles. Menacing robots. Heroic soldiers. Super weapons. Customizable UI. Squad controls. Huge maps. State-of-the-art graphics. Download at

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Blog RSS Feed Post news Report abuse Latest News: P.U.R.E. 1.3 Preview, new Demo Coming

0 comments by xenoargh on Jul 1st, 2009

First off, we have new content coming.

Two (yes, two) new races will be added to the game for 1.3.

The Space Chickens will be feature-complete, and a new race, tentatively named the "Wolfoids" (kudos if you get the reference) will be in 1.3. We're not promising that they'll be perfectly balanced yet, but progress is being made!

Oh, and also we might finally have combat on the sea, with giant Resistance and Overmind warships dueling it out with giant guns and huge explosions. Just thought I'd mention that ;-)

And a new Demo build is about ready, featuring some new content and small fixes. We'll have links to it when it's done.

Only 525 triangles! Isn't making RTS-spec content fun? I'll show him again, after he's painted up.

Post comment Comments  (60 - 70 of 77)
Swansen Jun 17 2008 says:

On a side note, this something good for a Linux Platform.

+1 vote     reply to comment
Smoth Jun 14 2008 says:

Isn't listing a publisher a bit erroneous as this game is indie?

0 votes     reply to comment
Jyffeh Jun 14 2008 replied:

Not if there is a moddb group behind it's development. ;)

+1 vote     reply to comment
J3ph_42 Jun 16 2008 replied:

Not very indie if they have the resources to also be their own publisher.

0 votes     reply to comment
WhiteHawke Sep 16 2008 replied:

Most indies publish themselves as they have no contacts or resources to have a professional publisher do it for them. XD

+1 vote     reply to comment
J.B. Jun 14 2008 says:

Looks cool, like a mix between Total Annihilation and Warhammer 40K. One critisism I feel i should make though is the animations on the intantry looks a little weird, doesnt seem quite real. Piecing together the different pictures of intantry you have I can make a vague image of how they walk and it just seems a little funny. Make them slouch a little bit and have their legs go further forwards rather than really far back. The legs should also be a little buckled and the feet should be facing a little away from each other. Massive post on such a small thing I know but it could make the game so much better.

+3 votes     reply to comment
Pxtl Sep 16 2008 replied:

That's a weakness of the Spring engine - Spring uses a clone of TA's old scripting language for animation. That means that animation is hand-scripted, as in you have to literally write-out each rotation of each part as a loop. No nice IK-based 3D modelling software to help you animate.

However, there is a guy working on getting MD5 support into Spring. At that point, guys like Argh will be able to improve their animations.

+2 votes     reply to comment
Robots! Jun 14 2008 says:

how do you make spring mods?

+2 votes     reply to comment
Pxtl Sep 16 2008 replied:

The documentation is a little chaotic, but start here:

That's the Spring engine homepage. Also try the forums and the various chat-channels in Spring's IRC.

Essentially, there are several tiers to Spring modding - the most trivial is just editing text files that control unit stats and build lists. Spring mods are just renamed 7zips, so all you need is Notepad and 7-zip for that.

Also there is Lua scripts, which involve understanding coding in Lua and Spring's Lua API - PURE does a lot of this, but for a Total Annihilation style mod you don't need Lua, since the engine has built-in support for all TA gameplay (which it was originally built for.

For units, you model them in the modeling program of your choice, but don't animate - instead, you do the model as a heirarchy of parts with a shared skin, import that model into Spring through Upspring, and then script the movements of those parts with Spring's second scripting language, BOS, which is then compiled with COB.

Really, just go to the wiki and start reading, and hit the forum and start asking questions.

+1 vote     reply to comment
Lee_Stricklin Jun 14 2008 says:

Holy crap how did I miss this? Tracking.

+2 votes     reply to comment
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Wolfe Games
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Released 2009
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Real Time Strategy
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