Pulse Shift is a first person puzzle platformer which allows players to control and cheat physics. The game allows to play with physics, gravity and manipulating time. Primary goal is find right way and get to the arrow location as fast as possible. It is a game where you finding, trying, jumping, collecting, avoiding, thinking, running and trying again. It is 3d puzzle game where you really playing with three dimensions.

Game features :

50 Normal levels.
7 Special unlockable levels
3 Tutorial levels.
Each chapter with new special ability.
Multiple levels per chapter.
Up to 5 different save profiles.
Best time.
On-line updates.

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Pulse Shift Chamber 5 Dlc Pulse Shift Chamber 5 Dlc Dvd_Cover
Blog RSS Feed Report abuse Latest News: Pulse Shift 1.4.0

0 comments by 3corestudio on Jun 3rd, 2014


Pulse Shift has been updated to 1.4.0.

Save files from 1.3.1 are no longer supported in new version because of several game changes as DLC integration in to main game. It is recommended to use clean installation or remove all files from "Profile" folder and "Controls.config" from "Config" folder. All in UserSettings.

Also interesting thing is that Desura already updated our game and deleted 1.3.1 (also standalone installer) what we didn't know. Our plan was to update game on desura later because of changes in save files and keep 1.3.1 just in case.

Changed and added things

- No longer need to press interaction key to collect bonus or holokey.
- Energy bar is invisible in chapter 0, chapter 1 and tutorial levels.
- Changed imprint uses
> Easy - unlimited number of uses
> Normal - 10x
> Hard - 5x
> Extreme - 3x
- Collected bonus is now visible in level menu
- Better tutorial
- DLC is now integrated into main game
> Can be found in bonus section same as for demo levels before and all levels are already unlocked
- Added rebind option for fast turning (Left Ctrl default)

* * *

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Pulse Shift : Chamber 5 DLC

Pulse Shift : Chamber 5 DLC

Aug 29, 2013 Full Version 1 comment

Chamber 5, the first dlc for Pulse Shift is out and completely free! Brings new theme and 5 levels.



May 25, 2013 Other 0 comments

Hello here is Pulse Shift dvd cover and label available to download.

Pulse Shift 1.4.0 Demo

Pulse Shift 1.4.0 Demo

Jan 22, 2013 Demo 1 comment

Crazy physics toy with various of abilities such as gravity and time manipulation in many abstract levels.

Post comment Comments  (50 - 60 of 73)
Mentioum Jul 7 2012, 8:59pm says:

With people who have been discussing the gravity direction and axis rotation issue - If this does get ported (when the engine is) to PSP / NDS ? It would work fatastically with touch interfaces.

The one on the back of the PSP-Vita springs to mind first :) - Would be an awesome PSMini Game!

+2 votes     reply to comment
3corestudio Creator
3corestudio Jul 8 2012, 3:17pm replied:

From what I read engine is planning to support iOS and Android first.

+2 votes   reply to comment
Starkiller1597 Jul 7 2012, 7:10pm says:

Very interesting concept. I played the demo for a bit and felt it lacked a background. It's a nice looking game, but I think it should have some sort of surreal, abstract background to it.

+2 votes     reply to comment
3corestudio Creator
3corestudio Jul 8 2012, 3:15pm replied:

I tried some backgrounds but it doesn't look good with rotations. Maybe I will add some models instead of static images. Game is in alpha so there is still time to do something about it :)

+2 votes   reply to comment
MezzanotteGaming Jun 25 2012, 12:13pm buried:


I can't bring myself to support something like this if the auther doesn't even know proper English. "Allows players to control physics and adapting it themselves" Seriously? And furthermore, asking 9 bucks for an alpha? I have never heard of such a ripoff. This game in its finished state would be worth the most of 3 dollars. (personally I would release something like this for free) And for the former complaint, in case you can actually bear constructive criticism, the proper phrase would be "-allows players to control physics" Cut the "adapt" part and the "themselves" part. They just don't belong. Good luck you cheap ignoramus. Good luck.

-8 votes     reply to comment
markgmugen Jul 1 2012, 5:43am replied:

lol yru’oe syinag he is riipnpg eyonreve off, tehn you go and clal him cahep!!!! I wluod hvae uesd rbonibg or fhtienig.

I say good luck to the lad and maybe just maybe have you ever considered that english may not be his first language?

+2 votes     reply to comment
MisfitVillage Jun 25 2012, 3:19pm replied:

Cement your reputation into the ground son.

+3 votes     reply to comment
3corestudio Creator
3corestudio Jun 25 2012, 2:34pm replied:

Nobody is forcing you to buy this game if you don't like it. No need to be offensive and rude.

+4 votes   reply to comment
kingzozo Jun 25 2012, 1:30pm replied:

I can say only one: Haters gonna hate. If you had nothing to say dear Mr. Grammar Nazi, than sometimes is better to keep your mouth shut and be thought a fool, than to open it and remove all doubt.

+2 votes     reply to comment
Godofdrakes Jun 25 2012, 12:25pm replied:

Not everyone lives in America or England.

+4 votes     reply to comment
Zordrac Jun 17 2012, 10:45am says:

I played the Demo just now and I really like the game idea and visuals. The current concept of picking an axis to rotate arround seems to hurt the gameflow a bit though. I find myself constantly stopping and looking at the axis cube instead of playing the game. Now maybe this is intentional and the goal is to keep the current world orientation in your head at all times. If this is in fact your plan, feel free to ignore this, but I would like to propose an additional world rotation methods that is more instinctual.
I would want to rotate the world relative to my current viewing direction, for instance.
Pressing the right or left mousebutton will rotate the world along the world axis the viewing direction is currently closest aligned to (Roll). Rotating the mouseweel will pitch the world 90° up or down arround the horizontal axis (Pitch).
Alternatively on a mouse with a weel that can be pressed side to side you could use that in addition to the mousebuttons.

+2 votes     reply to comment
3corestudio Creator
3corestudio Jun 17 2012, 11:47am replied:

Hi, thank you for your idea. I think that actual concept is very easy when it player learn how it works. No, you cant have actuall rotations in head, because axis are transforming by each rotation :) This is actually reason why I cant make rotations as you mention and another think is that player can look at corner so which rotation will apply is not that easy.

+2 votes   reply to comment
Godofdrakes Jun 20 2012, 10:07pm replied:

I have to agree with Zordac that having to look at the cube constantly does slow you down. But instead of having different keys/buttons rotete the world I thought it might be easier to have one button do it. Playing the demo, I always knew which direction I wanted gravity to be, the issue was having to check which button I needed to press to set gravity to that direction.
While I realise that such a system could take some real effore to implement, I think it would be well worth it.
When you look at a tile it could glow a little bit or an arrow would appear above it, and pressing the set button/key would rotate gravity in such a way that that tile would become "down."

Also I find that when jumping it feels like I bounce a small bit when I land, which makes jumping onto the tiny platforms very irritating.

But other than that I'm really enjoying the game. Great potential.

+2 votes     reply to comment
3corestudio Creator
3corestudio Jun 21 2012, 4:46am replied:

Thank you for feedback. I will try to fix bouncing issue.

+2 votes   reply to comment
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Pulse Shift
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Release Date
Released Jun 10, 2012
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Puzzle Compilation
Single Player

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