Pulsar is a modern team based space combat game. There will be 4 different game types but Domination is what makes Pulsar really special. In Domination the objective is to destroy all the competing team’s base and take control of the system. However, it’s not just about combat; we’ve added a touch of strategy through the use of team resources. Teams will need to reach a science level of 10 before they’ll acquire the right weapons necessary to take out an enemy base. To reach each science level teams will need to acquire resources. The more resources, the faster your team can level up. Use your resources wisely because too few spent on upgrades can leave you vulnerable to attack, but spend too much on upgrades and your leveling will take too long. Die too much and lose valuable resources to respawn. With each new science level also comes new upgrades, so don’t waste time, help with mining to speed things along. Fierce dogfights will ensue while teams race to reign victorious.

Learn all about Pulsar Weapon Upgrades

Learn all about Pulsar Weapon Upgrades

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Learn all about Pulsar Weapon Upgrades In-Game Weapons O LASER O PULSE CANNON O PLASMA O PARTICLE BEAM O Machine Gun/Heavy Projectile O Heavy Cannon O...

Pulsar - HUD Updated with live monitors

Pulsar - HUD Updated with live monitors

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I'm excited to share the new HUD I'm working on over the holidays.

Pulsar - Live, In Game, Dogfighting Video

Pulsar - Live, In Game, Dogfighting Video

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I've been working on a multi-player, team-based, space combat shooter using Unity3D called Pulsar. I'm sharing this link to a video of the alpha build...

Pulsar - So you want to know what's so special

Pulsar - So you want to know what's so special

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The Interest and support around Pulsar has been overwhelming and I want to thank everyone for helping make Pulsar a great success. I’ve had some requests...

Pulsar Demolition - Like you've never seen before

Pulsar Demolition - Like you've never seen before

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I know it's been a while since I've posted an update on Pulsar, but that's not because I've been idle. I've been heads down working hard to bring you...

Pulsar Weekly Update #5

Pulsar Weekly Update #5

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3DMUVE gets Pulsar networking optimized with no more jitter. Almost ready to start load testing to see how things perform with more players. Stay tuned...

Starting to feel like a real playable game

Starting to feel like a real playable game

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Enjoy this little peak into some of the activity that has been going on with Pulsar. The project is well underway, and continues to improve every day...

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Pulsar
Platforms
Windows, Mac, Web
Creator
3dmuve
Engine
Unity
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