The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Pulsar is a modern team based space combat game with up to 4 teams and 10 players per team. Full of fast paced action, team based tactics, and strategy, Pulsar is sure to please even the most serious action games, while being easy to play and easy to learn.

Post news Report RSS Learn all about Pulsar Weapon Upgrades

Learn all about Pulsar Weapon Upgrades In-Game Weapons O LASER O PULSE CANNON O PLASMA O PARTICLE BEAM O Machine Gun/Heavy Projectile O Heavy Cannon O Dumb Fire Missiles O Homing Missiles O Missile Volley O NUKE

Posted by on


There are many different weapons available in Pulsar. Depending on the ship, a different number of weapons mounts allow you to configure your ship the way you want it. You can double up on the same weapon for double the fire power, or choose different types of weapons and toggle the active weapon for optimal tactical game play. In Domination not all weapons are available at level 1. Some weapons become available as the team reaches new levels. The weapons can also be upgraded with different levels. Some weapons upgrades increase damage output, or decrease energy consumption, or improve refire rate. Other upgrades offer improved generators or offer larger ammo clips. The following is an overview of the weapons in Pulsar.

Laser

Extremely high rate of fire energy weapon. Uses a small amount of energy for each shot and generates little damage, but due to the high fire rate, can be a deadly weapon. Can be defeated with smart maneuvering. Shields can absorb much of the impact.



Pulse Cannon
Medium rate of fire energy weapon. Uses a medium amount of energy for each shot and generates medium damage. Fairly fast refire rate makes it dangerous but uses up energy faster than lasers and can run out of energy leaving you vulnerable while the energy recharges. Can be defeated with smart maneuvering. Shields can absorb much of the impact. Depleats shields faster than laser.



Plasma
Extremely high rate of fire energy weapon. Uses a large amount of energy for each shot and generates significant damage. Has a slow refire rate, but each plasma bolt moves very rapidly inflicting significant damage. Can be defeated with smart maneuvering. Shields can absorb much of the impact. Depleats shields very rapidly.



Particle Beam

Deadliest of all energy weapons. The particle beam is a continuous flow of energy quickly draining shields and burning through armor. However, it’ll drain a ships energy just as quickly leaving you vulnerable. Ship Energy powers shields, engines and weapons, so run out of energy and you’re a sitting duck. Use sparingly, or install on capital ships as a defensive turret.




Machine Gun/Heavy Projectile
Provides Medium damage (more than the laser) but is only good at short range. Is extremely fast moving projectile and easy to hit target. Not affected by any counter measures. Is a dumb fire weapon landing wherever the reticle is pointed. Shoots through shields attacking the hull directly.



Heavy Cannon
Similar to the Machine Gun, only this is a slower moving projectile with an explosive warhead so when it hits it inflicts significant damage. Is a dumb fire weapon. It can be defeated with smart maneuvering. Shoots through shields attacking the hull directly.



Dumb Fire Missiles
Most damaging of all missiles but most difficult to land a hit as it just flies straight from the point of fire



Homing Missiles
Medium damage but highly accurate tracking missile. It can be defeated with smart maneuvering and counter measures



Missile Volley
Low damage, but with 3-5 missiles in a volley can provide medium to heavy damage if they all hit. Is guided but can be defeated with smart maneuvering and counter measures



Nuke

The only weapon that can destroy an enemy base is the NUKE. You must reach a science level of 10 before the NUKE is available. Once reached, you need enough resources to build the NUKE. Depending on the enemy base defenses it can take several NUKE’s to destroy a base. Only the Bomber can carry a NUKE. Once fired, the NUKE is a slow flying projectile that can be destroyed while in flight, eliminating the threat.


Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Pulsar
Platforms
Windows, Mac, Web
Developer
3DMUVE
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Pulsar
Pulsar First Person Shooter
Related Engines
Unity
Unity Commercial
Related Groups
Indie Devs
Indie Devs Hobbies & Interests with 1,440 members
Star Wars Fan Group
Star Wars Fan Group Hobbies & Interests with 1,001 members
Unity Devs
Unity Devs Hobbies & Interests with 1,618 members