PSPikmin 
PSPikmin 
PSPikmin is a PSP port (all firmware, even OFFICIAL FIRMWARE) of the game Pikmin made in Gamecube and Wii. In the game you play as two austrounauts that land on the planet in search for treasure. They gain help in finding treasure from the native creatures of the planet called Pikmin. The austronauts (named Olimar and Louie, and sometimes Mr. President) go and find treasure's in 5 different areas and dozens of holes that contain many levels. At the same time, they must fight enemies of the Pikmin using the Pikmin as "plant weapons". PSPikmin will feature the five Pikmin in the game, Purple, White, Red, Blue, and Yellow. And the game will feature some new Pikmin and enemies (such as Green, Orange, and Pink  Pikmin!). This game might also feature some Multiplayer action
(ad-hoc mostly cause we cant guarantee online mode). And will feature new areas never seen in the original Pikmin games!

Four years after the events of Pikmin 2, The President of the Hocatate Freight Co. has spent billions and billions to create a new device that will shrink anything, no matter how massive, to an extremely small size. To do this, sadly, The President built up a massive debt, and the deadline for repayment is closer than expected. Olimar and Louie are then called to return to PNF-404 to find more treasures from the planet, and to repay the debt once again. When the group arrives at PNF-404's orbit, a strange magnetic feild pulls the Hocatate Ship into the atmosphere at an alarmingly fast rate, and peices of Olimar and Louies suit are scattered throughout the planet. Unable to leave the planets orbit due to the magnetic feild, Olimar and Louie set out on their biggest, pocket-sized adventure yet!

Progress so far:

Codes: [/-------------]5%
Eboot files and sound: [////-----------]20%
OFW capabilities: [-----------------]0%
Characters and Enemies [/----------] 13%

Wanted at the moment:
Animators
Texture Artist
Programmers (In Lua)

Current Team:

Trollmar:
 Pixel Artist, Mapper
Endercraft4: Coder

Senior Meatbox: Pixel Artist, Animator


PSPikmin Windows, PSP game

Visit the new Facebook page for updates and talk about Pspikmin:
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Added Note: Don't expect much updates from me. I'm barely finishing up the school year and I need to get ready for my senior year. -Trollmar

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6 comments by Trollmar on Jul 10th, 2014

Before I continue onward with this news update, I still need people to help me out. 
Coders (has to be able to code 2d game)
Artist
Mapper? (this one not so sure about)
I will explain this


I am completely aware that the PSP modding scene will die soon. I am also aware that I have entered the modding scene completely unprepared, expecting for help to just pop out when I needed it. That was a huge mistake in my part. I have now realized that now there is no going back on what I started unless I want this project to die out (Which is something I don't want to happen). As of today I will try my best not to make any mistakes until this project is finished. After that I can be the huge f*ck up that I am.

So without further ado (English for without anymore bullsh*t), I will announce the new changes.

A while back me and senior were talking about the structure of PSPikmin. He mentioned changing PSPikmin into 2d. But being the stubborn d*ckstain that I am, I ignored the idea until today. After some consideration, PSPikmin will make the transition from 3d to 2d. As of the time writing this, I still haven't decided what type of 2d PSPikmin will be, but I am hoping that I will go along the lines of something like: (Note: this is concept made by someone else. I didnt make this art. Give credit to them not me)


Also, as of this writing, I have been working on some sprites. Some of you may have seen them in the image feed but just in case:



I started these sprites yesterday at the time of this writing. These are not permanent, as I feel they could use more work. If you like to help out in making better sprites, feel free to do so. 

I will end it here for now since thats about all there is to the update besides a few other non important points.

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Post comment Comments  (130 - 140 of 181)
Desticurve
Desticurve Jun 24 2012, 12:32am says:

can u link us to your tumbler? You said thats where dome stuff is.

+2 votes     reply to comment
Desticurve
Desticurve Jun 24 2012, 6:41pm replied:

sorry I said some stuff :D

+2 votes     reply to comment
Trollmar
Trollmar Jun 23 2012, 3:29pm says:

so im in summer vacation which means a whole lot of improvements on this game. however i dont have good internet to post update every single day. so during summer im gonna post a bunch of news articles.
i still need help so who ever wants to help, message me.

+3 votes     reply to comment
Desticurve
Desticurve Jun 23 2012, 1:15pm says:

PLEASE, don't seize development on this, I just recently played pikmin 1 and 2 again. IT WOULD BE HEAVEN IF U COULD GET THIS GOING. I hope all goes well. Cheers

+2 votes     reply to comment
endercraft4
endercraft4 Jun 24 2012, 3:31pm replied:

Even if you don't see any updates the team is still working hard

+2 votes     reply to comment
juicytoot
juicytoot Jun 19 2012, 1:03am says:

wanted: an entire team to make a gamecube game on psp for me.

+1 vote     reply to comment
endercraft4
endercraft4 Jun 19 2012, 10:52pm replied:

I thought you were working on Legend of remake.

+2 votes     reply to comment
endercraft4
endercraft4 Jun 13 2012, 6:20pm replied:

You dont have to call me a *******. And anyway, I dont have any personal, or creditcard info on my pc. So unless someone wants my password to Pokemon world Online, I think im fine

+3 votes     reply to comment
ordoabchao
ordoabchao Jun 13 2012, 11:06pm replied:

if a person has your ip and have a knowledge of hacking, they could make your computer worthless by putting a virus in it that deletes necessary files that allow your computer to function, which is why i called you a *******

+4 votes     reply to comment
endercraft4
endercraft4 Jun 14 2012, 11:57am replied:

Whatever

+2 votes     reply to comment
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PSPikmin
Platforms
Windows, PSP
Developer & Publisher
Crystal Eagle Studios
Engine
Custom Built
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