We've been working on Proven Lands with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Don't Starve and Project Zomboid.

In Proven Lands survival is our strongest concept. It starts with a stranded astronaut -- you. You fight hunger, thirst, strange animals, weather and even the nature itself. Give the pre alpha demo a try, attempt to survive for a few days. Right at this moment you’re able to eat everything with your helmet on (for demonstration reasons) but because we aim to be a hard sci-fi game in the future you’ll have to take off your helmet first before you can eat anything. Your initial spacesuit is weak and old. However you’ll need an armored one to survive against stronger animals and armed aliens later on – oh, and you’ll need better weapons than an axe.

As soon as you’ve mastered the first terrain biome (desert), there will be plenty to discover such as steppes, savannah like environments, forests, big rivers, caves and different planet types such as ice or volcano - each filled with tons of items and characters. The AI game master will watch your influence in a region so after some time more intelligent animals, and perhaps even aliens will start to attack you. First off though we start with simple alien villagers and introduce you to a rather basic storyline. And, because it’s a sci-fi survival game, build devices, smaller machines, factories and before you basically upgrade your “camp” to a small one-man outpost -- similar to an advanced camp in Don't Starve, just deeper, bigger, and more sci-fi.

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0 comments by thesetales on Feb 26th, 2015

Hey guys,

I’d like to start with some weekly updates from now on, always on Thursdays.

It’s been some busy weeks, but we’ve achieved our internal February milestone. Yay! An important step for the voxel engine, for the game asset production and for the Unity 4 to Unity 5 update as well. The spirits are high.

We’ve also prepared some new player's building concepts for our 3D artists, which - mark my words - is a time consuming step before it finally goes to production. Every concept needs different perspectives in order to make the 3D artist’s life easier. A nice workflow for the asset pipeline if you work with distant freelancers. But see for yourself below.

Furthermore for the most part I worked on gameplay routines of the game itself. Adding missing parts, reworking other gameplay elements and testing of how it feels compared to the quick gameplay of games like Don’t Starve or Torchlight 2 (like: How is the camera in a cave? How does WASD and mouse-click-movement feel? How does item picking feels?).

A funny moment was when the terrain digging drops something like “dirt” or “iron” resources and then they suddenly started to fly up towards the sky instead of falling down. But this weird bug instantly caused Jeffrey and me to have a great idea about gravity devices, weapons or items. Also: See below.


Right now Jeffrey is re-illustrating the UI, it is something we wanted to do for a long time. Up until now the UI had three different styles over time, so we wanted to reduce it to a number of two with a few simplifications implemented. While the 3D designers work on the new buildings, both of the aliens and the players.

Next Thursday I'll tell you more about how we generate a planet with our fancy voxel engine.

Cheers, Rafael

Post comment Comments  (60 - 70 of 82)
Betelgeuze
Betelgeuze Jul 30 2013, 1:26am says:

Amazing art style! tracking!

+3 votes     reply to comment
thesetales Creator
thesetales Jul 30 2013, 12:41pm replied:

thank you :)

+2 votes   reply to comment
liamdawe
liamdawe Jul 27 2013, 5:30pm says:

Tracking for Linux support, looks cool, will give it a shout out on Gamingonlinux.com sometime :)

+3 votes     reply to comment
thesetales Creator
thesetales Jul 28 2013, 3:29am replied:

hey! thanks. we'll publish os by os, and linux is definitely part of it, thanks to unity. i really like to support the *nix community, for many good reasons

+4 votes   reply to comment
liamdawe
liamdawe Jul 29 2013, 7:52am replied:

That's awesome! Any idea on when it will be released or when things like Alpha access may come or is it still far too early?

+3 votes     reply to comment
thesetales Creator
thesetales Jul 30 2013, 12:41pm replied:

well, a good question. more in september? after those game dev conferences

+2 votes   reply to comment
liamdawe
liamdawe Jul 30 2013, 1:04pm replied:

Sweet if you don't hear from me please send me a reminder!

+3 votes     reply to comment
EpicLilg
EpicLilg Jul 27 2013, 9:46am says:

Looks promising.

+3 votes     reply to comment
thesetales Creator
thesetales Jul 27 2013, 10:14am replied:

thank you

+2 votes   reply to comment
Bigpather12
Bigpather12 Jul 20 2013, 5:17pm says:

Looks awesome can I ask a few questions?

+3 votes     reply to comment
thesetales Creator
thesetales Jul 21 2013, 3:20am replied:

thank you. sure, we're not north korea. :) whether here or rafael@thesetales.com. it's up to you

+4 votes   reply to comment
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Proven Lands
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thesetales
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