We've been working on Proven Lands with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Don't Starve and Project Zomboid.

In Proven Lands survival is our strongest concept. It starts with a stranded astronaut -- you. You fight hunger, thirst, strange animals, weather and even the nature itself. Give the pre alpha demo a try, attempt to survive for a few days. Right at this moment you’re able to eat everything with your helmet on (for demonstration reasons) but because we aim to be a hard sci-fi game in the future you’ll have to take off your helmet first before you can eat anything. Your initial spacesuit is weak and old. However you’ll need an armored one to survive against stronger animals and armed aliens later on – oh, and you’ll need better weapons than an axe.

As soon as you’ve mastered the first terrain biome (desert), there will be plenty to discover such as steppes, savannah like environments, forests, big rivers, caves and different planet types such as ice or volcano - each filled with tons of items and characters. The AI game master will watch your influence in a region so after some time more intelligent animals, and perhaps even aliens will start to attack you. First off though we start with simple alien villagers and introduce you to a rather basic storyline. And, because it’s a sci-fi survival game, build devices, smaller machines, factories and before you basically upgrade your “camp” to a small one-man outpost -- similar to an advanced camp in Don't Starve, just deeper, bigger, and more sci-fi.


Image RSS Feed Latest Screens
Gurc plant Logo Logo Logo Proven Lands Desert Food Concept
Blog RSS Feed Report abuse Latest News: Let’s wait how everything turns out

3 comments by thesetales on May 31st, 2014

Hey folks, 

we’re still negotiating with publishers which takes time, the bigger the publisher the slower the process. Naturally publishers insist on waiting with Humble pre orders or further game details for instance and since we’d like to be fair with you but them as well, let’s do something about it: Until we have made a decision we’ll just proceed in stealth mode. So no further screenshots for some time from now on. It’s sad because darn, some crazy stuff is going on, but let’s wait how everything turns out. So stay tuned for more details within the year.

Why does it take so long? We’ve met some cool people. However, publishers tend to be greedy. So, we refused a couple of offers in the range from $500k to $1m. Why? Because we’d like to stay independent.

You might ask what kind of offers publishers make. Well, it depends on how much money you take and whether your game is commercial or not. Let’s say you have a shiny game that might become a commercial success. You might end up losing your IP and game production control for let’s say $500k (game production budget, not for your personal use) and 5-10% royalties before taxes for a limited time. Besides from that the publisher decides what, when and where to produce. This is one of the reasons why none game developer or designer is as rich as Zuckerberg, Dorsey or even Karp. So, a publisher might be good for the game (?), but ultimately you end up as an employee that has to beg for stuff, which of course makes us sick. ;)


Post comment Comments  (60 - 70 of 78)
liamdawe Jul 27 2013, 5:30pm says:

Tracking for Linux support, looks cool, will give it a shout out on Gamingonlinux.com sometime :)

+3 votes     reply to comment
thesetales Jul 28 2013, 3:29am replied:

hey! thanks. we'll publish os by os, and linux is definitely part of it, thanks to unity. i really like to support the *nix community, for many good reasons

+4 votes     reply to comment
liamdawe Jul 29 2013, 7:52am replied:

That's awesome! Any idea on when it will be released or when things like Alpha access may come or is it still far too early?

+3 votes     reply to comment
EpicLilg Jul 27 2013, 9:46am says:

Looks promising.

+3 votes     reply to comment
thesetales Jul 27 2013, 10:14am replied:

thank you

+2 votes     reply to comment
Bigpather12 Jul 20 2013, 5:17pm says:

Looks awesome can I ask a few questions?

+3 votes     reply to comment
thesetales Jul 21 2013, 3:20am replied:

thank you. sure, we're not north korea. :) whether here or rafael@thesetales.com. it's up to you

+4 votes     reply to comment
Cloud_Spirit Jul 19 2013, 8:35pm says:

Looks promising. Do your best!

+4 votes     reply to comment
thesetales Jul 20 2013, 1:06pm replied:

thank you

+2 votes     reply to comment
RyanA Jul 8 2013, 10:56am replied:

Awesome :3 I look forward to hearing the music :D

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Proven Lands
Developed By
Send Message
Official Page
Release Date
Game Watch
Track this game
Role Playing
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Proven Lands on your homepage or blog by selecting a button and using the HTML code provided (more).

Proven Lands
Proven Lands
1,582 of 23,688
Last Update
3 months ago
354 members