We've been working on Proven Lands with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Don't Starve and Project Zomboid.

In Proven Lands survival is our strongest concept. It starts with a stranded astronaut -- you. You fight hunger, thirst, strange animals, weather and even the nature itself. Give the pre alpha demo a try, attempt to survive for a few days. Right at this moment you’re able to eat everything with your helmet on (for demonstration reasons) but because we aim to be a hard sci-fi game in the future you’ll have to take off your helmet first before you can eat anything. Your initial spacesuit is weak and old. However you’ll need an armored one to survive against stronger animals and armed aliens later on – oh, and you’ll need better weapons than an axe.

As soon as you’ve mastered the first terrain biome (desert), there will be plenty to discover such as steppes, savannah like environments, forests, big rivers, caves and different planet types such as ice or volcano - each filled with tons of items and characters. The AI game master will watch your influence in a region so after some time more intelligent animals, and perhaps even aliens will start to attack you. First off though we start with simple alien villagers and introduce you to a rather basic storyline. And, because it’s a sci-fi survival game, build devices, smaller machines, factories and before you basically upgrade your “camp” to a small one-man outpost -- similar to an advanced camp in Don't Starve, just deeper, bigger, and more sci-fi.

provenlands.com

Image RSS Feed Latest Screens
Gurc plant Logo Logo Logo Proven Lands Desert Food Concept
Blog RSS Feed Report abuse Latest News: Proven Lands is funded! We did it!

4 comments by thesetales on Oct 10th, 2014

Hey guys

We are funded. WE ARE FUNDED! Woot woot!

After months of negotiations and struggle, we finally made it. Looking back to where we started one year ago, it became quite a journey of its own. Thanks to all who have stood by us as we took some wobbly steps. Your support really has helped us reach this point.

We’ve met some publishers and refused bigger and some bloody bold offers along the way. You got to watch out for the creepers out there, that’s for sure. But it wasn’t all bad - we got some surprisingly positive feedback from bigger guys as well and made some friends. So, yeah, we learned one or two things before we finally made it.

Furthermore we started exploring the idea of a 2D sci-fi survival game. 2D was interesting for a moment, but we quickly returned to Proven Lands. After seeing so many survival games released this year (and so many of them failing) there came a point where we started to rethink the stuff we’re doing. And it was great.

So we took the time to think over and to polish the game design. Back to the roots: procedurality, science-fiction and survival mechanics with a few RPG elements. But it wasn’t all about cutting things. We extended two mechanics for instance. For the moment we'd like to keep it to us - hoping that it’s rather unique. We hope it's okay if we don't throw them at you in an unpolished state. Let's just say, Proven Lands isn’t about axes and crashed spaceships anymore. ;)

We also found time to code a new voxel engine. Somehow. We'll see how it goes, due to our team size and because Proven Lands isn’t Minecraft nor Blockscape or EverQuest Next, obviously. But it feels kinda special already.In the end, we are still a tiny team of 3 guys plus a few freelancers, here and there. No extras. But we have a small office, yay. More in our blog and forum soon.

In addition there will be regular video updates from a certain point on with actual in-game stuff because it’s cool. Yep, we will be at a number of conferences next year (hello press!) too. Furthermore we will release in 2015 (TBA). And so on.

Oh, one last thing: If we didn't answer a question lately, write us again, please. We were just too busy handling so many things at the same time. We're here.

Also check out our

Post comment Comments  (40 - 50 of 80)
farcodev
farcodev Oct 13 2013, 2:38pm says:

Very interesting game, tracking it

+3 votes     reply to comment
thesetales Creator
thesetales Oct 13 2013, 4:39pm replied:

thanks, mate, much appreciated

+2 votes   reply to comment
Upex213
Upex213 Oct 7 2013, 2:30pm says:

I love the style of this game. And judging by the moodles it will have a nice ammount of depth. Please tell me when we will be able to test it, an Alpha would be enough c:

+3 votes     reply to comment
thesetales Creator
thesetales Oct 8 2013, 5:06am replied:

hey, good morning. thank you :) there will be sort of a pre pre alpha in 3-4 weeks for our kickstarter, much like those gameplay/in-game footages, but with moodles/ui

+2 votes   reply to comment
Datamansoon
Datamansoon Oct 5 2013, 9:12pm says:

this and Notrium look exactly alike! wow! well atleast urs will be newer, add more races and starts like Notrium!! I wanna be an alien! or a robot!

+3 votes     reply to comment
thesetales Creator
thesetales Oct 6 2013, 4:16am replied:

just in case you like sci-fi roguelikes, give 3059 a try: People.umass.edu <3

+2 votes   reply to comment
thesetales Creator
thesetales Oct 6 2013, 4:10am replied:

hm hm. notrium was new to me until yesterday. well, like always with comparisons, it's ok but i miss a lot of ideas, which is a good sign, i guess. to be honest, we are more influenced by roguelikes like cataclysm or dungeon crawl, or games like utopia (a few particular game concepts) and project zomboid. but we'll see about androids! (in spring?) :)

+2 votes   reply to comment
SC90
SC90 Oct 5 2013, 2:03pm says:

looks uber, tracking!

+3 votes     reply to comment
thesetales Creator
thesetales Oct 6 2013, 4:14am replied:

hey, thanks! i wish i could give you a badge for it, or a beer ;)

+2 votes   reply to comment
Kangaraptor
Kangaraptor Oct 6 2013, 8:34am replied:

It was a dude's pet project for a while, never really felt fully complete as a result. It was, however, very fun!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Proven Lands
Developed By
thesetales
Engine
Unity
Contact
Send Message
Official Page
Provenlands.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Proven Lands on your homepage or blog by selecting a button and using the HTML code provided (more).

Proven Lands
Proven Lands
Statistics
Rank
2,887 of 25,704
Last Update
1 month ago
Watchers
362 members
News
24