We've been working on Proven Lands with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Don't Starve and Project Zomboid.

In Proven Lands survival is our strongest concept. It starts with a stranded astronaut -- you. You fight hunger, thirst, strange animals, weather and even the nature itself. Give the pre alpha demo a try, attempt to survive for a few days. Right at this moment you’re able to eat everything with your helmet on (for demonstration reasons) but because we aim to be a hard sci-fi game in the future you’ll have to take off your helmet first before you can eat anything. Your initial spacesuit is weak and old. However you’ll need an armored one to survive against stronger animals and armed aliens later on – oh, and you’ll need better weapons than an axe.

As soon as you’ve mastered the first terrain biome (desert), there will be plenty to discover such as steppes, savannah like environments, forests, big rivers, caves and different planet types such as ice or volcano - each filled with tons of items and characters. The AI game master will watch your influence in a region so after some time more intelligent animals, and perhaps even aliens will start to attack you. First off though we start with simple alien villagers and introduce you to a rather basic storyline. And, because it’s a sci-fi survival game, build devices, smaller machines, factories and before you basically upgrade your “camp” to a small one-man outpost -- similar to an advanced camp in Don't Starve, just deeper, bigger, and more sci-fi.


Image RSS Feed Latest Screens
Gurc plant Logo Logo Logo Proven Lands Desert Food Concept
Blog RSS Feed Report abuse Latest News: Thursday DevLog: No gravity

0 comments by thesetales on Feb 26th, 2015

Hey guys,

I’d like to start with some weekly updates from now on, always on Thursdays.

It’s been some busy weeks, but we’ve achieved our internal February milestone. Yay! An important step for the voxel engine, for the game asset production and for the Unity 4 to Unity 5 update as well. The spirits are high.

We’ve also prepared some new player's building concepts for our 3D artists, which - mark my words - is a time consuming step before it finally goes to production. Every concept needs different perspectives in order to make the 3D artist’s life easier. A nice workflow for the asset pipeline if you work with distant freelancers. But see for yourself below.

Furthermore for the most part I worked on gameplay routines of the game itself. Adding missing parts, reworking other gameplay elements and testing of how it feels compared to the quick gameplay of games like Don’t Starve or Torchlight 2 (like: How is the camera in a cave? How does WASD and mouse-click-movement feel? How does item picking feels?).

A funny moment was when the terrain digging drops something like “dirt” or “iron” resources and then they suddenly started to fly up towards the sky instead of falling down. But this weird bug instantly caused Jeffrey and me to have a great idea about gravity devices, weapons or items. Also: See below.

Right now Jeffrey is re-illustrating the UI, it is something we wanted to do for a long time. Up until now the UI had three different styles over time, so we wanted to reduce it to a number of two with a few simplifications implemented. While the 3D designers work on the new buildings, both of the aliens and the players.

Next Thursday I'll tell you more about how we generate a planet with our fancy voxel engine.

Cheers, Rafael

Post comment Comments  (30 - 40 of 82)
Insolent. Dec 6 2013, 3:27pm says:

Well, looks like I've found yet another game I have to buy.

+3 votes     reply to comment
thesetales Creator
thesetales Dec 8 2013, 5:58am replied:

awesome, mate. thanks

+2 votes   reply to comment
ceranoe Dec 5 2013, 3:10pm says:

is the little alien thing in the gif gonna be your little buddy later on? i hope so that would be cool. like it cant speak any english but it just clicks and points in directions of interesting locations. and follows you.

+1 vote     reply to comment
thesetales Creator
thesetales Dec 5 2013, 3:37pm replied:

good question. not him, but you'll be able to tame creatures to make friends and there is an intelligent (and perhaps dangerous) friend part of the story ;)

+2 votes   reply to comment
Petrenko Dec 5 2013, 8:11am says:

Voted, Tracked and as always: Salute you!

+3 votes     reply to comment
thesetales Creator
thesetales Dec 5 2013, 9:29am replied:

because you are an awesome pony. thank you!

+2 votes   reply to comment
mrKaizen Nov 4 2013, 7:47pm says:

Love the color palette and art :)

+3 votes     reply to comment
thesetales Creator
thesetales Nov 7 2013, 8:57am replied:

thank you. glad to hear. it's just the first biome but it shows how the late game might look like

+2 votes   reply to comment
thenewthe Oct 19 2013, 8:31am says:

Can't wait! will do a youtube on it!

+3 votes     reply to comment
thesetales Creator
thesetales Nov 2 2013, 6:25am replied:

thanks, mate. glad to hear. another indiedb update in a few hours

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Proven Lands
Developed By
Send Message
Official Page
Release Date
Game Watch
Track this game
Role Playing
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Proven Lands on your homepage or blog by selecting a button and using the embed code provided (more).

Proven Lands
Proven Lands
1,308 of 28,156
Last Update
8 hours ago
365 members