We've been working on Proven Lands with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Don't Starve and Project Zomboid.

In Proven Lands survival is our strongest concept. It starts with a stranded astronaut -- you. You fight hunger, thirst, strange animals, weather and even the nature itself. Give the pre alpha demo a try, attempt to survive for a few days. Right at this moment you’re able to eat everything with your helmet on (for demonstration reasons) but because we aim to be a hard sci-fi game in the future you’ll have to take off your helmet first before you can eat anything. Your initial spacesuit is weak and old. However you’ll need an armored one to survive against stronger animals and armed aliens later on – oh, and you’ll need better weapons than an axe.

As soon as you’ve mastered the first terrain biome (desert), there will be plenty to discover such as steppes, savannah like environments, forests, big rivers, caves and different planet types such as ice or volcano - each filled with tons of items and characters. The AI game master will watch your influence in a region so after some time more intelligent animals, and perhaps even aliens will start to attack you. First off though we start with simple alien villagers and introduce you to a rather basic storyline. And, because it’s a sci-fi survival game, build devices, smaller machines, factories and before you basically upgrade your “camp” to a small one-man outpost -- similar to an advanced camp in Don't Starve, just deeper, bigger, and more sci-fi.

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0 comments by thesetales on Feb 26th, 2015

Hey guys,

I’d like to start with some weekly updates from now on, always on Thursdays.

It’s been some busy weeks, but we’ve achieved our internal February milestone. Yay! An important step for the voxel engine, for the game asset production and for the Unity 4 to Unity 5 update as well. The spirits are high.

We’ve also prepared some new player's building concepts for our 3D artists, which - mark my words - is a time consuming step before it finally goes to production. Every concept needs different perspectives in order to make the 3D artist’s life easier. A nice workflow for the asset pipeline if you work with distant freelancers. But see for yourself below.

Furthermore for the most part I worked on gameplay routines of the game itself. Adding missing parts, reworking other gameplay elements and testing of how it feels compared to the quick gameplay of games like Don’t Starve or Torchlight 2 (like: How is the camera in a cave? How does WASD and mouse-click-movement feel? How does item picking feels?).

A funny moment was when the terrain digging drops something like “dirt” or “iron” resources and then they suddenly started to fly up towards the sky instead of falling down. But this weird bug instantly caused Jeffrey and me to have a great idea about gravity devices, weapons or items. Also: See below.


Right now Jeffrey is re-illustrating the UI, it is something we wanted to do for a long time. Up until now the UI had three different styles over time, so we wanted to reduce it to a number of two with a few simplifications implemented. While the 3D designers work on the new buildings, both of the aliens and the players.

Next Thursday I'll tell you more about how we generate a planet with our fancy voxel engine.

Cheers, Rafael

Post comment Comments  (20 - 30 of 82)
Dude
Dude Mar 8 2014, 9:11am says:

Looks really nice, gonna track for sure.
Btw. is that "moving" inventory/skill tree screen by any chance inspired by Borderlands? :P

+5 votes     reply to comment
thesetales Creator
thesetales Mar 8 2014, 9:48am replied:

interesting. borderlands? no, not at all, actually. more dead space. see here: Btxsqdr.tumblr.com

+3 votes   reply to comment
Dude
Dude Mar 8 2014, 11:05am replied:

Ah I see. It reminded me of the floating inventory from BL2 so I had to ask :)
I also like the choice of colors for the UI, it really fits that desert/steppe environment!

+5 votes     reply to comment
thesetales Creator
thesetales Mar 8 2014, 11:20am replied:

thank you! :) me too. i plan to write a blinking/hologram-like shader for it

+3 votes   reply to comment
Mandrzej
Mandrzej Mar 8 2014, 6:52am says:

I think i've just **** myself :D

+3 votes     reply to comment
thesetales Creator
thesetales Mar 8 2014, 7:04am replied:

hahaha! just made my day, mate

+2 votes   reply to comment
piggybankcowboy
piggybankcowboy Dec 18 2013, 4:18pm says:

This is definitely something I'd love to play. I enjoyed Don't Starve for awhile, and this looks to have a similar bent (correct me if I'm wrong on that). I'll watch for that Kickstarter after the holidays.

+3 votes     reply to comment
thesetales Creator
thesetales Dec 20 2013, 1:08pm replied:

great to hear. thanks a lot ;)

+2 votes   reply to comment
masamuneto
masamuneto Dec 10 2013, 7:19am says:

It's look a good game. I will write an article about it !!

+3 votes     reply to comment
thesetales Creator
thesetales Dec 17 2013, 4:40pm replied:

thanks a lot, mate. that would be just great

+2 votes   reply to comment
SweetieSwitch
SweetieSwitch Dec 8 2013, 12:12am says:

Tracking. Good luck! :D

+3 votes     reply to comment
thesetales Creator
thesetales Dec 8 2013, 6:08am replied:

holy sweetness. thank you ;)

+2 votes   reply to comment
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Proven Lands
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thesetales
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