We've been working on Proven Lands with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Don't Starve and Project Zomboid.

In Proven Lands survival is our strongest concept. It starts with a stranded astronaut -- you. You fight hunger, thirst, strange animals, weather and even the nature itself. Give the pre alpha demo a try, attempt to survive for a few days. Right at this moment you’re able to eat everything with your helmet on (for demonstration reasons) but because we aim to be a hard sci-fi game in the future you’ll have to take off your helmet first before you can eat anything. Your initial spacesuit is weak and old. However you’ll need an armored one to survive against stronger animals and armed aliens later on – oh, and you’ll need better weapons than an axe.

As soon as you’ve mastered the first terrain biome (desert), there will be plenty to discover such as steppes, savannah like environments, forests, big rivers, caves and different planet types such as ice or volcano - each filled with tons of items and characters. The AI game master will watch your influence in a region so after some time more intelligent animals, and perhaps even aliens will start to attack you. First off though we start with simple alien villagers and introduce you to a rather basic storyline. And, because it’s a sci-fi survival game, build devices, smaller machines, factories and before you basically upgrade your “camp” to a small one-man outpost -- similar to an advanced camp in Don't Starve, just deeper, bigger, and more sci-fi.


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3 comments by thesetales on May 31st, 2014

Hey folks, 

we’re still negotiating with publishers which takes time, the bigger the publisher the slower the process. Naturally publishers insist on waiting with Humble pre orders or further game details for instance and since we’d like to be fair with you but them as well, let’s do something about it: Until we have made a decision we’ll just proceed in stealth mode. So no further screenshots for some time from now on. It’s sad because darn, some crazy stuff is going on, but let’s wait how everything turns out. So stay tuned for more details within the year.

Why does it take so long? We’ve met some cool people. However, publishers tend to be greedy. So, we refused a couple of offers in the range from $500k to $1m. Why? Because we’d like to stay independent.

You might ask what kind of offers publishers make. Well, it depends on how much money you take and whether your game is commercial or not. Let’s say you have a shiny game that might become a commercial success. You might end up losing your IP and game production control for let’s say $500k (game production budget, not for your personal use) and 5-10% royalties before taxes for a limited time. Besides from that the publisher decides what, when and where to produce. This is one of the reasons why none game developer or designer is as rich as Zuckerberg, Dorsey or even Karp. So, a publisher might be good for the game (?), but ultimately you end up as an employee that has to beg for stuff, which of course makes us sick. ;)


Post comment Comments  (10 - 20 of 78)
Dakcenturi Mar 9 2014, 9:51pm says:

Looks pretty great! Best of luck. Glad to see yet another Unity indie dev team going up on Kickstarter!

+2 votes     reply to comment
SacredWaste Mar 8 2014, 8:13pm says:

Looks amazing. Although I won't be able to pay for it or even run it for that matter. I wish you the best of luck.

+3 votes     reply to comment
thesetales Mar 9 2014, 8:16am replied:

daymn. hm... ok, why not! just checked and lowered the smallest digital copy reward/pledge to £9. we will also have a humble store with the same rewards/pledges, which will open for the next 100 years ;)

+2 votes     reply to comment
Gn0meSlice Mar 9 2014, 8:58pm replied:

Humble Store, awesome. So you're planning to do it DRM-Free! Please consider IndieGameStand as well, they have a setup similar to humble. You can add files, platform keys, extras, whatever you like. And their portal for developers is apparently very easy to use. Indiegamestand.com

+1 vote     reply to comment
Dude Mar 8 2014, 9:11am says:

Looks really nice, gonna track for sure.
Btw. is that "moving" inventory/skill tree screen by any chance inspired by Borderlands? :P

+5 votes     reply to comment
thesetales Mar 8 2014, 9:48am replied:

interesting. borderlands? no, not at all, actually. more dead space. see here: Btxsqdr.tumblr.com

+3 votes     reply to comment
Dude Mar 8 2014, 11:05am replied:

Ah I see. It reminded me of the floating inventory from BL2 so I had to ask :)
I also like the choice of colors for the UI, it really fits that desert/steppe environment!

+5 votes     reply to comment
thesetales Mar 8 2014, 11:20am replied:

thank you! :) me too. i plan to write a blinking/hologram-like shader for it

+3 votes     reply to comment
Mandrzej Mar 8 2014, 6:52am says:

I think i've just **** myself :D

+3 votes     reply to comment
thesetales Mar 8 2014, 7:04am replied:

hahaha! just made my day, mate

+2 votes     reply to comment
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