This is what I’ve been working on the last days. See below. I made sure that the endless and seamless procedurally generated terrain is part of the upcoming Kickstarter pre pre alpha demo. I set the camera higher to give you a better impression of the chunk generation. A neat step because I thought this wouldn't happen these weeks, for performance reasons. Now it's just awesome!
Also, we'll start the Kickstarter process tomorrow. According to a KS guy, this might take longer than expected for non-famous creators. So, what to say? More coffee! More time for the demo, the promo stuff and the video -- and, uh, the beloved ones because it's Christmas and all that ;) New website should be online tomorrow as well.