Projekt "W" (for Weltherrscher = World ruler) - "Phase 2" is a turn-based strategy game set in a hostile not-so-distant future where only five huge nations remain that battle it out for world domination.

You take control over on of these nations, each with it's own territory and specific set of bonus factors, and your goal is to conquer the whole globe.

Current downloads (May 2013, open beta #190) :

(Windows) Projekt “W” – Phase 2 – Open Beta rev. #201 (~83 MBytes)
(Linux, i386) Projekt “W” – Phase 2 – Open Beta rev. #201 (~90 MBytes)
(Linux, x86_64) Projekt “W” – Phase 2 – Open Beta rev. #201 (~90 MBytes)

Note : This is a freeware title. And though it's currently still in beta, the final title will be freeware too.

Quick rundown of what you do during a game :

  • Manage your regions
    Your regions are the main source for resources needed to fund your war efforts, so managing them in an effective way is very important. So you'll spend much time constructing buildings inside your regions and upgrading them. You also need to make sure your people are happy or you're going to loose regions. You can select from dozens of different buildings in several categories (military, civil, research, health-care, science, leisure, etc.).
  • Manage your armies
    Since this is a hostile environment it's inevitable to have a well-managed army. So you need to create and manage division, construct, assign and upgrade military units and hire generals for your divisions that give them bonusses.
  • Unlock new technologies
    The game offers dozens of technologies to be researched by your scientists, with technologies often unlocking new technologies alongside buildings and military units or
    giving you advantages over your enemies. So steady research is a must to survive.
  • Work on global projects
    Global projects are mighty projects that need your whole nation's attention to finish. There are two different categories : Active projects with powerfull attacks you can unleash onto your enemies (nukes, pandemics) and passive projects that boost your nation's skills (build faster, bolster espionage skills). These projects are expensive and need time to unlock but they can become real game changers.
  • Do espionage and sabotage
    The game includes a deep and complex espionage and sabotage system. You can hire agents to infiltrate enemie regions or data nets and even put them into your own regions to do counter espionage. You can get important data from your enemies and even demolish their buildings or steal credits from them. But don't get caught!
  • Manage your staff
    A leader is only as good as it's staff. So hire and train your scientists, agents and generals so they can give you an advantage over your enemies. A well-trained general attached to a mighty division can become almost unstoppable.

Features of the game :

  • State-of-the-art 3D graphics
    The game uses OpenGL and Shaders to render it's starte-of-the-art 3D graphics. From the main globe to the day/night cycle, over to the GUI programmed especially for this game up to the 3D battlefields where you can zoom into the details of all your units.
  • Turn-based hexagonal battles
    New in "Phase 2" are real 3D-battlefields where you can fight for enemy regions (or defend your own) on a hexagonal battlefield, turn-by-turn. Everything here is rendered in full 3D so you can move, rotate and zoom freely while moving your units in half a dozen different environments on dozens of different maps.
  • Over a dozen of military units
    The game includes almost 20 different military units, starting from the basic infantry to modern stealth-bombers and huge walker platforms. Every unit has it's strength and weaknesses, so it's necessary to balance your unit mix. And every single unit has different skins for all five nations and is presented in full 3D.
  • More than 40 different buildings
    The game includes more than 40 different buildings you can construct in your regions, split up into different categories. Many of which are unlocked during research. This offers a lot of variety for regional construction
  • Extensive technology tree
    More than 30 technologies can be research that unlock buildings, military units or give you bonuses. Included are also endless reasearch technology for when you're done with normal research.
  • Different types of global projects
    The game includes global projects that range from nuclear warheads (along with animated explosions) to pandemics that spread over the globe to more passive projects like espionage satellites.
  • Complex strategic gameplay
    Projekt W offers you complex and deep turn-based gameplay. Take your time to plan your steps, a game can last dozens of hours or be over in just a few, depending on your skills and your enemies.
  • Human and AI-controlled nations
    When setting up a game you can choose to either fight against competitive AI-controlled nations or human players (via hotseat). You can even mix both of them.
  • Smooth and rich user interface
    The user interface of the game was written especially for this game and also uses OpenGL for hardware rendering. So you get both an easy-to-use UI that also looks sleek and even allows for 3D rendering inside 2D windows.
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Beta #201 images Beta #201 images Beta #201 images
Blog RSS Feed Report abuse Latest News: New beta release #201 (introducing Linux x86_64)

1 comment by SaschaWillems on Jul 13th, 2013

Here comes a new Phase 2 open beta release (#201) :

(Windows) Projekt “W” – Phase 2 – Open Beta rev. #201 (~83 MBytes)
(Linux, i386) Projekt “W” – Phase 2 – Open Beta rev. #201 (~90 MBytes)
(Linux, x86_64) Projekt “W” – Phase 2 – Open Beta rev. #201 (~90 MBytes)

Introducing another platform, Linux x86_64. Contrary to a 64-Bit windows, a 64-Bit linux doesn't support 32 Bit applications out of the box, and in order to run them you need to install some multiarch stuff. So from now on those of you that run a 64-Bit linux (which I guess is standard like in the windows world) without 32-Bit libs installed can just grab the 64-Bit release.

Beta #201 images Beta #201 images Beta #201 images

Highlights of this release include :

  • 64-Bit release for Linux (x86)
  • Fixed a bug that stopped ecology buildings from getting finished.
  • Fixed wrong global project calculation for minimum required funds to progress.
  • (Linux) The sound library (libbass.so) is now loaded dynamically. If there was a problem loading it you get a corresponding message instead of the game not starting.
  • (Linux) Executable bits for the start script and the game’s binary have been set.
  • Fixed lots of spelling and grammar errors.

The Mac OSX release that I recently announced isn't quite ready yet, but the game already runs and plays perfectly on a mac. But since there's still testing left to do (I only have access to one mac, a mac mini at work) and I guess I'll have to tweak some code and fix some minor issues before I can release it to the public. Depending on how it turns out I may run a closed beta with the Mac OSX version first though.

Important note for the desura release : JYI : The updated release has been submitted for desura release, but due to the approval process it may take some time until you can grab this release from desura.

And once again I'd like to thank all of you that downloaded my game and gave me (lots of) valuable feedback. This release doesn't include gameplay improvements that you requested, but these have been noted and will be put in one of the upcoming release.Next on my list is (finally) starting wok on the politics feature, a feature that'll hopefully add to the gameplay and make the game more of geo-political simulator.

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Post comment Comments  (40 - 50 of 78)
Unit206
Unit206 Jun 24 2013, 12:50pm says:

my game keeps crashing (it told me where to find the crash file and i took a screen shot, but i turned my pc off before saving the screen shot :( and i also forgot where to find the file, arn't i the best beta tester ever XD )

-Anyway i find that the pollution meter is buged in that if it goes beyond 60% it then climbs up by 10% every turn from that point on unless you get rid of the building that produced said pollution (however you still have to construct something in order to reduce the current pollution lvl in other wirds it doesn't go away)

-for the intro text you say "for the" twice "for the for the decline of many countires" (not sure if anythings misspelled because that is not my forte) the frist "for the" is on the upper line and the second is in the lower one, thats the best i got on that, i hope you understand what i mean by into, like the intro movie when you frist start the game.

Helpful Addition(s)
-You should add in fleets it would make boarder deffence more worrysome and thusly more challenging game.
-Also its totally possible to lock up your boarders and just focus on teching up for the whole game while the computers fight it out, however thats not exactly fun XD but i just thought i's tell you.

+1 vote     reply to comment
SaschaWillems Creator
SaschaWillems Jun 25 2013, 12:37pm replied:

Thanks for your extensive feedback :)

@Logfile : You can find it in your documents\ProjekW_Phase\log.html.

@Pollution : I guess I'll have to tweak that. It's already lowered compared to earlier betas, but there's also currently a bug with ecology buildings (that counter pollution) not getting constructed. So the next release should make this easier.

@Intro : Thanks for hinting me at this. A lof ot the english translations were made in a rush. So together with the tutorial there's still a lot of proof-reading ahead ;)

@Additions : Naval warfare is something I'm always thinking about, but currently I don't have a clue on how to implement them. Maybe I'll ad building less "regions" for the sea, but I'm not sure if this will ever make it into the game (though it would be a great addition).
And yes, the AI isn't perfect (yet). I plan on making it a better contender, but creating a good AI isn't easy and takes up lots of time.

+1 vote   reply to comment
Unit206
Unit206 Jun 25 2013, 1:53pm replied:

Well heres how i see it, what if you can only build basic units for your millitary unless that region has an advanced complex of sorts for which to build better ground forces, and an advanced flight building for better fighters units, and last but no least a shipyard but only on sections that meet the ocean.

You could add regions in the sea but not to build on at any place accross water use current shiping lanes as an example to set your water regions since the shiping lanes are the shortest route to each country.

Also could you add in animtions with the millitary units please? like movement and cannon flares and actually make it look like they are shooting XD here is an example Youtube.com their units also move on hexes, i also think that you might want to rework how units move accross the battlefeild (other than adding what i talked about above) likeall tanks should move 2 sqares and light tanks 3 or more and infantry 4 or more. (Jets are good btw)

You also need to make the anti aircraft tanks more powerful against aircraft, it took 4 anti air tanks to kill one fighter once and i still ended up losing 1 tank 4 vs 1 and i came out at a loss XD for the most part they just miss a lot, so i guess in order to balence it make it so that AA tanks will take off 80 - 90% of the strongest aircraft in the games HP (or make a better AA tank avalible)

I think thats all I have for today good luck on your work, and your doing a great job!

+1 vote     reply to comment
dralnaga
dralnaga Jun 21 2013, 10:35pm says:

found an issue with building green structures whenever i would build one it would apparently complete but never be placed on the square i had it built on

+1 vote     reply to comment
SaschaWillems Creator
SaschaWillems Jun 22 2013, 3:25am replied:

I guess that's related to the issue of economic buildings never getting placed that other people already reported.

I'm currently looking into that issue hoping to fix it for the next release.

+1 vote   reply to comment
majorsmurf
majorsmurf Jun 21 2013, 12:41pm says:

Hi ive had the same problem with the game not loading. It crashes as soon as i press launch. I see the icon in the bottom but windows detects a problem with the game and closes it. i have the log file if you want me to send it you. But ive had this issue on another game where it doesnt like 64-bit operatin systems. Could this be the case with this one? but from ive seen and heard i believe this is one of the best strategy game ever, i would put my money saying its better than civilazation 5. i truly mean it. Im doing game development next year and these kind of games really give me good ideas to make my own. Mine wont be as good as yours though. please create more games and make some money for yourself as i would love to see what you can do in 5 years time.

+3 votes     reply to comment
SaschaWillems Creator
SaschaWillems Jun 21 2013, 1:51pm replied:

64-Bits shouldn't be a problem (at least not for windows). I'm developing on 64-Bits anyway, so the game was mostly tested on such machines.

Could you please send the logfile to webmaster AT saschawillems.de , so I can take a closer look at it. Maybe it's because the graphics card doesn't support certain features.

And thanks for the kind words. Getting compared to Civilization makes me feel a bit proud ;)

And don't say your games won't be as good as this one! When I started out my games didn't look and play as polished as this one. So with enough time and patience you should be able to create good games too :)

+4 votes   reply to comment
majorsmurf
majorsmurf Jun 22 2013, 7:51am replied:

ive sent the log file to your desura account so hopefully youve recieved it if not blame a random person on the internet :).

+2 votes     reply to comment
OrbitalMachina
OrbitalMachina Jun 21 2013, 10:34am says:

This game is awesome! i have half-conquered Überstates with the arabian league (or aliance i dont know =P)!!

+2 votes     reply to comment
TheGrouch91
TheGrouch91 Jun 21 2013, 3:55am says:

Just here to give you a big fat thumbs up. One of the better grand strategy games i played and its for free! Completely free! Would easily pay 5 bucks for it. Maybe even more. Excellent game with alot of potential and already really deep. The AI is still a but silly sometimes but i guess its not that easy to improve that. Guess its more a multiplayer game anyway.

Once the few bugs are gone (like the ecology building glitch) it should be an awesome game. Keep up the good work!


E: One little question. Maybe im just stupid but my projects wont work. It says i need 150.000 C per turn and i easily have the money. All other personnal factors are good too. But it keeps telling me i dont have enough money and its paused.

+2 votes     reply to comment
SaschaWillems Creator
SaschaWillems Jun 21 2013, 7:11am replied:

Thanks for your kind words, that's what keeps me motivated on creating free games ;)

As for the global project not advancing, even though you meet the requirements : I guess it's a bug. I'll take a look at that.

+1 vote   reply to comment
TheGrouch91
TheGrouch91 Jun 22 2013, 8:28am replied:

If it helps i can probably add a screenshot but its just like i described. I seem to have everything i need and still it doesnt advance (apparently because of lack of funds).

+1 vote     reply to comment
OrbitalMachina
OrbitalMachina Jun 26 2013, 8:11am replied:

Advance on research? its simple,make the lvl 3,i mean the "high" research center in all your provinces,this should help,if not i can't help you

+1 vote     reply to comment
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Projekt W - Phase 2
Platforms
Windows, Linux
Developed By
SaschaWillems
Engine
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Official Page
Saschawillems.de
Release Date
Released Oct 20, 2012
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Style
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Turn Based Strategy
Theme
War
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