Projekt "W" (for Weltherrscher = World ruler) - "Phase 2" is a turn-based strategy game set in a hostile not-so-distant future where only five huge nations remain that battle it out for world domination.

You take control over on of these nations, each with it's own territory and specific set of bonus factors, and your goal is to conquer the whole globe.

Current downloads (May 2013, open beta #190) :

(Windows) Projekt “W” – Phase 2 – Open Beta rev. #201 (~83 MBytes)
(Linux, i386) Projekt “W” – Phase 2 – Open Beta rev. #201 (~90 MBytes)
(Linux, x86_64) Projekt “W” – Phase 2 – Open Beta rev. #201 (~90 MBytes)

Note : This is a freeware title. And though it's currently still in beta, the final title will be freeware too.

Quick rundown of what you do during a game :

  • Manage your regions
    Your regions are the main source for resources needed to fund your war efforts, so managing them in an effective way is very important. So you'll spend much time constructing buildings inside your regions and upgrading them. You also need to make sure your people are happy or you're going to loose regions. You can select from dozens of different buildings in several categories (military, civil, research, health-care, science, leisure, etc.).
  • Manage your armies
    Since this is a hostile environment it's inevitable to have a well-managed army. So you need to create and manage division, construct, assign and upgrade military units and hire generals for your divisions that give them bonusses.
  • Unlock new technologies
    The game offers dozens of technologies to be researched by your scientists, with technologies often unlocking new technologies alongside buildings and military units or
    giving you advantages over your enemies. So steady research is a must to survive.
  • Work on global projects
    Global projects are mighty projects that need your whole nation's attention to finish. There are two different categories : Active projects with powerfull attacks you can unleash onto your enemies (nukes, pandemics) and passive projects that boost your nation's skills (build faster, bolster espionage skills). These projects are expensive and need time to unlock but they can become real game changers.
  • Do espionage and sabotage
    The game includes a deep and complex espionage and sabotage system. You can hire agents to infiltrate enemie regions or data nets and even put them into your own regions to do counter espionage. You can get important data from your enemies and even demolish their buildings or steal credits from them. But don't get caught!
  • Manage your staff
    A leader is only as good as it's staff. So hire and train your scientists, agents and generals so they can give you an advantage over your enemies. A well-trained general attached to a mighty division can become almost unstoppable.

Features of the game :

  • State-of-the-art 3D graphics
    The game uses OpenGL and Shaders to render it's starte-of-the-art 3D graphics. From the main globe to the day/night cycle, over to the GUI programmed especially for this game up to the 3D battlefields where you can zoom into the details of all your units.
  • Turn-based hexagonal battles
    New in "Phase 2" are real 3D-battlefields where you can fight for enemy regions (or defend your own) on a hexagonal battlefield, turn-by-turn. Everything here is rendered in full 3D so you can move, rotate and zoom freely while moving your units in half a dozen different environments on dozens of different maps.
  • Over a dozen of military units
    The game includes almost 20 different military units, starting from the basic infantry to modern stealth-bombers and huge walker platforms. Every unit has it's strength and weaknesses, so it's necessary to balance your unit mix. And every single unit has different skins for all five nations and is presented in full 3D.
  • More than 40 different buildings
    The game includes more than 40 different buildings you can construct in your regions, split up into different categories. Many of which are unlocked during research. This offers a lot of variety for regional construction
  • Extensive technology tree
    More than 30 technologies can be research that unlock buildings, military units or give you bonuses. Included are also endless reasearch technology for when you're done with normal research.
  • Different types of global projects
    The game includes global projects that range from nuclear warheads (along with animated explosions) to pandemics that spread over the globe to more passive projects like espionage satellites.
  • Complex strategic gameplay
    Projekt W offers you complex and deep turn-based gameplay. Take your time to plan your steps, a game can last dozens of hours or be over in just a few, depending on your skills and your enemies.
  • Human and AI-controlled nations
    When setting up a game you can choose to either fight against competitive AI-controlled nations or human players (via hotseat). You can even mix both of them.
  • Smooth and rich user interface
    The user interface of the game was written especially for this game and also uses OpenGL for hardware rendering. So you get both an easy-to-use UI that also looks sleek and even allows for 3D rendering inside 2D windows.
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Here comes a new Phase 2 open beta release (#201) :

(Windows) Projekt “W” – Phase 2 – Open Beta rev. #201 (~83 MBytes)
(Linux, i386) Projekt “W” – Phase 2 – Open Beta rev. #201 (~90 MBytes)
(Linux, x86_64) Projekt “W” – Phase 2 – Open Beta rev. #201 (~90 MBytes)

Introducing another platform, Linux x86_64. Contrary to a 64-Bit windows, a 64-Bit linux doesn't support 32 Bit applications out of the box, and in order to run them you need to install some multiarch stuff. So from now on those of you that run a 64-Bit linux (which I guess is standard like in the windows world) without 32-Bit libs installed can just grab the 64-Bit release.

Beta #201 images Beta #201 images Beta #201 images

Highlights of this release include :

  • 64-Bit release for Linux (x86)
  • Fixed a bug that stopped ecology buildings from getting finished.
  • Fixed wrong global project calculation for minimum required funds to progress.
  • (Linux) The sound library ( is now loaded dynamically. If there was a problem loading it you get a corresponding message instead of the game not starting.
  • (Linux) Executable bits for the start script and the game’s binary have been set.
  • Fixed lots of spelling and grammar errors.

The Mac OSX release that I recently announced isn't quite ready yet, but the game already runs and plays perfectly on a mac. But since there's still testing left to do (I only have access to one mac, a mac mini at work) and I guess I'll have to tweak some code and fix some minor issues before I can release it to the public. Depending on how it turns out I may run a closed beta with the Mac OSX version first though.

Important note for the desura release : JYI : The updated release has been submitted for desura release, but due to the approval process it may take some time until you can grab this release from desura.

And once again I'd like to thank all of you that downloaded my game and gave me (lots of) valuable feedback. This release doesn't include gameplay improvements that you requested, but these have been noted and will be put in one of the upcoming release.Next on my list is (finally) starting wok on the politics feature, a feature that'll hopefully add to the gameplay and make the game more of geo-political simulator.

Projekt Weltherrscher coming to Mac OSX

Projekt Weltherrscher coming to Mac OSX

2 years ago News 0 comments

After adding linux support, Projekt Weltherrscher - Phase 2 is currently getting ported to Mac OSX. The first internal build is already up and running...

Projekt Weltherrscher - Phase 2 coming to Desura on June 20th

Projekt Weltherrscher - Phase 2 coming to Desura on June 20th

2 years ago News 0 comments

Projekt Welherrscher - Phase 2 will be released over at Desura on June 20th, so mark your calendars! It'll be the current (open beta) release already...

New beta release #190 (windows and linux)

New beta release #190 (windows and linux)

2 years ago News 2 comments

Here comes a new open beta release of "Phase 2". It includes a new soundtrack, including the game's very own theme song, redone and added sound effects...

The challenges of a game's sound design

The challenges of a game's sound design

2 years ago News 0 comments

As far as game design goes I find sound design to be the hardest part to get right. Over the years I learnt how to get a game's design, it's gameplay...

Post comment Comments  (10 - 20 of 78)
y0no Aug 9 2013 says:

Do you have solution to play Projekt W - Phase 2 on a Linux 64bits ?

+1 vote     reply to comment
SaschaWillems Creator
SaschaWillems Aug 10 2013 replied:

I recently released a native version for linux 64 Bits. You can grab it over from

That version contains a native 64-Bit binary and should work on any more-or-less recent 64-Bit distro without the need for 32-Bit libs.

+2 votes   reply to comment
y0no Aug 10 2013 replied:

Thank you!
Unfortunately it seems that my graphic card who used optimus system, don't let me launch the game. But it's really cool to have create a 64bits version!

+1 vote     reply to comment
SaschaWillems Creator
SaschaWillems Aug 10 2013 replied:

What graphics card do you have? The requirements are pretty basic and any OpenGL 2.0 compatible card should do.

+1 vote   reply to comment
y0no Aug 10 2013 replied:

I have a Nvidia Geforce GT 620m who need to be run with optirun command to activate it under linux.

When i run projekt-w with optirun I have these errors:

libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
[VGL] WARNING: The OpenGL rendering context obtained on X display
[VGL] :8 is indirect, which may cause performance to suffer.
[VGL] If :8 is a local X display, then the framebuffer device
[VGL] permissions may be set incorrectly.
[VGL] ERROR: in readpixels--
[VGL] 256: GL_ARB_pixel_buffer_object extension not available

+1 vote     reply to comment
joepas Jul 14 2013 says:

is there any way to increase the font size in the tutorial? No matter what resolution i set my monitor to, it's too small to read.

+1 vote     reply to comment
SaschaWillems Creator
SaschaWillems Jul 15 2013 replied:

Sadly that's not possible at the moment. The UI is resolution independent, so font size is the same, no matter what resolution you select.

I plan to implement some kind of user-selectable font scaling (at least for the tutorial) for the future, so users with smaller displays have an option to improve readability.

+1 vote   reply to comment
woofgirl99 Jul 13 2013 says:

i like it, it's really cool

+2 votes     reply to comment
kataster Aug 11 2013 replied:

your comment has to be the only one on here that is some what simple THANK U

+1 vote     reply to comment
trilobite23 Jul 7 2013 says:

realy like you game as i said before ;) notice people upriseing alot (started on fourth turn) is that common?? because i was playing a game and all of africa was uprised (when there red) was thinking it was weird and wanted to ask by the way also for those starting use the oceanic front there easy for beginers ;) they only have 1 choke point or border area so ;)

+1 vote     reply to comment
SaschaWillems Creator
SaschaWillems Jul 8 2013 replied:

Yes, that's one of the AI's current problems. The AI-controlled nations all have problems keeping up with high pollution / low loyalty levels. Though that's something I want to tackle at some point, at least when I get some spare time to work on the AI.

+2 votes   reply to comment
Buckstabu Jul 2 2013 says:

Also, if I may make a separate compliment, I LOVE the GUI presented in this video

Is there like, a Mod, or a version I could downgrade to to get this UI? It's so pretty and looks so well organized. I would love to have the version in this video.

+1 vote     reply to comment
SaschaWillems Creator
SaschaWillems Jul 4 2013 replied:

Sorry, there is no public release (or mod) with the GUI shown in that video. And yes, it looks mighty great in a video, but believe me, there was a reason I replaced that GUI with the current one.

Though it looks fine, it had the big problem of only one "window\" being visible at one time, it wasted a loot of screen scape due to it's curved nature etc. That's the reason I removed it from the game.

+1 vote   reply to comment
Kixen Jul 1 2013 says:

Ha it won't even load. On the initial load it crashes when I clicked "play game". I got what I paid for.

-1 votes     reply to comment
SaschaWillems Creator
SaschaWillems Jul 2 2013 replied:

What error message do you get? Are your graphics card drivers uptodate and do they support OpenGL 2.1?

+1 vote   reply to comment
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Projekt W - Phase 2
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Released 2012
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