It brings us great pleasure to bring you Earthlock: Festival of Magic! The first installment of the EarthlockⓇ trilogy, Festival of Magic is a turn-based fantasy RPG. Join Amon as he embarks on his unexpected journey across the beautiful planet of Umbra, a mysteriously world that stopped spinning ages ago. Throughout your adventure you are joined by unforgettable characters that will help you on your heroic journey.

Visual update from the Project FoM vertical slice. Concept art, 3D environment and work in progress lighting and post effects tests.

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Hey guys!

We wanted to share some visual progress with you guys. We're hard at work on our vertical slice, and as Mattis showcased in the last post, we're greyboxing the levels to prototype functionality early on. Parallell to that we're working on assets, textures and all that good stuff to replace the grey boxes as we get them done.

I have a couple of steps along the way to show you.

After game design have made their decisions we paint up an environment to inform how we want the 3D assets to be made, as well as guide lighting and textures down the line. Here's a concept I did for the very first room the player gets to see:

This is a typical environment concept art sheet we give to the environment artist. Separate elements, whether they're tileable, units width and height and so on so there is as little guesswork as possible down the pipeline.

Below is the scene with textures and wireframe and a uniform light.

This is after we've gotten all the 3D bits and pieces back and have reassembled them in Unity. For me, this is an awesome step to see my concept art come back as building blocks and then assemble it into something dimensional where the player can move!

And finally I have a screenshot from one of our designers playing around with lights and post processing effects. This is work in progress of course. We're hoping to have some gameplay videos up before long as well, where we'll have gotten further on the lighting too.

I'll end this post with the concept art for the next part of the first environment, which is almost complete as well.

Thanks for looking! Hope you guys enjoy the updates!

Comments
awesomepossum
awesomepossum

Great stuff, love the art direction

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dCepT Author
dCepT

Thanks! So glad to hear that you like the visual direction we're taking with this. We've looked at Moroccan architecture and art as well as Gaudi and sprinkled it liberally with our own imagination for these environments :)

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booman
booman

I love the theme and mood of ProjectFOM! thanks for giving us some insight to development and concept work.

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dCepT Author
dCepT

Thanks, booman! Yeah, we're trying to be transparent with our development process. Glad you're enjoying the updates! We'll continue to share as we go along!

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Ryswick17
Ryswick17

Looking good!

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dCepT Author
dCepT

Thank you! Happy you like!

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tschery
tschery

mh I´m just going trough all your articles again. The art style is awesome and it looks like a lot of fun. I really want to get my hands on it =D

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Earthlock: Festival of Magic
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Developer
Snowcastle Games
Engine
Unity
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