Festival of Magic is an original adventure role-playing game in which the players must fight and farm their way to glory. Join Amon, a desert scavenger and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra - a world divided by light and magic. The game combines turn-based combat and farming gameplay with exploration and puzzle-packed quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; load your weapons, team up your companions and get ready for an epic adventure.

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Visual update from the Project FoM vertical slice. Concept art, 3D environment and work in progress lighting and post effects tests.

Posted by dCepT on Sep 14th, 2012

Hey guys!

We wanted to share some visual progress with you guys. We're hard at work on our vertical slice, and as Mattis showcased in the last post, we're greyboxing the levels to prototype functionality early on. Parallell to that we're working on assets, textures and all that good stuff to replace the grey boxes as we get them done.

I have a couple of steps along the way to show you.

After game design have made their decisions we paint up an environment to inform how we want the 3D assets to be made, as well as guide lighting and textures down the line. Here's a concept I did for the very first room the player gets to see:

This is a typical environment concept art sheet we give to the environment artist. Separate elements, whether they're tileable, units width and height and so on so there is as little guesswork as possible down the pipeline.

Below is the scene with textures and wireframe and a uniform light.

This is after we've gotten all the 3D bits and pieces back and have reassembled them in Unity. For me, this is an awesome step to see my concept art come back as building blocks and then assemble it into something dimensional where the player can move!

And finally I have a screenshot from one of our designers playing around with lights and post processing effects. This is work in progress of course. We're hoping to have some gameplay videos up before long as well, where we'll have gotten further on the lighting too.

I'll end this post with the concept art for the next part of the first environment, which is almost complete as well.

Thanks for looking! Hope you guys enjoy the updates!

Post comment Comments
awesomepossum
awesomepossum Sep 15 2012, 1:56pm says:

Great stuff, love the art direction

+6 votes     reply to comment
dCepT Author
dCepT Sep 16 2012, 10:28am says:

Thanks! So glad to hear that you like the visual direction we're taking with this. We've looked at Moroccan architecture and art as well as Gaudi and sprinkled it liberally with our own imagination for these environments :)

+1 vote   reply to comment
booman
booman Sep 17 2012, 6:53pm says:

I love the theme and mood of ProjectFOM! thanks for giving us some insight to development and concept work.

+2 votes     reply to comment
dCepT Author
dCepT Sep 18 2012, 2:56am replied:

Thanks, booman! Yeah, we're trying to be transparent with our development process. Glad you're enjoying the updates! We'll continue to share as we go along!

+1 vote   reply to comment
Ryswick17
Ryswick17 Sep 20 2012, 4:11pm says:

Looking good!

+2 votes     reply to comment
dCepT Author
dCepT Nov 1 2012, 2:40pm replied:

Thank you! Happy you like!

+1 vote   reply to comment
Pyroinflames
Pyroinflames Nov 3 2013, 6:14am says:

mh I´m just going trough all your articles again. The art style is awesome and it looks like a lot of fun. I really want to get my hands on it =D

+1 vote     reply to comment
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Earthlock: Festival of Magic
Platforms
Windows, Mac, WiiU
Developer
Snowcastle Games
Engine
Unity
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Official Page
Fomgame.com
Release Date
TBD
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Related Games
Earthlock: Festival of Magic
Earthlock: Festival of Magic Single Player Role Playing
Related Engines
Unity
Unity Commercial Released May 30, 2005
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Snowcastle Games
Snowcastle Games Developer with 5 members