What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago. Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.

Post news Report RSS Visual update

Visual update from the Project FoM vertical slice. Concept art, 3D environment and work in progress lighting and post effects tests.

Posted by on

Hey guys!

We wanted to share some visual progress with you guys. We're hard at work on our vertical slice, and as Mattis showcased in the last post, we're greyboxing the levels to prototype functionality early on. Parallell to that we're working on assets, textures and all that good stuff to replace the grey boxes as we get them done.

I have a couple of steps along the way to show you.

After game design have made their decisions we paint up an environment to inform how we want the 3D assets to be made, as well as guide lighting and textures down the line. Here's a concept I did for the very first room the player gets to see:

This is a typical environment concept art sheet we give to the environment artist. Separate elements, whether they're tileable, units width and height and so on so there is as little guesswork as possible down the pipeline.

Below is the scene with textures and wireframe and a uniform light.

This is after we've gotten all the 3D bits and pieces back and have reassembled them in Unity. For me, this is an awesome step to see my concept art come back as building blocks and then assemble it into something dimensional where the player can move!

And finally I have a screenshot from one of our designers playing around with lights and post processing effects. This is work in progress of course. We're hoping to have some gameplay videos up before long as well, where we'll have gotten further on the lighting too.

I'll end this post with the concept art for the next part of the first environment, which is almost complete as well.

Thanks for looking! Hope you guys enjoy the updates!

Comments
awesomepossum
awesomepossum

Great stuff, love the art direction

Reply Good karma Bad karma+6 votes
dCepT Author
dCepT

Thanks! So glad to hear that you like the visual direction we're taking with this. We've looked at Moroccan architecture and art as well as Gaudi and sprinkled it liberally with our own imagination for these environments :)

Reply Good karma+1 vote
booman
booman

I love the theme and mood of ProjectFOM! thanks for giving us some insight to development and concept work.

Reply Good karma Bad karma+2 votes
dCepT Author
dCepT

Thanks, booman! Yeah, we're trying to be transparent with our development process. Glad you're enjoying the updates! We'll continue to share as we go along!

Reply Good karma+1 vote
Ryswick17
Ryswick17

Looking good!

Reply Good karma Bad karma+2 votes
dCepT Author
dCepT

Thank you! Happy you like!

Reply Good karma+1 vote
tschery
tschery

mh I´m just going trough all your articles again. The art style is awesome and it looks like a lot of fun. I really want to get my hands on it =D

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Earthlock: Festival of Magic
Platforms
Windows, Mac, Linux, XONE, PS4, WiiU
Developer
Snowcastle Games
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Related Engines
Unity
Unity Commercial
Related Groups
Snowcastle Games
Snowcastle Games Developer