This is quite a big patch. I've added a stats menu, a hot bar and several other changes. See the changelog for all changes.
I'm a 19 year old Student in Belgium, in my first year IT. I started to make this game in my spare time, and I'm am working on it still. I'm programming this in Java, since it's the language I'm most familiar with. This game is going to be an RPG. Swords, magic and more. Currently I'm still in the early stages, but I'll keep working on it in my spare time.
It's been a while since the last release. This time I bring some big changes including the Hero menu, en an actionbar.
The hero menu is the stats menu of this game. It contains the stats and the attributes which determine these stats. Here's a screenshot:
As you can see I've also added the level and exp stats, and the stats already directly influence the character.
Might determines power, precision the crit chance, intelligence the magic power, endurance health and regen rate and wisdom mana and mana regen rate.
The thing left for the hero menu to work completely is a way to earn exp so you can level. But of course this is the hardest part, creating monsters.
Another great achievement was the Actionbar where you can bind your skills and, when implemented, also potions.
You can add skills you've leveled at least once by right clicking them in the skilltree, and then pressing 1-5 to bind them there. To remove them, simply rightclick the one you want to unbind with the skilltree open.
I've also added text like you can see in the screenshots, how many skills points and refunds you have left to distribute. You won't get 5 skillpoints ofcourse when you start later, this is merely for testing purposes.
When you find any bugs, please let me know.
Latest tweets from
It can take up to a few hours for tweets to begin appearing.