Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…
What started was one of the most ambitious and well designed zombie sandbox games has ended in mild ridiculousness as the development team, first halted by a robbery than by management inefficiency, has taken almost a year to bring to the table anything more than a thin tech demo. An arduous ticker-style counter has been placed on their forum, but after a revelation by community members that it was an algorithm and not a check box, it has been no surprise that it is taking additional months to count down.
Project Zomboid provides true zombie fans with what they have, arguably, always craved. Food, drink, weapons, melee, an open world and a day/night cycle. Its like what Rogue Survivor tried to make and failed, but on a much higher budget. It appeals to the true survival horror crowd by letting you survive until you die. Not when; it always happens.
However any advancements promised have been extremely slow to arrive or not at all. Years after release AI are still blockheaded, the zombies spawn out of thin air, hotfix patches have broken community maps and mods that haven' even bothered to update and so on and so on. In desperate need of a masssive patch and overhaul, Project Zomboid has the potential to be one of the best zombie games of all time, but developers with terrible and unfortunate robbery luck, and the extremely arduous process of recoding all the lost ground, has slowed down PZ to a near dead standstill. Purchase with caution, Terraria this is not.