Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…
Getting tired of the Resident Evil style approach to zombie games? Want a little less over-the-top zombie battles and a little more zombie survival? Then this is the zombie game you've always been waiting for!
Project Zomboid delivers the terrifying atmosphere of a zombie apocalypse perfectly. The soundtrack and lighting, combined with the horrific groans of the undead, literally make you too scared to go outside at night. (Or will you risk it? Your supplies are running dangerously low...) Brilliant stuff.
It's all about the realism here. Explore, scavenge, sleep, eat and avoid attracting zombie hordes' attention in order to stay alive for as long as you can! It's a thrilling adventure from the hopeful start to your inevitable demise, and you'll always want to start all over again and try new tactics to survive longer.
10/10 for originality, replayability, soundtrack, fun factor, atmosphere, balanced realism, and awesome graphical style. A must-have indie game at a very reasonable price.
I love Project Zomboid so why 7?
-Refreshing new take on Zombie Games
-Very dynamic gameplay
-Works on a variety of PC's from low to high end
-Great storyline in the works
-Hours of exploring Muldraugh and West Point Kentucky
-Map tools just released to allow player created environments
-Multiplayer is in testing now
-Steep learning curve
-Still in development so some features remain broken not implemented
-Gameplay at times feels like a Sandbox game like Minecraft I guess some would call that a pro.......
-Dev's sometimes leak spoilers of future updates prematurely
-Fear that Dev's will succumb to the steam/bandwagon customers and n00bify the game or make it too much about crafting/farming and much less survival horror driven singleplayer.
Intentions are great, lets hope they stay true to their original fan base and make a good game wonderful.
This game is an excellent expansion on the traditional “survive the zombie apocalypse” style game. First off, the bleak, “How do you die?” premise which presupposes and mandates death removes the often-used “find a cure and save the world” cliché. Throw in the fact that it incorporates hunger, thirst, infection (both zombie-based and traditional staph) and even some psychological aspects (e.g., panic) and it's already much, much deeper than any other zombie game I've played.
Allow me to put it thus: in most zombie games, you slay hordes and hordes of undead with an escalating series of really, really big guns. Sometimes you even worry about ammunition. That is essentially a shooter game with a zombie theme. This is a zombie survival game. I had never, ever, in my gaming experience, found myself dancing around with joy because I found not a shotgun, not a fireman's axe, but a gardening trowel. Similarly, I had never voluntarily risked my character's life to acquire items such as seeds and a watering can, or a bag of nails, or a cooking pot, until I played this game.
The shift of focus from “kill zombies” to “survive” is often explored in written fiction and sometimes even visual media, but this is the first and, so far last game I've played which has successfully made the leap; avoiding zombies becomes the preference, and you find yourself balancing the slow, slow growth of crops versus the danger of scavenging. This game is, simply put, the best zombie apocalypse simulator I have ever played. And it's not even done developing yet. Bravo.