Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?

Project Zomboid

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Project Zomboid - Sandbox options Project Zomboid: Build 26 Project Zomboid: Build 26
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0 comments by TheUnbeholden on Dec 26th, 2014

Hello brave survivors. First of all, a recap for those who aren’t up to speed with the wonders of Build 30.

*Gravel voice*
“Last time, on Project Zomboid…”
*Exciting music*
Fast cut #1: A pretty lady smokes a cigarillo and looks a bit suspicious.
Fast cut #2: Build 30 is currently undergoing public testing, and you can find out how to join here.
Fast cut #3: A man shouts at an older man about who his real father is.
Fast cut #4: Build 30 contains the integration of TurboTuTone’s Erosion mod, the new medical system and the reintroduction of split-screen co-op.
Fast cut #5: A car drives off a big ramp in slow motion and looks awesome.
Fast cut #6: Build 30.7 was released last Mondoid tested out some mechanics that would make the game tougher such as our Endurance Revamp and new zombie clumping behaviours – alongside a new shader to make our world look more realistic.
Fast cut #7: The suspicious pretty lady does an evil smile*Project Zomboid theme tune plays*
Builds 30.8 and 30.9
We recognise that not everyone watches the forums avidly, so here’s a brief recap of new additions. For the full run-down please click through here.

It’s been a really interesting week on our forums as the debate over our new exhaustion system boiled hither and thither – with, we think, a positive result through balancing and making the old system available to everyone via the Sandbox custom options. For a lengthy missive on what we’re doing in terms of Survival mode difficulty then Lemmy’s post on the Steam forums is also a good place to start.

The response was generally favourable, but the new exhaustion system hampered the gameplay of those who play the game with repeated melee swings without charging them up [the avoidance of which we will have to communicate better in future, beyond the Spiffo instruction screen]. As such, 30.8 tied endurance lost through swinging weapons to zombie damage instead – which was a necessary solution, even if it was somewhat at odds with realism. Along with 30.9 we also did a lot of general, running, stabbing and stamina regeneration balancing and are pretty happy with how it plays currently – and indeed the overall community response.

Amidst loads of bug fixing and zombie behaviour revamps, as part of RJ’s ‘Community Suggestion Coding Day’, we also introduced pickling and canning to the game, so vegetables can be given 2-3 months of extra life through cooking them up inside a jar with water, vinegar and sugar. Because we’re big meanies, we also reduced food spawn rates in general though…

Upcoming: Build 30.10
We’re now content locked on Build 30, and as such Build 30.10 will consist of balancing and bug fixing. We’re aiming for this week in terms of release, but ETAs etc etc. We hope that this will then become the public release that makes that big fancypants step out of the IWBUMS beta branch and into the public domain.

We are also sorry to say report that our watermelons might be alcoholic, and as such will have to be booze-nerfed.

This week has seen some exciting map work getting underway, as Binky and RingoD began unifying the layout of the new city-approach residential zone with the main map file – more of which [alongside Mash’s cool additions elsewhere] will be covered in a later Mondoid.

Initial work on Build 31 is also on course – alongside Lemmy’s ever-present NPC development and all the other must-haves we require before we break out of Early Access. The focus of the next build will be on stealth – that sneak key is about to get a lot more obvious/relevant – and we already have a build in which it’s possible to hug close to walls and nervously look around corners to provide a view-cone glimpse of what horrors could be shambling nearby. It’s all animated, but still looks a little rough as we haven’t implemented transition anims yet – hopefully we can chuck a video your way when it’s all in though.

Finally, new boy TurboTuTone has brought a really interesting (and complex) design for radio transmissions and broadcasts to the table – which will allow for writer Will’s work to spin out in many interesting new ways. That will be their focus in the run-up to Xmas. Oh, and RJ says there’ll be jam-making in a future build too. Which we’d imagine is something of a survival game first?

Until next Mondoid!
This week’s featured screenshot taken by Wick over on Steam.
And once again, we remind you to keep your eyes locked onto the TIS twitter for build updates and testing news, and if you can’t then why not subscribe to our newsletter so that you can have all the PZ goings on sent straight to your email?

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 7 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 12 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 16 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 63 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (3730 - 3740 of 4,070)
Mudnar Dec 27 2011, 1:52pm says:

Da game is super nice love it well be good wen its don

+3 votes     reply to comment
Korywon Dec 27 2011, 1:31pm says:

This would be EXTREMELY fun with multi-player.

+8 votes     reply to comment
letseatmushrooms Dec 24 2011, 4:16pm says:

will all the mods eventually be added into the game? i would love to use of the extra content that modding allows but i hate screwing around with the insides of my computer just to get sometihng to stop the game from running at all and then breaking down and trying to repair my errors.

if not, i will very carefully have to add the mods myself hehe

+1 vote     reply to comment
Spe¢ter Dec 24 2011, 5:10pm replied:

Screwing down? I have like 90% of the mods in the forums that I installed in like 5 minutes... No errors. You're doing something wrong.

+2 votes     reply to comment
Spe¢ter Dec 24 2011, 7:35am says:

Need... Patch...

+3 votes     reply to comment
LTBloody~ Dec 23 2011, 3:14pm says:

Awesome game, reminds me of Survival Crisis Z. Just played the tech-demo, pretty sweet! :D

+2 votes     reply to comment
DeadSomething Dec 23 2011, 3:34pm replied:

i played "survival crysis Z" and it was fun.
i hope this is multiplayer and as fun as said game.
downloading tech demo now and maybe i'll buy it someday...

+2 votes     reply to comment
rzeznik204 Dec 23 2011, 1:22am says:

whoa the new patch looks awesome, any idea when it will be released?

+2 votes     reply to comment
gurra378 Dec 21 2011, 10:33am says:

I love this game but i got one question, when is next patch and does online following it?

+1 vote     reply to comment
Spe¢ter Dec 21 2011, 9:58am says:

Once I thought "Alright I'll play this game for as long as I can now, those zombies are slow as ****, how hard can it be?" then I survived a few days (5 I think) and I thought "I should go to the warehouse to pick some weapons and ammo, just in case (I have a few mods)" So I did, then I came to the house and slept. The next day I went looking for food, saw a horde of zombies and panicked, went into the nearest house and heard the door banging. I was all like " **** **** " and barricaded the only door with 2 planks (I don't carry more as they weight a lot) and survived for a couple of more hours until they got in, then I took out my AK-47 with a shitload of bullets (I altered the ammo spawn rates lol) and killed around half of them. Then I saw that the entrance was clear and I was all like "Oh look cool" and ran back to my safehouse (the police station that I got with mods) and heard that the zombie horde was following me, barricaded both of the doors with 5 planks each, went to the 2nd floor with a lot of food supplies and put a few planks on the only door. I believe I was there for 6 days till the zombies got in, but there was so many I couldn't kill them all. Survived for 11 days in total. Only then I thought, INDIE GAME OF THE YEAR ********. It's truly sad that it didn't win.

+1 vote     reply to comment
Spe¢ter Dec 24 2011, 1:44pm replied:

Oh **** it DID win!

+1 vote     reply to comment
Mezunkavion Dec 22 2011, 10:12pm replied:

You can't win this game. This game is about how you died. :D

0 votes     reply to comment
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Project Zomboid
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Custom Built
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Release Date
Released Jun 18, 2011
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9650 votes submitted.

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Ratings closed.

Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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