Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?
A: Moddb.com

Project Zomboid

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10 comments by TKAzA on Jul 22nd, 2015

Project Zomboid the amazingly moddable, zombie infested creative sandbox has just released another standout feature for all you budding architects of the apocalypse.

The new creative mode in build 33 gives survivors the option to build their own houses, forts or even towns and cities with a innovative and simple to use editor, coupled with the ability to join forces and build with your online friends, you will never be alone in your creative endeavors again.

Here's what the devs have to say about build 33s release.

Quote:

Creative Mode is something we first experimented with in the dim and distant past, but came back to mind when we were looking at the speed of our own map production and the tools that we use. The Louisville map we’re building is very ambitious so, alongside EasyPickins’ awesome existing mapping systems, we started to think about ways we could populate our world more quickly.

Quote:

Furthermore, Creative Mode works completely in online multiplayer, so players can join forces to build an entire town on their server – before using it as a fun and engaging place to die from zombies. Split screen support isn’t currently coded, but will certainly be something we look into as we refine the system.

In terms of Build 33 – the first version of Creative Mode will cover only the essentials: containing basic house construction, furniture population, landscaping and so on. As we roll it out further, however, we’ll provide additional tools that will let you create neat road systems, sidewalks, gardens, fences, levels of erosion and all that fun stuff.

A stand out comment from the developers is the possibility in linking all user created maps so they are linked into one huge zombie infested world created by the players for the players.

Quote:

Then if all servers have their own unique maps, who’s to say we couldn’t see about giving them an option to have their borders connected one day? With Build 33 the Zomboid infection will be easier to spread than ever before. Exciting times!

Don't forget you can also share your creations on modDB and indieDB to get even more exposure for your custom maps, mods and creations, so why not add yours today.

You can read the full release on the Project Zomboid Dev blog here.

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 72 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 30 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (3500 - 3510 of 4,078)
supercarson246
supercarson246 Mar 12 2012 buried:

(buried)

this game wont even install! as far as i know I HAVE JUST ******* WASTED 50 ******* DOLLARS!
I WAN'T MY GODDAMN MONEY BACK!

-8 votes     reply to comment
Aarkreinsil
Aarkreinsil Mar 13 2012 replied:

Lolol you bought the Fanboy version without trying the demo?
I had an installation error with Desura, too. Try deleting the game's cache folder.

If you are trying to play the new prerelease update just read through the forums. (Suggest installing 32 bit Java 7)

Also, what Assasseon and Batsphinx are sayin.

+1 vote     reply to comment
assasseon
assasseon Mar 12 2012 replied:

lol try this website:
Theindiestone.com
And next time make sure you DONT have a public test version/check the forums of any game you have trouble with.

+4 votes     reply to comment
Batsphinx Creator
Batsphinx Mar 13 2012 replied:

We're working on a PC/Mac/Linux universal launcher that'll make the process of booting up the game an awful lot easier than it currently is with the public test build. Hopefully that'll sort you out.

+1 vote   reply to comment
phsjr
phsjr Mar 12 2012 says:

Uploaded a test drive video of PZ 0.2.0a to show off some of the new stuff!

Youtube.com

+5 votes     reply to comment
Xanaxa
Xanaxa Mar 12 2012 replied:

Love the vids Paulie! :D

+1 vote     reply to comment
Aarkreinsil
Aarkreinsil Mar 12 2012 says:

The new update is pretty hardcore. The NPC dialogue adds a ton of atmosphere, though they are not thaaat useful yet to really have them around. Skill system with Oblivion/Skyrim-like progression is fine, too.

The only thing I don't like atm are the HORRENDOUSLY dark nights. As in, you can't even see your character inside a house or off the streets. It hurts my eyes when I try to find a teenytiny lightswitch hidden behind a plethora of semi-invisible walls, covered in pitch-black darkness.

+1 vote     reply to comment
CaptainBinky Creator
CaptainBinky Mar 12 2012 replied:

We probably need to make flashlights a little more common than they currently are. The idea is to make dark areas dangerous such that your options are to risk attack by an unseen zombie, or to carry a flashlight which alerts zombies / hostile NPCs to your presence.

This is the first version we've released with this sort of level of light to dark contrast, and we'll continue to tweak as we develop :)

+1 vote   reply to comment
Aarkreinsil
Aarkreinsil Mar 12 2012 replied:

The only "bugs" I encountered yet were some doors that were like.. missing and impassable, and the music hanging itself and repeating the same 3 seconds over and over again for some time. Also, lol @ butter knife fighting.

Good job, tho, especially the bigger maps are gorgeous. Looking forward to the cooking. Tuna + Popcorn + Raw Salmon + Watermelon. Blend it, hand it over to an infected teammate and see him implode :D

+1 vote     reply to comment
CaptainBinky Creator
CaptainBinky Mar 12 2012 replied:

Thankyou :) The impassable door problem has been fixed our end and should be fixed in maybe 0.2.0d.

+1 vote   reply to comment
battlestar28
battlestar28 Mar 11 2012 says:

How about the save option? "ve been off the radar for a while.. Does the new version contains a save option?

0 votes     reply to comment
jgjtpw
jgjtpw Mar 12 2012 replied:

Life doesnt have a save option, so why you want one? ;)

+2 votes     reply to comment
multimarcus111
multimarcus111 Mar 12 2012 replied:

LIES!!! sleeping is life's save option!!! Just sleep and resume what you were doing the day before =D

+2 votes     reply to comment
dThunder746
dThunder746 Mar 11 2012 replied:

no, although lemmy is hoping to get saving in within a month of releasing this update.
Theindiestone.com
No promises though... ;)

+2 votes     reply to comment
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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Official Page
Projectzomboid.com
Release Date
Released 2011
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9.4

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Highest Rated (247 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011 by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012 by Obelisklarvan1

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