Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

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Build 33 Released!

News 3 comments

Ladies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption! We’ve released two new IWBUMS updates (33.11, 33.12 and 33.13) since the last Mondoid, and we’re now satisfied with it enough to push it out into the great wild wilderness of Steam.

As always the sheer number of extra systems that live in the world beyond our IWBUMS testers might throw up issues, in which case our bug tracker lives here and official thread here, but hopefully this will mean all survivors everywhere will be giving the map event randomization, radio and TV broadcast system, vastly improved FMOD sound, new game start options and all the many/varied other stuff a whirl!

[NEW STUFF]

  • FMOD: New sound engine!
    • Tons of new sounds and ambient! (fridge buzz, water drip, birds...)
    • New random music algorythm: some weird music will start at night to give a creepy ambient!
    • Proper 3D sound!
    • The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop!
    • Added an ambient volume slider in the option.
  • New randomized buildings:
    • Some buildings will now be burnt, looted or already barricaded.
    • Some will have specific professions loots
    • Made world more alive, some windows/inside door will be open.
  • New main menu!
    • Allowing to custom your difficulty settings easier.
    • You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing)
    • Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!)
    • Then select if your character will start with some bonuses, such as items or xp multiplier!
  • New trait: herbalist
    • With this trait you can find medicinal herbs by foraging.
    • They'll help you fixing your broken bones, your stomach disease, etc.
    • Some will require to be transformed in poultice with a mortar and a pilon!
    • Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)
  • Radios
  • TVs
  • Moveable furnitures! (icon is on the left)
  • Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)
  • Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)
  • Added /alarm server admin command to force an alarm to play in the current room.
  • Added farming mag to learn the mild flies cure
  • Added electronics mag to learn how to make and add remote trigger
  • Added way to learn remote controller v2 and v3 in electronics mag
  • PZServerSettings edits INI as well as SandboxVars.lua.
  • Save players every minute instead of every 2 seconds.
  • Active translation mods will be loaded when joining a server.
  • Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.
  • Zombies that fall from a height fall over and take some damage.
  • Added buttons to enable/disable mods. Double-clicking still works.
  • Added warning about Workshop items not being displayed when Steam is disabled.
  • The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.
  • PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options)
  • The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
  • Added MaxAccountsPerUser to limit the number of accounts tied to each SteamID. If this number is zero (the default) then there is no limit. Admins may create any number of accounts for themselves.

[FIXES/BALANCE]

  • Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
  • Crafting UI displays spices and poison already added to a recipe.
  • Crafting UI displays poison icon next to known poisonous ingredients.
  • Fixed watermelon sliced/smashed weight
  • Possibly fixed multiple copies of other players appearing in multiplayer.
  • Fixed speed of falling not considering framerate.
  • Reduced movement rate when going up or down stairs.
  • Fixed OpeningHours sprite bug.
  • Fixed flickering when in the Lua debugger.
  • Fixed health-panel errors when spamming right-click actions.
  • Fixed some outdoor chairs showing "Remove Bush" in context menu.
  • Fixed generators only powering levels 0,1,2 no matter which level the generator was on.
  • ProjectZomboid exe prints any exception after running the main() method.
  • Fixed an exception with footstep sounds when the player was falling.
  • Fixed lighting flashes not working when shaders were turned off.
  • Fixed clicked-on worn clothing not being used by a recipe.
  • Fixed a number of issues with using the bundled Java Runtime Environment on Linux.
IWBUMS 33 Released

IWBUMS 33 Released

News 0 comments

New sound engine, Randomized buildings, New main menu for deeper difficulty settings and Radio/TV implemented.

Project Zomboid - Creative Mode

Project Zomboid - Creative Mode

News 10 comments

The Creative Revolution begins, A Sneak peek at upcoming build 33's new Creative Mode.

Blue Mondoid

Blue Mondoid

News 1 comment

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn...

Build Balancin’

Build Balancin’

News 0 comments

Hello brave survivors. First of all, a recap for those who aren’t up to speed with the wonders of Build 30.

Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

Patch 20 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

Patch 74 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Demo 32 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (3210 - 3220 of 4,080)
ZeroGravityZero
ZeroGravityZero

What's with the down votes? I found out how to get the 2.0 update and you guys are shi**ing on me? I even asked " if you WANT it "

Reply Good karma Bad karma-2 votes
dThunder746
dThunder746

Your info is outdated mate. This is the latest thread:
Theindiestone.com

Reply Good karma Bad karma+4 votes
ZeroGravityZero
ZeroGravityZero

Thanks

Reply Good karma Bad karma-1 votes
killsoty123
killsoty123

probably survived for like 20 days or something didnt know because i lit the park on fire by just lobing some molotovs into it XD then my game crashed because of all the fire and the fact there was like 3 hords of zombies on fire attracted to the fire itself and the fact i was firing a shotgun XD

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killsoty123
killsoty123

theres a glitch in the pre alpha tech demo were if you put a gas can a single ampty bottle and a dish towl (prob will work with ripped sheets) were you can make as manny as you want as long as your game is paused but the items will disapere when you press resume (completly exploited it because now i have like 100 molotov coctails =p)

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killsoty123
killsoty123

well you get to keep the molotovs but you lose the bottle towl and gas can

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camoflage1996
camoflage1996

i have the game a long time and i dont get it how do u update the game ?
i have still the pixel character and stuff and lighting is still the same as at the begin :/
so tell me :D.....

Reply Good karma Bad karma+1 vote
Batsphinx Creator
Batsphinx

We're going to be updating the Desura and primary download spots with the new build as soon as possible, but until then there are public test builds of the update on our forums: Theindiestone.com You can take them for a spin, but be aware there might be bugs and launch issues. Hope you like!

Reply Good karma+2 votes
killsoty123
killsoty123

now THATS what im alking about when i say 13 days in hell =3

Reply Good karma Bad karma+2 votes
killsoty123
killsoty123

survived 13 days died when a hoard of zombies attacked my safe house broke the baracades and a door and sense i was so cramped in a small space it made it some what dificult to figh them off held em back for 2 days thought until they finaly broke through

Reply Good karma Bad karma+1 vote
killsoty123
killsoty123

ment luck and im playing the demo and been surviving for 1 hour 45 mins to about 2 and a half hours XD
my tactic is instead of avoiding confrontation i just go up to a group of them and kill them clearing the area out... worked so far =3

Reply Good karma Bad karma+1 vote
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Project Zomboid
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The Indie Stone
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Highest Rated (247 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011 by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012 by Obelisklarvan1

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