Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?

Project Zomboid

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Blog RSS Feed Report abuse Latest News: Project Zomboid - Creative Mode

10 comments by TKAzA on Jul 22nd, 2015

Project Zomboid the amazingly moddable, zombie infested creative sandbox has just released another standout feature for all you budding architects of the apocalypse.

The new creative mode in build 33 gives survivors the option to build their own houses, forts or even towns and cities with a innovative and simple to use editor, coupled with the ability to join forces and build with your online friends, you will never be alone in your creative endeavors again.

Here's what the devs have to say about build 33s release.


Creative Mode is something we first experimented with in the dim and distant past, but came back to mind when we were looking at the speed of our own map production and the tools that we use. The Louisville map we’re building is very ambitious so, alongside EasyPickins’ awesome existing mapping systems, we started to think about ways we could populate our world more quickly.


Furthermore, Creative Mode works completely in online multiplayer, so players can join forces to build an entire town on their server – before using it as a fun and engaging place to die from zombies. Split screen support isn’t currently coded, but will certainly be something we look into as we refine the system.

In terms of Build 33 – the first version of Creative Mode will cover only the essentials: containing basic house construction, furniture population, landscaping and so on. As we roll it out further, however, we’ll provide additional tools that will let you create neat road systems, sidewalks, gardens, fences, levels of erosion and all that fun stuff.

A stand out comment from the developers is the possibility in linking all user created maps so they are linked into one huge zombie infested world created by the players for the players.


Then if all servers have their own unique maps, who’s to say we couldn’t see about giving them an option to have their borders connected one day? With Build 33 the Zomboid infection will be easier to spread than ever before. Exciting times!

Don't forget you can also share your creations on modDB and indieDB to get even more exposure for your custom maps, mods and creations, so why not add yours today.

You can read the full release on the Project Zomboid Dev blog here.

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 72 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 30 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (3210 - 3220 of 4,078)
killsoty123 May 6 2012 says:

probably survived for like 20 days or something didnt know because i lit the park on fire by just lobing some molotovs into it XD then my game crashed because of all the fire and the fact there was like 3 hords of zombies on fire attracted to the fire itself and the fact i was firing a shotgun XD

+1 vote     reply to comment
killsoty123 May 6 2012 says:

theres a glitch in the pre alpha tech demo were if you put a gas can a single ampty bottle and a dish towl (prob will work with ripped sheets) were you can make as manny as you want as long as your game is paused but the items will disapere when you press resume (completly exploited it because now i have like 100 molotov coctails =p)

+2 votes     reply to comment
killsoty123 May 6 2012 replied:

well you get to keep the molotovs but you lose the bottle towl and gas can

+1 vote     reply to comment
camoflage1996 May 6 2012 says:

i have the game a long time and i dont get it how do u update the game ?
i have still the pixel character and stuff and lighting is still the same as at the begin :/
so tell me :D.....

+1 vote     reply to comment
Batsphinx Creator
Batsphinx May 6 2012 replied:

We're going to be updating the Desura and primary download spots with the new build as soon as possible, but until then there are public test builds of the update on our forums: You can take them for a spin, but be aware there might be bugs and launch issues. Hope you like!

+2 votes   reply to comment
killsoty123 May 5 2012 says:

now THATS what im alking about when i say 13 days in hell =3

+2 votes     reply to comment
killsoty123 May 5 2012 says:

survived 13 days died when a hoard of zombies attacked my safe house broke the baracades and a door and sense i was so cramped in a small space it made it some what dificult to figh them off held em back for 2 days thought until they finaly broke through

+1 vote     reply to comment
killsoty123 May 5 2012 says:

ment luck and im playing the demo and been surviving for 1 hour 45 mins to about 2 and a half hours XD
my tactic is instead of avoiding confrontation i just go up to a group of them and kill them clearing the area out... worked so far =3

+1 vote     reply to comment
killsoty123 May 5 2012 says:

to open a container you need to be right next to it it dosent depend on lucj

+1 vote     reply to comment
MasLegio May 5 2012 says:

so how do I make the controls suck less. Successfully clicking an object seems more like random luck than skill.

they need to focus much more on UI than on animations and lightning

0 votes     reply to comment
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Project Zomboid
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Custom Built
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Release Date
Released 2011
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9661 votes submitted.

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Highest Rated (247 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011 by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012 by Obelisklarvan1

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