Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?
A: Moddb.com

Project Zomboid

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1 comment by TheUnbeholden on May 12th, 2015

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn blue, as well as green, sometimes? Perhaps, just perhaps, it’s because the guy writing this really likes the songs of New Order. Who can say?

EXCITING ANIMATION VIDEO

Over to Lemmy for a quick description of what you’ll see in our latest, long-awaited, animations video.

“This is still WIP, and is just a demo of a few new things in the new animation system. General running will be separate from a sprint ability, which gives you a boost to speed but quickly tires you, lowers your ability to manoeuvre and increases a risk of a fall or collision.”

“Characters will have much more physical presence in the world, and inertia and change of speed is now a factor with regard to animation. This will also allow us to branch off different ramifications given the character’s mental and physical state. Panicked survivors who are not looking where they are going may run into problems (quite literally) while unfit, clumsy or undexterous characters may perform actions slower, or be more likely to mess up, fall or perhaps fail to scale a fence at an inopportune time.”

TUTORIAL RETURNS

Mondoiders with keen memories might remember that may remember back in the days of Build 25 there was talk of a Tutorial that would teach the most basic of basics to new survivors. A script was written and initial code was tapped in – but then tasks elsewhere diverted our attention and the poor thing was left on the shelf for a while. Left alone that is… until a brave Frenchman called Romain ‘RJ’ Dron found it, blew the dust off and finished it like the dreamy gallic hero he is!

Now a part of Build 32, the tutorial is an introduction to the mechanics and ambience of Project Zomboid – and should be quite fun for established players to check out too as there’s some fun forced-feeding of rotten foodstuffs along the way. We’ve been sure to write it so it complements the more narrative tutorials of Kate and Baldspot, when they return, who’ll be more concerned with ‘advanced’ gameplay. This tutorial is very much aimed at making new players feel less confused in their very first couple of minutes of gameplay.

ProjectZomboid32 2015-05-11 16-59-13-40

TURBO AND WILL ADVENTURES

Okay, so slight annoyance time. The coders have left Writer Will [that’s me, hi] in the dust and he’s not comfortable with his radio and TV spreadsheet going into Build 32 as a WIP. He needs extra time to polish, proof and be sure the multi-channel coverage of simultaneous events is watertight. So, sorry about that one.

In ‘positive spin’ news, however, this does mean that players will be getting the entire radio system when it comes to Build 33 – incorporating all of Turbo’s player-to-player transmission system brought over from his ApCom mod.

Turbo is simultaneously working on a system for those who’d like to customise their safehouses a little – letting you rotate and move (via your inventory) certain items of furniture, paintings, items and vegetation. More of which we’re sure you’ll hear a lot more about after Build 32 is released and the build-up to 33 begins. [Although seeing as a lot of the groundwork for all of the above has already been laid, it presumably won’t be a hugely long wait as far as PZ updates go].

OTHER STUFF

In the background mappers continue to set out the foundations of Louisville, EP’s doing stuff with zombie population management that’ll make you tingly and we’ve also got various other cool things we won’t tell you about until they’re a smidge closer. All cool stuff. Have a lovely week everyone!

This week’s Featured Image is Lenged91’s ‘Pride and Joy’ safehouse. God bless her, and all those who cower within. Would you like to receive weekly updates on Project Zomboid? How about every Monday or, as the cooler kids say, ‘Mondoid’? Follow this link for voluntary enlistment.

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 70 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (3210 - 3220 of 4,072)
killsoty123
killsoty123 May 5 2012, 3:36pm says:

survived 13 days died when a hoard of zombies attacked my safe house broke the baracades and a door and sense i was so cramped in a small space it made it some what dificult to figh them off held em back for 2 days thought until they finaly broke through

+1 vote     reply to comment
killsoty123
killsoty123 May 5 2012, 2:57pm says:

ment luck and im playing the demo and been surviving for 1 hour 45 mins to about 2 and a half hours XD
my tactic is instead of avoiding confrontation i just go up to a group of them and kill them clearing the area out... worked so far =3

+1 vote     reply to comment
killsoty123
killsoty123 May 5 2012, 2:56pm says:

to open a container you need to be right next to it it dosent depend on lucj

+1 vote     reply to comment
MasLegio
MasLegio May 5 2012, 10:09am says:

so how do I make the controls suck less. Successfully clicking an object seems more like random luck than skill.

they need to focus much more on UI than on animations and lightning

0 votes     reply to comment
TheMagicIsOver
TheMagicIsOver May 5 2012, 1:34am says:

Are folks using, adding to the wiki at Projectzomboid.wikia.com ?

+1 vote     reply to comment
dThunder746
dThunder746 May 5 2012, 6:03am replied:

Not sure, but Pzwiki.net has been the most actively maintained in recent weeks.

+1 vote     reply to comment
Sir_Epicosity
Sir_Epicosity May 4 2012, 7:27pm says:

Glitch

0 votes     reply to comment
timmybus
timmybus May 3 2012, 10:13am says:

I don't know if this is supposed to happen, but in the demo i was cooking soup, then the oven caught fire and the whole kitchen was up in flames, so i picked the wife up took her downstairs and there was about 100 zombies that instantly killed me. Now this is a proper game!

+5 votes     reply to comment
Sir_Epicosity
Sir_Epicosity May 4 2012, 7:30pm replied:

the ovens do catch fire if you leave em on to long after you finish cooking but i cant explain the zombitches .... maybe attracted to the fire

+2 votes     reply to comment
hraabepex
hraabepex May 5 2012, 4:16am replied:

i can explain the zomboids. the fire alarm went off (due to fire) and they heard a loud blaring noise (the alarm) and saw bright flashing light (the fire) and since zombies are dum they move towards any stimulous in this case your over toasted mashmellow of a house. this time they were lucky enuf to find a snack. i hop i helped and do remember to turn of the oven.

+3 votes     reply to comment
killsoty123
killsoty123 May 5 2012, 4:34pm replied:

ya that happened to me before the frst time i played i turned on the oven seeing if the soup would change (wich it didnt) then the house caught on fire...

+1 vote     reply to comment
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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Official Page
Projectzomboid.com
Release Date
Released Jun 2011
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9.4

9660 votes submitted.

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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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