Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

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Build 33 Released!

News 3 comments

Ladies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption! We’ve released two new IWBUMS updates (33.11, 33.12 and 33.13) since the last Mondoid, and we’re now satisfied with it enough to push it out into the great wild wilderness of Steam.

As always the sheer number of extra systems that live in the world beyond our IWBUMS testers might throw up issues, in which case our bug tracker lives here and official thread here, but hopefully this will mean all survivors everywhere will be giving the map event randomization, radio and TV broadcast system, vastly improved FMOD sound, new game start options and all the many/varied other stuff a whirl!

[NEW STUFF]

  • FMOD: New sound engine!
    • Tons of new sounds and ambient! (fridge buzz, water drip, birds...)
    • New random music algorythm: some weird music will start at night to give a creepy ambient!
    • Proper 3D sound!
    • The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop!
    • Added an ambient volume slider in the option.
  • New randomized buildings:
    • Some buildings will now be burnt, looted or already barricaded.
    • Some will have specific professions loots
    • Made world more alive, some windows/inside door will be open.
  • New main menu!
    • Allowing to custom your difficulty settings easier.
    • You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing)
    • Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!)
    • Then select if your character will start with some bonuses, such as items or xp multiplier!
  • New trait: herbalist
    • With this trait you can find medicinal herbs by foraging.
    • They'll help you fixing your broken bones, your stomach disease, etc.
    • Some will require to be transformed in poultice with a mortar and a pilon!
    • Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)
  • Radios
  • TVs
  • Moveable furnitures! (icon is on the left)
  • Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)
  • Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)
  • Added /alarm server admin command to force an alarm to play in the current room.
  • Added farming mag to learn the mild flies cure
  • Added electronics mag to learn how to make and add remote trigger
  • Added way to learn remote controller v2 and v3 in electronics mag
  • PZServerSettings edits INI as well as SandboxVars.lua.
  • Save players every minute instead of every 2 seconds.
  • Active translation mods will be loaded when joining a server.
  • Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.
  • Zombies that fall from a height fall over and take some damage.
  • Added buttons to enable/disable mods. Double-clicking still works.
  • Added warning about Workshop items not being displayed when Steam is disabled.
  • The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.
  • PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options)
  • The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
  • Added MaxAccountsPerUser to limit the number of accounts tied to each SteamID. If this number is zero (the default) then there is no limit. Admins may create any number of accounts for themselves.

[FIXES/BALANCE]

  • Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
  • Crafting UI displays spices and poison already added to a recipe.
  • Crafting UI displays poison icon next to known poisonous ingredients.
  • Fixed watermelon sliced/smashed weight
  • Possibly fixed multiple copies of other players appearing in multiplayer.
  • Fixed speed of falling not considering framerate.
  • Reduced movement rate when going up or down stairs.
  • Fixed OpeningHours sprite bug.
  • Fixed flickering when in the Lua debugger.
  • Fixed health-panel errors when spamming right-click actions.
  • Fixed some outdoor chairs showing "Remove Bush" in context menu.
  • Fixed generators only powering levels 0,1,2 no matter which level the generator was on.
  • ProjectZomboid exe prints any exception after running the main() method.
  • Fixed an exception with footstep sounds when the player was falling.
  • Fixed lighting flashes not working when shaders were turned off.
  • Fixed clicked-on worn clothing not being used by a recipe.
  • Fixed a number of issues with using the bundled Java Runtime Environment on Linux.
IWBUMS 33 Released

IWBUMS 33 Released

News 0 comments

New sound engine, Randomized buildings, New main menu for deeper difficulty settings and Radio/TV implemented.

Project Zomboid - Creative Mode

Project Zomboid - Creative Mode

News 10 comments

The Creative Revolution begins, A Sneak peek at upcoming build 33's new Creative Mode.

Blue Mondoid

Blue Mondoid

News 1 comment

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn...

Build Balancin’

Build Balancin’

News 0 comments

Hello brave survivors. First of all, a recap for those who aren’t up to speed with the wonders of Build 30.

Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Mapping Tool 9 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

Patch 20 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

Patch 74 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Demo 32 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (2420 - 2430 of 4,069)
Vhorthex
Vhorthex

I just wish they'd just release builds already. Obviously there will be bugs, it's the alpha right? The whole 'we want to release something stable' act is beyond tedious at this point. I'd be more than happy to run into bugs and die for no reason. And do you know what's going to be in the first release they do after all this time? Bugs, and surely lots of em.

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josh0371
josh0371

"It will be released Minecraft style, where there will be continual updates adding new features, weapons, game-play and locations." -Project Zomboid Team. I'm just wondering if you saw this, and if you know minecraft then you'll understand their method.

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Vhorthex
Vhorthex

Seriously, I'm dying for you to explain this in more detail. I'm fully aware of how minecraft was developped, I backed it way back in early alpha.

You would get builds every now and then, and get to see the progress. Some builds were stable, others were ****. It was never guaranteed that a build would be amazing. Perhaps more towards the end, they were a little more stringent with updates but still; there was for a long time, at least 1 build per month.

Have you looked at the calander recently? It's nearly been what, 5 months since the last update? If you look at the reasons why, it's always that they added a new feature and it's causing XYZ issues. A bit of a normal thing in early development when you are adding new stuff.

But my point is; I want to try this unstable version. I didn't "pre-order" the game thinking I was only going to get the game was it was fully stable and without any issues. I bought the tech demo, knowing I was going to savor the early Alpha builds, and later beta.

I just feel that they've cut off the flow of the sweet alpha access, and are sitting behind a wall of "But it's not ready". One of the reasons posted, and it is very sad, is because they want to avoid getting bad press for an unstable build. How idiotic is that? If someone goes off ranting and raving because an alpha build isn't to their liking, that person is just an idiot. And they should stick to buying released games only, and forgoe the whole Alpha build process.

Anyway, I stand behind my statement that you simply failed to undersand what I was trying to say, because that quote explains jack nothing about my complaint.

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Vhorthex
Vhorthex

I don't understand your reply. My qualms are from the lack of access to said updates. Not that the game is being built in incremental stages. Perhaps you misunderstood my post.

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YuriIvanovx
YuriIvanovx

Yeah i agree, i love the game, i'm not complaining at All, I'd just like to experience the new Build. I haven't even played the game in a while until the new build comes out.

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stevenmlowry
stevenmlowry

Same here.

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YuriIvanovx
YuriIvanovx

Hm i've been waiting for the next update to come out, when is it coming out?

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Vhorthex
Vhorthex

They are foregoing the whole alpha build release concepts and will only release the game when it' has all features fully implemented, with zero bugs. (I'm exagerating, but it's not far off at this point.)

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kibertoad
kibertoad

No official date yet. "Soon".

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Troleando
Troleando

**** i am survivor 16 days and 3 hours :l ******** zombies

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Jackman2334
Jackman2334

And also, whenever it opens up it says at the top of the window it's the pre alpha tech demo, help! D=

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dThunder746
dThunder746

Read the previous comments.
0.1.5d (what you are playing) is the most stable but not the most current version. Download links are to the right ->

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Jackman2334
Jackman2334

Why does pressing Q to shout out to other survivors not work? Please fix this bug!

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coolsurf6
coolsurf6

what i was thinking of multiplayer and armor that would stop some of the of the infection and antibiotics so yer and teaming up with NPCS

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Icetea117
Icetea117

Thats all going to happen

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Project Zomboid
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The Indie Stone
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Highest Rated (247 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011 by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012 by Obelisklarvan1

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