Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?

Project Zomboid

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1 comment by TheUnbeholden on May 12th, 2015

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn blue, as well as green, sometimes? Perhaps, just perhaps, it’s because the guy writing this really likes the songs of New Order. Who can say?


Over to Lemmy for a quick description of what you’ll see in our latest, long-awaited, animations video.

“This is still WIP, and is just a demo of a few new things in the new animation system. General running will be separate from a sprint ability, which gives you a boost to speed but quickly tires you, lowers your ability to manoeuvre and increases a risk of a fall or collision.”

“Characters will have much more physical presence in the world, and inertia and change of speed is now a factor with regard to animation. This will also allow us to branch off different ramifications given the character’s mental and physical state. Panicked survivors who are not looking where they are going may run into problems (quite literally) while unfit, clumsy or undexterous characters may perform actions slower, or be more likely to mess up, fall or perhaps fail to scale a fence at an inopportune time.”


Mondoiders with keen memories might remember that may remember back in the days of Build 25 there was talk of a Tutorial that would teach the most basic of basics to new survivors. A script was written and initial code was tapped in – but then tasks elsewhere diverted our attention and the poor thing was left on the shelf for a while. Left alone that is… until a brave Frenchman called Romain ‘RJ’ Dron found it, blew the dust off and finished it like the dreamy gallic hero he is!

Now a part of Build 32, the tutorial is an introduction to the mechanics and ambience of Project Zomboid – and should be quite fun for established players to check out too as there’s some fun forced-feeding of rotten foodstuffs along the way. We’ve been sure to write it so it complements the more narrative tutorials of Kate and Baldspot, when they return, who’ll be more concerned with ‘advanced’ gameplay. This tutorial is very much aimed at making new players feel less confused in their very first couple of minutes of gameplay.

ProjectZomboid32 2015-05-11 16-59-13-40


Okay, so slight annoyance time. The coders have left Writer Will [that’s me, hi] in the dust and he’s not comfortable with his radio and TV spreadsheet going into Build 32 as a WIP. He needs extra time to polish, proof and be sure the multi-channel coverage of simultaneous events is watertight. So, sorry about that one.

In ‘positive spin’ news, however, this does mean that players will be getting the entire radio system when it comes to Build 33 – incorporating all of Turbo’s player-to-player transmission system brought over from his ApCom mod.

Turbo is simultaneously working on a system for those who’d like to customise their safehouses a little – letting you rotate and move (via your inventory) certain items of furniture, paintings, items and vegetation. More of which we’re sure you’ll hear a lot more about after Build 32 is released and the build-up to 33 begins. [Although seeing as a lot of the groundwork for all of the above has already been laid, it presumably won’t be a hugely long wait as far as PZ updates go].


In the background mappers continue to set out the foundations of Louisville, EP’s doing stuff with zombie population management that’ll make you tingly and we’ve also got various other cool things we won’t tell you about until they’re a smidge closer. All cool stuff. Have a lovely week everyone!

This week’s Featured Image is Lenged91’s ‘Pride and Joy’ safehouse. God bless her, and all those who cower within. Would you like to receive weekly updates on Project Zomboid? How about every Monday or, as the cooler kids say, ‘Mondoid’? Follow this link for voluntary enlistment.

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 70 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (2420 - 2430 of 4,072)
Vhorthex Oct 22 2012, 2:28pm says:

I just wish they'd just release builds already. Obviously there will be bugs, it's the alpha right? The whole 'we want to release something stable' act is beyond tedious at this point. I'd be more than happy to run into bugs and die for no reason. And do you know what's going to be in the first release they do after all this time? Bugs, and surely lots of em.

+5 votes     reply to comment
josh0371 Oct 22 2012, 9:50pm replied:

"It will be released Minecraft style, where there will be continual updates adding new features, weapons, game-play and locations." -Project Zomboid Team. I'm just wondering if you saw this, and if you know minecraft then you'll understand their method.

+3 votes     reply to comment
Vhorthex Oct 24 2012, 7:55pm replied:

Seriously, I'm dying for you to explain this in more detail. I'm fully aware of how minecraft was developped, I backed it way back in early alpha.

You would get builds every now and then, and get to see the progress. Some builds were stable, others were ****. It was never guaranteed that a build would be amazing. Perhaps more towards the end, they were a little more stringent with updates but still; there was for a long time, at least 1 build per month.

Have you looked at the calander recently? It's nearly been what, 5 months since the last update? If you look at the reasons why, it's always that they added a new feature and it's causing XYZ issues. A bit of a normal thing in early development when you are adding new stuff.

But my point is; I want to try this unstable version. I didn't "pre-order" the game thinking I was only going to get the game was it was fully stable and without any issues. I bought the tech demo, knowing I was going to savor the early Alpha builds, and later beta.

I just feel that they've cut off the flow of the sweet alpha access, and are sitting behind a wall of "But it's not ready". One of the reasons posted, and it is very sad, is because they want to avoid getting bad press for an unstable build. How idiotic is that? If someone goes off ranting and raving because an alpha build isn't to their liking, that person is just an idiot. And they should stick to buying released games only, and forgoe the whole Alpha build process.

Anyway, I stand behind my statement that you simply failed to undersand what I was trying to say, because that quote explains jack nothing about my complaint.

+3 votes     reply to comment
Vhorthex Oct 22 2012, 11:17pm replied:

I don't understand your reply. My qualms are from the lack of access to said updates. Not that the game is being built in incremental stages. Perhaps you misunderstood my post.

+1 vote     reply to comment
YuriIvanovx Oct 22 2012, 5:24pm replied:

Yeah i agree, i love the game, i'm not complaining at All, I'd just like to experience the new Build. I haven't even played the game in a while until the new build comes out.

+5 votes     reply to comment
stevenmlowry Oct 22 2012, 6:13pm replied:

Same here.

+3 votes     reply to comment
YuriIvanovx Oct 21 2012, 7:11pm says:

Hm i've been waiting for the next update to come out, when is it coming out?

+3 votes     reply to comment
Vhorthex Oct 22 2012, 2:29pm replied:

They are foregoing the whole alpha build release concepts and will only release the game when it' has all features fully implemented, with zero bugs. (I'm exagerating, but it's not far off at this point.)

+2 votes     reply to comment
kibertoad Oct 21 2012, 8:13pm replied:

No official date yet. "Soon".

+2 votes     reply to comment
Troleando Oct 20 2012, 9:20am says:

**** i am survivor 16 days and 3 hours :l ******** zombies

+2 votes     reply to comment
Jackman2334 Oct 20 2012, 4:52am says:

And also, whenever it opens up it says at the top of the window it's the pre alpha tech demo, help! D=

+2 votes     reply to comment
dThunder746 Oct 20 2012, 8:01am replied:

Read the previous comments.
0.1.5d (what you are playing) is the most stable but not the most current version. Download links are to the right ->

+2 votes     reply to comment
Jackman2334 Oct 20 2012, 4:50am says:

Why does pressing Q to shout out to other survivors not work? Please fix this bug!

+2 votes     reply to comment
coolsurf6 Oct 19 2012, 10:44pm says:

what i was thinking of multiplayer and armor that would stop some of the of the infection and antibiotics so yer and teaming up with NPCS

+2 votes     reply to comment
Icetea117 Oct 20 2012, 7:37pm replied:

Thats all going to happen

+2 votes     reply to comment
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Project Zomboid
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Custom Built
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Release Date
Released Jun 2011
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9660 votes submitted.

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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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