Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?

Project Zomboid

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1 comment by TheUnbeholden on May 12th, 2015

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn blue, as well as green, sometimes? Perhaps, just perhaps, it’s because the guy writing this really likes the songs of New Order. Who can say?


Over to Lemmy for a quick description of what you’ll see in our latest, long-awaited, animations video.

“This is still WIP, and is just a demo of a few new things in the new animation system. General running will be separate from a sprint ability, which gives you a boost to speed but quickly tires you, lowers your ability to manoeuvre and increases a risk of a fall or collision.”

“Characters will have much more physical presence in the world, and inertia and change of speed is now a factor with regard to animation. This will also allow us to branch off different ramifications given the character’s mental and physical state. Panicked survivors who are not looking where they are going may run into problems (quite literally) while unfit, clumsy or undexterous characters may perform actions slower, or be more likely to mess up, fall or perhaps fail to scale a fence at an inopportune time.”


Mondoiders with keen memories might remember that may remember back in the days of Build 25 there was talk of a Tutorial that would teach the most basic of basics to new survivors. A script was written and initial code was tapped in – but then tasks elsewhere diverted our attention and the poor thing was left on the shelf for a while. Left alone that is… until a brave Frenchman called Romain ‘RJ’ Dron found it, blew the dust off and finished it like the dreamy gallic hero he is!

Now a part of Build 32, the tutorial is an introduction to the mechanics and ambience of Project Zomboid – and should be quite fun for established players to check out too as there’s some fun forced-feeding of rotten foodstuffs along the way. We’ve been sure to write it so it complements the more narrative tutorials of Kate and Baldspot, when they return, who’ll be more concerned with ‘advanced’ gameplay. This tutorial is very much aimed at making new players feel less confused in their very first couple of minutes of gameplay.

ProjectZomboid32 2015-05-11 16-59-13-40


Okay, so slight annoyance time. The coders have left Writer Will [that’s me, hi] in the dust and he’s not comfortable with his radio and TV spreadsheet going into Build 32 as a WIP. He needs extra time to polish, proof and be sure the multi-channel coverage of simultaneous events is watertight. So, sorry about that one.

In ‘positive spin’ news, however, this does mean that players will be getting the entire radio system when it comes to Build 33 – incorporating all of Turbo’s player-to-player transmission system brought over from his ApCom mod.

Turbo is simultaneously working on a system for those who’d like to customise their safehouses a little – letting you rotate and move (via your inventory) certain items of furniture, paintings, items and vegetation. More of which we’re sure you’ll hear a lot more about after Build 32 is released and the build-up to 33 begins. [Although seeing as a lot of the groundwork for all of the above has already been laid, it presumably won’t be a hugely long wait as far as PZ updates go].


In the background mappers continue to set out the foundations of Louisville, EP’s doing stuff with zombie population management that’ll make you tingly and we’ve also got various other cool things we won’t tell you about until they’re a smidge closer. All cool stuff. Have a lovely week everyone!

This week’s Featured Image is Lenged91’s ‘Pride and Joy’ safehouse. God bless her, and all those who cower within. Would you like to receive weekly updates on Project Zomboid? How about every Monday or, as the cooler kids say, ‘Mondoid’? Follow this link for voluntary enlistment.

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 70 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (2160 - 2170 of 4,072)
VitaminK Dec 20 2012, 5:43pm says:

the auto-installed is only the tech demo, i uninstall and try to install 2.5 from the side menu but it does nothing? how do i get most recent

+1 vote     reply to comment
Humungusungus Dec 20 2012, 7:20pm replied:

Yea same thing happend to me, just go to the website for the game, check the forum, D/L the newest (unstable) version, put in your desura key and your done man, good to go.

+4 votes     reply to comment
VitaminK Dec 20 2012, 8:51pm replied:

thanks, that worked

+2 votes     reply to comment
bingham.brie Dec 23 2012, 5:28pm replied:

I Still Can't Figure Out How To Get The Latest Version Of PZ Can Someone Help?

+3 votes     reply to comment
TheUnbeholden Dec 20 2012, 5:12pm says:

I would MOTY vote for it if it was under the "upcoming" category... I can't in good conscience vote for this as a released game because its very very unfinished.

+1 vote     reply to comment
irogue Dec 23 2012, 4:50am replied:

You do realise this game is still in alpha stage, thus any complaints about the game being unfinished are moot...

being a Beta or Alpha doesn't mean it is finished the devs are working on it with limited resources they continue to pimprove it and support a modding community and listen to the fans fo the game for changes or such as asked or talked about.

Supporting this kind of progression iis in a gamers best interest, being an impatient whinger helps no one.

+1 vote     reply to comment
rawrieatchu01 Dec 22 2012, 9:16pm replied:

Agreed. It's a 2/10 until it's actually at a playable level with content that will last more then a few minutes.

+1 vote     reply to comment
_Rouge_Xvil Dec 20 2012, 12:59pm says:

ok guys, do you think it'll be finished before WarZ ?

-1 votes     reply to comment
VitaminK Dec 20 2012, 2:21pm replied:

who cares? this game has very little in common with War Z as far as the actual gameplay goes. yes both are zombie survival but that is where similarities end just about..

+3 votes     reply to comment
VitaminK Dec 20 2012, 12:40pm says:

in the video the character pushes the zombies back but i cannot find out how to do that in game?

+1 vote     reply to comment
Kaijev Dec 21 2012, 5:07am replied:

When the zombies get too close if you're attacking you'll automatically push them instead of whacking/stabbing them. Only way I know of so far, but someone else might be along later to inform us of other ways. :)

+1 vote     reply to comment
cooltrapmuzik Dec 19 2012, 9:59pm says:

When i play i see Alpha tech demo. is that the correct one?

+1 vote     reply to comment
Icetea117 Dec 20 2012, 9:56pm replied:

Thats the right one. Evryone has Alpha tech demo there are newer versions but they are a little buggy thats why Desura wont automaticly update them.

+1 vote     reply to comment
Domite Dec 19 2012, 10:18pm replied:

I get the same one, doesnt seem to be the latest either. It just automatically installs the demo but I sure as hell am not buying it again!

+1 vote     reply to comment
TheDiabolus Dec 19 2012, 11:39pm replied:

Same thing happened to me, Is it showing up as a demo? If it is I think just right click on it and you can change the version to Alpha, you can't get 2.0 and 2.5 via Desura because Java or something is being really, really stupid. But you can from the offical website (

+1 vote     reply to comment
Batsphinx Creator
Batsphinx Dec 20 2012, 7:05am replied:

Hey guys - you can get the Public Test Build 2.5 in your Project Zomboid Purchased Downloads. So that'd be directly to the right of where I'm writing on the Desura site. That's the one with newer features for you to try out.

The version you're seeing there has a Sandbox mode on top of the usual demo. RC3 build is currently in the works - which'll be an auto-update. Hope that helps.

+1 vote   reply to comment
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Project Zomboid
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Custom Built
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Release Date
Released Jun 2011
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9660 votes submitted.

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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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