Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

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Blog RSS Feed Report abuse Latest News: Rezzed Preparations

6 comments by Batsphinx on Jun 18th, 2013

Truth is the Indie Stone team is in a bit of a tizz preparing for Rezzed, at the same time as trying to get the build ready for everyone. Not only for you peeps, but so we don't look rather oafish on our Rezzed stand with a buggy build. We're still uploading test builds and ironing out issues, and if we get something tasty in the immediate meantime we'll for sure release. However we're slightly concerned about the prospect of the entire dev team being absent for several days immediately after a release, so it's entirely possible if we're drawing close to Friday when we leave for Birmingham, the build we show at Rezzed will then be released as soon as we're back.

Which just so happens to be a Monday, so if all goes well that wraps everything up in a neat little bow and we'll have a very very good idea of any little thing that needs fixing up at that point.Anyone frustrated at the wait should feel reassured that we simply have to get something good and stable by the weekend, so things are looking good for next Mondoid.

The good news in this is that we've had to focus on getting the build working on a system with no restarts, so it can survive a (hopefully) busy two days of inquisitive Rezzed attendees without falling over or slowly munching up the system's resources. As such, this means 1) Finally the game will restart properly to the main menu instead of booting you out to the desktop. 2) A few memory resource leaks which may result in OpenGL slowly chewing up memory when ran multiple times will finally be sorted out.

Another thing of note is a thread related loading bug, related to the game loading on a separate thread concurrently to the main game thread, and the main game potentially trying to begin before loading was completely finished. This has been resolved. This is potentially an end for all the weird and ironic 'This is how you died' game deaths, since due to the way multi-threading works (two things happening at once on separate cores) it would expose random weird bugs depending on the speed of the processor / hard disc access speeds and such.

That's not all we have to report.

Since we don't want to leave you with nothing to chew over, welcome to THE PLAN. Albeit a slightly vague and secretive one.

The plan started six months or so ago when we realised quite how much of a stretch of time there would be until we could get multiplayer into the game, and were looking for ways to bring the date forward without sacrificing the development of the single player. We decided that during code restructuring, we would make our first steps toward the multiplayer version of the game. You all know this as the split-screen mode. 

Although this is only a small step in the direction of full online, the reorganization of the code to allow for multiple players, multiple viewpoints, multiple stream radiuses, was vital and by no means a trivial task. This is now, obviously, sorted.

But how far from online are we now? Still quite some way, and certainly you won't be seeing it before the Kate and Baldspot, NPCs and meta-game are implemented. Making PZ online is a BIG and quite daunting task.

This plan we have will make the transition to multiplayer much easier, and much more gradual, as well as giving people a fundamentally new way to play the game if they choose, and additionally bringing some online capability to the game much sooner than we originally thought possible.

This also ties into another element of our Rezzed exclusive that's been ticking over in the background, half of which we shared earlier than planned, half which we held back when we released the joypad/split-screen support.

This idea occurred to us when testing out the Sandbox options, and was worked on on and off since then. Originally we intended to debut joypad controls, split-screen support and this... complementary thing at Rezzed, but as we said before, it became impossible to conceal the joypad and split-screen's presence in Lua until then.

So what is it? Well, you'll find out at/after Rezzed. It's not online, LAN, NPCs. Just before anyone gets too excited.

It may involve a new main menu option. A clue would be to consider the amount of time people may have to play the game when coming across our booth, with only four machines available for people to play (the hope being that we don't have 4 vacant PCs the whole time, obviously!). Perhaps someone who wanted a quick game of Zomboid?

So, as well as the benefits to presenting the game on Rezzed's show floor, this also affords us another opportunity going forward. This will allow for a much more controlled environment for multiplayer development, which would dramatically cut down the development time. The scope for what would be required in the multiplayer development would be much more manageable, and would serve as the second stepping stone after split-screen on the road to the multiplayer dream many people have.

And at that point, we'd have a base to start building into full survival co-op or persistent servers, already having the framework for handling character control, server / client architecture, zombie updating, combat, will have figured out lag optimization, cheat protection and so on, and making the transition to handling the entire game world and all the features of the game online so much more manageable.

So, we're stopping short of saying exactly what we're adding, just for the sake of having some kind of Rezzed exclusive, however the clues have probably been a little on-the-nose. Discuss!

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Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 1 comment

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 26 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 28 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (2130 - 2140 of 3,269)
RunsWSasquatch
RunsWSasquatch Jun 30 2012, 5:02pm says:

Okay i bought this game and its still at alpha does it update by it's selfs? or do i have to manually do it. because i watch a Play through on youtube and the youtuber's version is better. So anything i can do? or do i just have to wait.

+2 votes     reply to comment
XawesomenesssX
XawesomenesssX Jun 30 2012, 9:48pm replied:

the devs have been releasing test builds for months now. u just go to the website then forums and should find where there is pulic test builds and download it. if u dont want to do that then u can wait untill they update the desura version witch might take a while.

+2 votes     reply to comment
Sean3612
Sean3612 Jun 30 2012, 7:45pm replied:

Go onto the indie stone forums and download the latest version there. it's 2.0.1 rc or something.

+2 votes     reply to comment
tentacle
tentacle Jul 1 2012, 5:53am replied:

Why don't they ever update the version they've got here? It's ancient.
I use services like desura precisely to avoid having to hunt down the latest versions of stuff myself.

+2 votes     reply to comment
dThunder746
dThunder746 Jul 1 2012, 7:43am replied:

Because these are unstable test versions. Once they reach a stable state an update will be put out through Desura.

+4 votes     reply to comment
Akurasik
Akurasik Jun 30 2012, 9:34am says:

I bought it, very good and interesting game, but its a pity that development goes so slow.... :'(

+1 vote     reply to comment
XawesomenesssX
XawesomenesssX Jun 30 2012, 9:51pm replied:

the devs are a small team but been working there buts off. if u dident know allready the have benn making a bunch of test build with loads of content. just go to there forums and try them out.

+2 votes     reply to comment
Skytteslusken
Skytteslusken Jun 29 2012, 5:57pm says:

I died using the stove : )
Epic fail in the zombie-apocalypse.

+3 votes     reply to comment
xDeadCasper
xDeadCasper Jun 29 2012, 12:32pm says:

Is incremented multiplayer mode? It would be nicer... online of course

+1 vote     reply to comment
demont
demont Jun 29 2012, 2:28am says:

Project Zomboid, Best Zombie Game ever created!

+6 votes     reply to comment
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Project Zomboid
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Windows, Mac, Linux
Developer & Publisher
The Indie Stone
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Custom Built
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Projectzomboid.com
Release Date
Released Jun 19, 2011
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Highest Rated (199 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (11 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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