Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?
A: Moddb.com

Project Zomboid

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Project Zomboid - Sandbox options Project Zomboid: Build 26 Project Zomboid: Build 26
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0 comments by TheUnbeholden on Dec 26th, 2014

Hello brave survivors. First of all, a recap for those who aren’t up to speed with the wonders of Build 30.

*Gravel voice*
“Last time, on Project Zomboid…”
*Exciting music*
Fast cut #1: A pretty lady smokes a cigarillo and looks a bit suspicious.
Fast cut #2: Build 30 is currently undergoing public testing, and you can find out how to join here.
Fast cut #3: A man shouts at an older man about who his real father is.
Fast cut #4: Build 30 contains the integration of TurboTuTone’s Erosion mod, the new medical system and the reintroduction of split-screen co-op.
Fast cut #5: A car drives off a big ramp in slow motion and looks awesome.
Fast cut #6: Build 30.7 was released last Mondoid tested out some mechanics that would make the game tougher such as our Endurance Revamp and new zombie clumping behaviours – alongside a new shader to make our world look more realistic.
Fast cut #7: The suspicious pretty lady does an evil smile*Project Zomboid theme tune plays*
Builds 30.8 and 30.9
We recognise that not everyone watches the forums avidly, so here’s a brief recap of new additions. For the full run-down please click through here.

It’s been a really interesting week on our forums as the debate over our new exhaustion system boiled hither and thither – with, we think, a positive result through balancing and making the old system available to everyone via the Sandbox custom options. For a lengthy missive on what we’re doing in terms of Survival mode difficulty then Lemmy’s post on the Steam forums is also a good place to start.

The response was generally favourable, but the new exhaustion system hampered the gameplay of those who play the game with repeated melee swings without charging them up [the avoidance of which we will have to communicate better in future, beyond the Spiffo instruction screen]. As such, 30.8 tied endurance lost through swinging weapons to zombie damage instead – which was a necessary solution, even if it was somewhat at odds with realism. Along with 30.9 we also did a lot of general, running, stabbing and stamina regeneration balancing and are pretty happy with how it plays currently – and indeed the overall community response.

Amidst loads of bug fixing and zombie behaviour revamps, as part of RJ’s ‘Community Suggestion Coding Day’, we also introduced pickling and canning to the game, so vegetables can be given 2-3 months of extra life through cooking them up inside a jar with water, vinegar and sugar. Because we’re big meanies, we also reduced food spawn rates in general though…

Upcoming: Build 30.10
We’re now content locked on Build 30, and as such Build 30.10 will consist of balancing and bug fixing. We’re aiming for this week in terms of release, but ETAs etc etc. We hope that this will then become the public release that makes that big fancypants step out of the IWBUMS beta branch and into the public domain.

We are also sorry to say report that our watermelons might be alcoholic, and as such will have to be booze-nerfed.

Beyond!
This week has seen some exciting map work getting underway, as Binky and RingoD began unifying the layout of the new city-approach residential zone with the main map file – more of which [alongside Mash’s cool additions elsewhere] will be covered in a later Mondoid.

Initial work on Build 31 is also on course – alongside Lemmy’s ever-present NPC development and all the other must-haves we require before we break out of Early Access. The focus of the next build will be on stealth – that sneak key is about to get a lot more obvious/relevant – and we already have a build in which it’s possible to hug close to walls and nervously look around corners to provide a view-cone glimpse of what horrors could be shambling nearby. It’s all animated, but still looks a little rough as we haven’t implemented transition anims yet – hopefully we can chuck a video your way when it’s all in though.

Finally, new boy TurboTuTone has brought a really interesting (and complex) design for radio transmissions and broadcasts to the table – which will allow for writer Will’s work to spin out in many interesting new ways. That will be their focus in the run-up to Xmas. Oh, and RJ says there’ll be jam-making in a future build too. Which we’d imagine is something of a survival game first?

Until next Mondoid!
This week’s featured screenshot taken by Wick over on Steam.
And once again, we remind you to keep your eyes locked onto the TIS twitter for build updates and testing news, and if you can’t then why not subscribe to our newsletter so that you can have all the PZ goings on sent straight to your email?

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 12 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 67 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (2100 - 2110 of 4,071)
sneewman
sneewman Jan 5 2013, 11:15am says:

like the others I cant wait for the next update They are adding a huge update

+4 votes     reply to comment
Hiduh
Hiduh Jan 4 2013, 4:04pm says:

hey indiestone I got some french fries for you guys if you just nudge that update towards my way a little bit. Some really good fries here. ;)

+3 votes     reply to comment
TheRedBoar
TheRedBoar Jan 5 2013, 3:29am replied:

I got some mashed potatos...french fries retarded brother... mmm there fully loaded

+3 votes     reply to comment
PureHydro
PureHydro Jan 4 2013, 1:50pm says:

Yeah like the others I cant wait for the next update. Ive put many real time hours into 0.20 r2. Somthing like 40+ hours it feels like. Prob more... I cant aim the pistol very well, unless they point blank. Havent found the shotgun but I did hear it used by another survivor, even though I havent seen any at all. I know that 0.20 r2.5 the guns are broken, and i did see more survivors in that version. Id also like to see broken down cars on the various roads and highway. Siphen gas from tanks for molotovs. Search trunks for supplies, weapons. (tire iron new weapon) Able to sleep in the backseat if need be. Very risky but able to sheet up the windows. If you have enough supplies can just sit in a car on the highway till a horde completly walks by.

+3 votes     reply to comment
sakuban
sakuban Jan 3 2013, 5:44am says:

When this is version 1.0 it's going to be the best indie game of all time. I feel it. Checked out the demo 3 days ago and game exceeds my expectations. They seem to know what they're doing and progressing along the right way. I know it's still alpha and all, but i bought it for the pure reason of supporting the developers. Even without expectation it's an enjoyable game even in it's alpha stage. Big thanks to the developers. And please developers, I know everybody want this game to be released soon, please take your time and do it the right way, dont rush it.
One question: i know too many people commented about how they listen to their community and their opinions on how to progress the game, so is there a web site or forum for it? I want to contribute with my own opinions.

+7 votes     reply to comment
jeme223
jeme223 Jan 2 2013, 8:35pm says:

They are adding a huge update all at once. It's supposed to have a huge new map and many many more features. Plus they had some set backs and what not. Honestly, if you can't wait for an update, mod it yourself. But there is an update coming, you just gotta wait.

+2 votes     reply to comment
Blackie69
Blackie69 Jan 2 2013, 4:44pm says:

Can I only play if I pay? No free mods or anything?

-4 votes     reply to comment
PureHydro
PureHydro Jan 4 2013, 1:57pm replied:

This game is awesome and like $8...support these guys. I bet you fork over way more for lesser games that you dont even play anymore...

+3 votes     reply to comment
Viturga
Viturga Jan 1 2013, 7:21pm says:

Nice!

+4 votes     reply to comment
Mathius57
Mathius57 Jan 1 2013, 3:23pm says:

This is an awsome game soooo they are slow at adding anything but its still fun. You can do somany things you can make a great bace. Or you can move around znd make different baces. You can live on the edge by using a shotgun as much as possible. You can play it safe and Use more Close range things. You can live your Years in game time.

+2 votes     reply to comment
ethanethan
ethanethan Jan 2 2013, 4:49pm replied:

i want to know what a bace is. you use it twice so its probably not a typo.

+3 votes     reply to comment
Hiduh
Hiduh Jan 4 2013, 4:10pm replied:

Well you see you find a house and you get a insane amount of maces and motors place the motors all over the house insert the maces into the motors turn them all on a ta da! Bace....no more stray cats..or zombies what ever your case is.

+1 vote     reply to comment
DrSalvador
DrSalvador Jan 2 2013, 8:33pm replied:

Think he means base.

+2 votes     reply to comment
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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Official Page
Projectzomboid.com
Release Date
Released Jun 18, 2011
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9.4

9657 votes submitted.

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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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