Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?
A: Moddb.com

Project Zomboid

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Blog RSS Feed Report abuse Latest News: Project Zomboid - Creative Mode

10 comments by TKAzA on Jul 22nd, 2015

Project Zomboid the amazingly moddable, zombie infested creative sandbox has just released another standout feature for all you budding architects of the apocalypse.

The new creative mode in build 33 gives survivors the option to build their own houses, forts or even towns and cities with a innovative and simple to use editor, coupled with the ability to join forces and build with your online friends, you will never be alone in your creative endeavors again.

Here's what the devs have to say about build 33s release.

Quote:

Creative Mode is something we first experimented with in the dim and distant past, but came back to mind when we were looking at the speed of our own map production and the tools that we use. The Louisville map we’re building is very ambitious so, alongside EasyPickins’ awesome existing mapping systems, we started to think about ways we could populate our world more quickly.

Quote:

Furthermore, Creative Mode works completely in online multiplayer, so players can join forces to build an entire town on their server – before using it as a fun and engaging place to die from zombies. Split screen support isn’t currently coded, but will certainly be something we look into as we refine the system.

In terms of Build 33 – the first version of Creative Mode will cover only the essentials: containing basic house construction, furniture population, landscaping and so on. As we roll it out further, however, we’ll provide additional tools that will let you create neat road systems, sidewalks, gardens, fences, levels of erosion and all that fun stuff.

A stand out comment from the developers is the possibility in linking all user created maps so they are linked into one huge zombie infested world created by the players for the players.

Quote:

Then if all servers have their own unique maps, who’s to say we couldn’t see about giving them an option to have their borders connected one day? With Build 33 the Zomboid infection will be easier to spread than ever before. Exciting times!

Don't forget you can also share your creations on modDB and indieDB to get even more exposure for your custom maps, mods and creations, so why not add yours today.

You can read the full release on the Project Zomboid Dev blog here.

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 72 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 30 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (1970 - 1980 of 4,078)
Overlord1965
Overlord1965 Jan 30 2013 says:

Will this be released on steam?
I can only buy it there, and i would really like to buy this and suport the devolpers, instead of that buggy cracked.

+2 votes     reply to comment
NeuerOrdner
NeuerOrdner Jan 30 2013 replied:

it's going to be released on steam when it's final version will be released.
For now, you can only buy it from here or other sides like that, since you're buying into an alphafunding campaign.
You can just register with your steam account, and even pay with your steamvallet, not sure about that though

+4 votes     reply to comment
Feesty
Feesty Jan 29 2013 says:

Actually I didn’t expect a AAA title at all and project zomboid is far from the first indie project Ive put money it is however one of the slowest moving. I’ve read that these guys have had some problems during the development of the game but this kind of development is going to kill them because in the time its taking for them to put this out other companies are doing the same using fully rendered 3D worlds and by the time this is released it will be obsolete.

Then they have various versions available now the most polished version (for me) is the desura version but it is missing that key save feature which a game like this really needs ( I even looked to see if someone had modded it to save) because I work long hours and don’t have time to sit down in 1 session and play through it and then you will get people telling you to try the 2.5; now the 2.5 is buggy as hell but has the save feature the problem is that I have so many crashes and technical issues with the 2.5 version that it really isn’t worth playing (for me) also the lack of music in this version kind of detracts from the gameplay also I have come across a lot of features that don’t work as intended or at all.

All in all the game has a lot of potential and if I could save my desura version Id probably be a lot happier with the experience on a whole and it would make the wait for next build more tolerable but at the moment I find both versions terribly flawed.

I might have been somewhat harsh when I spoke about high school projects and I do understand that this is a small dev team that has come up against some problems during the course of development but the fact is that some of the flaws in these builds are basic mistakes that it makes it a little difficult for me to see past that.

And lets not forget it’s been floating around for a while now.

+7 votes     reply to comment
MasterCoxy
MasterCoxy Feb 3 2013 replied:

Yeah man it is a little harsh, but its not exactly uncalled for. These guys gave faced some serious issues, but have kept on chugging along. I actually think most indie studios this small would have been destroyed by any one of the problems that The Indie Stone has over come. Kudos to them. I really doubt that anything can stop these guys.

+1 vote     reply to comment
Logan2002
Logan2002 Jan 31 2013 replied:

"I’ve read that these guys have had some problems during the development" thats putting it mildly. Look at all the crap thats been thrown at them.

En.wikipedia.org

I feel you pain dude but come on, have a heart. They almost thew in the towel all together after the laptop theft but decided to bite the bullet and push forward.

+3 votes     reply to comment
Feesty
Feesty Jan 31 2013 replied:

Your right and thats why I came back on and and said my comments were a little harsh and defo kudos to the devs for standing by their product after all the stuff thats happened but thats also the nature of business.

For me the Desura version has a lot of potential but is just missing that one thing to let me have a good look at that potential and the 2.5 has the missing ingredient but the other stuff doesnt work so well.

I really do hope that the RC3 lives up to how it looks because from what digging Ive done it looks impressive but they started production when this genre of game wasnt as popular as it is now and other companies are racing to catch up and if they dont speed things up a little they may get left behind in their own race.

My OP was just to highlight a few bits and pieces about the most used builds available.

Good luck to them I will be watching with interest, and thanks for reading the OP.

+2 votes     reply to comment
NeuerOrdner
NeuerOrdner Jan 29 2013 replied:

I do get your frustration about the poor-updateshedule and about the testbuild being often so broken that any kind of testing is widely impossible.
This just shows, that they made a mistake while picking up a projectmanagement-plan.
Codeing is by no means an easy task. Especially if more than one person is working on it. If you garnish that with a untransparent and chaotic codepattern, it is fullblown hell to make even the most miner changes to a code. Only if you want to make sure, it would not **** up the existing code, that is.

Personally, I'd just wait and relax. The fact that steam picked it up in greenlight gives that project a certain credibility and adds to its hype for now, so I think its fairly sure that you'll get a game for you money. If it'll be as good as promised or not, is to be seen, but that is also the case with any other title out there.

I also don't understand that focus, people seem to have with this game :D
I mean srsly, there are all kinds of people running about, literally screaming for the game like they would not have any other ocupation in their life :D
Just play something else, lift some dumbbells or enjoy the madness called interwebs, till they spit out their new release ;)

+4 votes     reply to comment
Feesty
Feesty Jan 29 2013 replied:

I think the problem for a lot of people is the ammount of time that its been between updates and fair enough they blog but thats all it is blogging, and I dont have that much faith in the greenlight system on steam Ive seen a lot of these projects crash and burn and some of them while approved for greeenlight never made it.

I think this game has boomed recently due to the want of survival games something Dayz has really put the spotlight on, I currently own Project Zomboid, The Dead Linger, The War Z , Dont starve, DayZ. The problem is that most of these games are at varying stages of development and fail to hit the sweet spot because they arnt finished yet but whats frustrating about project zomboid is that its been in development so long but the end still seems so far away.

+1 vote     reply to comment
NeuerOrdner
NeuerOrdner Jan 29 2013 replied:

The thing about greenlight is, that those that actually get greenlit, give the indiedeveloper a certain kickstart, since they can count on their game being put up in one of the biggest if not the biggest gameingplatform. That alone gives them at least a bit of a boost to not **** it up, since they could probably count on it selling well. But I agree, a whole lot of those games I clicked through in the greenlitvoteingpage looked nothing less than horrible. Those that get greenlit, however, are mostly comeing. The only project I know of, that will now suffer a major delay, is "Dream", due to insufficient funds.
The rest pretty much is makeing progress with full "steam" towards release (sry for that horrible pun :D)

However, I just entered this desura operation and this game a few weeks prior, so it's maybe this, that makes it really hard for me to feel the long wait and the frustration caused by that.

Anyway, since you've got your fingers in the sticky trap WarZ was, you'll probably know what a outrages casggrap fueled by the seemingly endless Zombiehype, looked like.
Lets just hope this will not end this way and relax with a nice little game of "Dungeonland"! Which is awesome! No Zombies though ;)

+1 vote     reply to comment
mike494
mike494 Jan 28 2013 says:

payed money for it... put my desura key in wont work. screen seas sesura key or ursername and password what do i do.

+2 votes     reply to comment
Kaje85
Kaje85 Jan 28 2013 says:

When will the Desura version be updated to the version currently available on the forums?

It seems a little silly that one of the main distribution methods is a good few releases behind...

+4 votes     reply to comment
NeuerOrdner
NeuerOrdner Jan 28 2013 replied:

They all are not really stable for now, so I guess they will update their Desura-version with RC.3, which in turn is probably comeing out end of february.

0 votes     reply to comment
Feesty
Feesty Jan 29 2013 replied:

sorry m8 where did you hear the end of february?

-2 votes     reply to comment
NeuerOrdner
NeuerOrdner Jan 29 2013 replied:

The blogpost of the 14th. gave a indicator about the eta saying that after they sorted out the more significant problems, they will anounce and set up a closed beta for the new release. This testing would probably take "a couple of weeks".

Its of course just a guess, but seeing them say that they know work on the few remaining issues and hinting mildly at the closed testing in the latest blogpost, I'd say it would be not that much of a gambit to excpect the new stable release in the end of february- mid of march.
After that, the update-shedule should improve a lot , if they actually made the changes to the sourcecode, they talked about.

But, that remains to be seen ;)

0 votes     reply to comment
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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Projectzomboid.com
Release Date
Released Jun 2011
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9.4

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Highest Rated (247 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011 by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012 by Obelisklarvan1

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