Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?

Project Zomboid

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1 comment by TheUnbeholden on May 12th, 2015

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn blue, as well as green, sometimes? Perhaps, just perhaps, it’s because the guy writing this really likes the songs of New Order. Who can say?


Over to Lemmy for a quick description of what you’ll see in our latest, long-awaited, animations video.

“This is still WIP, and is just a demo of a few new things in the new animation system. General running will be separate from a sprint ability, which gives you a boost to speed but quickly tires you, lowers your ability to manoeuvre and increases a risk of a fall or collision.”

“Characters will have much more physical presence in the world, and inertia and change of speed is now a factor with regard to animation. This will also allow us to branch off different ramifications given the character’s mental and physical state. Panicked survivors who are not looking where they are going may run into problems (quite literally) while unfit, clumsy or undexterous characters may perform actions slower, or be more likely to mess up, fall or perhaps fail to scale a fence at an inopportune time.”


Mondoiders with keen memories might remember that may remember back in the days of Build 25 there was talk of a Tutorial that would teach the most basic of basics to new survivors. A script was written and initial code was tapped in – but then tasks elsewhere diverted our attention and the poor thing was left on the shelf for a while. Left alone that is… until a brave Frenchman called Romain ‘RJ’ Dron found it, blew the dust off and finished it like the dreamy gallic hero he is!

Now a part of Build 32, the tutorial is an introduction to the mechanics and ambience of Project Zomboid – and should be quite fun for established players to check out too as there’s some fun forced-feeding of rotten foodstuffs along the way. We’ve been sure to write it so it complements the more narrative tutorials of Kate and Baldspot, when they return, who’ll be more concerned with ‘advanced’ gameplay. This tutorial is very much aimed at making new players feel less confused in their very first couple of minutes of gameplay.

ProjectZomboid32 2015-05-11 16-59-13-40


Okay, so slight annoyance time. The coders have left Writer Will [that’s me, hi] in the dust and he’s not comfortable with his radio and TV spreadsheet going into Build 32 as a WIP. He needs extra time to polish, proof and be sure the multi-channel coverage of simultaneous events is watertight. So, sorry about that one.

In ‘positive spin’ news, however, this does mean that players will be getting the entire radio system when it comes to Build 33 – incorporating all of Turbo’s player-to-player transmission system brought over from his ApCom mod.

Turbo is simultaneously working on a system for those who’d like to customise their safehouses a little – letting you rotate and move (via your inventory) certain items of furniture, paintings, items and vegetation. More of which we’re sure you’ll hear a lot more about after Build 32 is released and the build-up to 33 begins. [Although seeing as a lot of the groundwork for all of the above has already been laid, it presumably won’t be a hugely long wait as far as PZ updates go].


In the background mappers continue to set out the foundations of Louisville, EP’s doing stuff with zombie population management that’ll make you tingly and we’ve also got various other cool things we won’t tell you about until they’re a smidge closer. All cool stuff. Have a lovely week everyone!

This week’s Featured Image is Lenged91’s ‘Pride and Joy’ safehouse. God bless her, and all those who cower within. Would you like to receive weekly updates on Project Zomboid? How about every Monday or, as the cooler kids say, ‘Mondoid’? Follow this link for voluntary enlistment.

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Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 70 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (1970 - 1980 of 4,072)
Feesty Jan 29 2013, 4:17am says:

Actually I didn’t expect a AAA title at all and project zomboid is far from the first indie project Ive put money it is however one of the slowest moving. I’ve read that these guys have had some problems during the development of the game but this kind of development is going to kill them because in the time its taking for them to put this out other companies are doing the same using fully rendered 3D worlds and by the time this is released it will be obsolete.

Then they have various versions available now the most polished version (for me) is the desura version but it is missing that key save feature which a game like this really needs ( I even looked to see if someone had modded it to save) because I work long hours and don’t have time to sit down in 1 session and play through it and then you will get people telling you to try the 2.5; now the 2.5 is buggy as hell but has the save feature the problem is that I have so many crashes and technical issues with the 2.5 version that it really isn’t worth playing (for me) also the lack of music in this version kind of detracts from the gameplay also I have come across a lot of features that don’t work as intended or at all.

All in all the game has a lot of potential and if I could save my desura version Id probably be a lot happier with the experience on a whole and it would make the wait for next build more tolerable but at the moment I find both versions terribly flawed.

I might have been somewhat harsh when I spoke about high school projects and I do understand that this is a small dev team that has come up against some problems during the course of development but the fact is that some of the flaws in these builds are basic mistakes that it makes it a little difficult for me to see past that.

And lets not forget it’s been floating around for a while now.

+7 votes     reply to comment
MasterCoxy Feb 3 2013, 1:57pm replied:

Yeah man it is a little harsh, but its not exactly uncalled for. These guys gave faced some serious issues, but have kept on chugging along. I actually think most indie studios this small would have been destroyed by any one of the problems that The Indie Stone has over come. Kudos to them. I really doubt that anything can stop these guys.

+1 vote     reply to comment
Logan2002 Jan 31 2013, 6:07pm replied:

"I’ve read that these guys have had some problems during the development" thats putting it mildly. Look at all the crap thats been thrown at them.

I feel you pain dude but come on, have a heart. They almost thew in the towel all together after the laptop theft but decided to bite the bullet and push forward.

+3 votes     reply to comment
Feesty Jan 31 2013, 6:45pm replied:

Your right and thats why I came back on and and said my comments were a little harsh and defo kudos to the devs for standing by their product after all the stuff thats happened but thats also the nature of business.

For me the Desura version has a lot of potential but is just missing that one thing to let me have a good look at that potential and the 2.5 has the missing ingredient but the other stuff doesnt work so well.

I really do hope that the RC3 lives up to how it looks because from what digging Ive done it looks impressive but they started production when this genre of game wasnt as popular as it is now and other companies are racing to catch up and if they dont speed things up a little they may get left behind in their own race.

My OP was just to highlight a few bits and pieces about the most used builds available.

Good luck to them I will be watching with interest, and thanks for reading the OP.

+2 votes     reply to comment
NeuerOrdner Jan 29 2013, 8:52am replied:

I do get your frustration about the poor-updateshedule and about the testbuild being often so broken that any kind of testing is widely impossible.
This just shows, that they made a mistake while picking up a projectmanagement-plan.
Codeing is by no means an easy task. Especially if more than one person is working on it. If you garnish that with a untransparent and chaotic codepattern, it is fullblown hell to make even the most miner changes to a code. Only if you want to make sure, it would not **** up the existing code, that is.

Personally, I'd just wait and relax. The fact that steam picked it up in greenlight gives that project a certain credibility and adds to its hype for now, so I think its fairly sure that you'll get a game for you money. If it'll be as good as promised or not, is to be seen, but that is also the case with any other title out there.

I also don't understand that focus, people seem to have with this game :D
I mean srsly, there are all kinds of people running about, literally screaming for the game like they would not have any other ocupation in their life :D
Just play something else, lift some dumbbells or enjoy the madness called interwebs, till they spit out their new release ;)

+4 votes     reply to comment
Feesty Jan 29 2013, 9:27am replied:

I think the problem for a lot of people is the ammount of time that its been between updates and fair enough they blog but thats all it is blogging, and I dont have that much faith in the greenlight system on steam Ive seen a lot of these projects crash and burn and some of them while approved for greeenlight never made it.

I think this game has boomed recently due to the want of survival games something Dayz has really put the spotlight on, I currently own Project Zomboid, The Dead Linger, The War Z , Dont starve, DayZ. The problem is that most of these games are at varying stages of development and fail to hit the sweet spot because they arnt finished yet but whats frustrating about project zomboid is that its been in development so long but the end still seems so far away.

+1 vote     reply to comment
NeuerOrdner Jan 29 2013, 5:11pm replied:

The thing about greenlight is, that those that actually get greenlit, give the indiedeveloper a certain kickstart, since they can count on their game being put up in one of the biggest if not the biggest gameingplatform. That alone gives them at least a bit of a boost to not **** it up, since they could probably count on it selling well. But I agree, a whole lot of those games I clicked through in the greenlitvoteingpage looked nothing less than horrible. Those that get greenlit, however, are mostly comeing. The only project I know of, that will now suffer a major delay, is "Dream", due to insufficient funds.
The rest pretty much is makeing progress with full "steam" towards release (sry for that horrible pun :D)

However, I just entered this desura operation and this game a few weeks prior, so it's maybe this, that makes it really hard for me to feel the long wait and the frustration caused by that.

Anyway, since you've got your fingers in the sticky trap WarZ was, you'll probably know what a outrages casggrap fueled by the seemingly endless Zombiehype, looked like.
Lets just hope this will not end this way and relax with a nice little game of "Dungeonland"! Which is awesome! No Zombies though ;)

+1 vote     reply to comment
mike494 Jan 28 2013, 10:42pm says:

payed money for it... put my desura key in wont work. screen seas sesura key or ursername and password what do i do.

+2 votes     reply to comment
Kaje85 Jan 28 2013, 12:01pm says:

When will the Desura version be updated to the version currently available on the forums?

It seems a little silly that one of the main distribution methods is a good few releases behind...

+4 votes     reply to comment
NeuerOrdner Jan 28 2013, 5:11pm replied:

They all are not really stable for now, so I guess they will update their Desura-version with RC.3, which in turn is probably comeing out end of february.

0 votes     reply to comment
Feesty Jan 29 2013, 3:38am replied:

sorry m8 where did you hear the end of february?

-2 votes     reply to comment
NeuerOrdner Jan 29 2013, 8:42am replied:

The blogpost of the 14th. gave a indicator about the eta saying that after they sorted out the more significant problems, they will anounce and set up a closed beta for the new release. This testing would probably take "a couple of weeks".

Its of course just a guess, but seeing them say that they know work on the few remaining issues and hinting mildly at the closed testing in the latest blogpost, I'd say it would be not that much of a gambit to excpect the new stable release in the end of february- mid of march.
After that, the update-shedule should improve a lot , if they actually made the changes to the sourcecode, they talked about.

But, that remains to be seen ;)

0 votes     reply to comment
qoooop Jan 27 2013, 8:56pm says:

yes it is its fun as... flying on nyan cat

-1 votes     reply to comment
danate94 Jan 27 2013, 3:00pm says:

Is this worth a buy? I tried the demo and I'm not to sure.

+1 vote     reply to comment
educogo Jan 28 2013, 6:06pm replied:

its only 8 dollars to buy, and more, its a contribution to their work. so is it WORTH a buy? yes, certainly its worth it, for yourself and for the creators, who use the money. even if the game doesn't work out, which im sure it will in time, you lost less money then it costs to go to lunch. they are working hard, and its hard work. give them a chance and buy the game, however if your not into the concept of pre-beta then go onto something else and enjoy your lunch.

take your time guys dont give up!!

+2 votes     reply to comment
NeuerOrdner Jan 28 2013, 5:04pm replied:

The question you need to ask yourself is this:
Do I want to buy a game that is in pre-betaphase and ultimatly bet my money on it.
The things Feety pointed out, are true in the regard that for now, the game is in PRE-Beta, it is by no means a full game. You can take a look at their very informative an pleasent to read blogposts and you'll see that they are currently overhauling their whole code to fit a more modifiable and more efficient programmstructure, to allow frequent updatedes like i.e. Minecraft did. That is mostly because of Steam/Valve, if you ask me, since steam probably gave them some tips.
The version that runs stable for now is far from being "just a few pictures" or being lower than some "high school projects".
However, if you excpect a fully developed triple-A title that is developed by a big stuff 24/7 like mr. Feesty obviously did, I'd advice you to wait till it'll come to steam, as it sure will.

0 votes     reply to comment
Feesty Jan 29 2013, 4:22am replied:

didnt expect AAA see the above.

0 votes     reply to comment
Feesty Jan 28 2013, 5:03am replied:

not until they add a save or least drop somekind of update as it stands Im regreting buying it in its current state, people will tell you to DL the 2.5 alpha build but its broken to hell and half the features in the other versions arnt in it, if I were you id wait on more than just a couple of pictures to show this isnt just vaporware vbecause as it stand there isnt anything to show they are working on this other than a couple of pics of some tool sat infront of a keyboard. Ive seen better high school projects put out and a lot of a lot quicker too.

+3 votes     reply to comment
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Project Zomboid
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
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Release Date
Released Jun 2011
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9661 votes submitted.

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Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

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