Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

Q: What to expect from v1? Whats the ETA?
A: Moddb.com

Project Zomboid

Image RSS Feed Latest Screens
Project Zomboid - Sandbox options Project Zomboid: Build 26 Project Zomboid: Build 26
Blog RSS Feed Report abuse Latest News: Build Balancin’

0 comments by TheUnbeholden on Dec 26th, 2014

Hello brave survivors. First of all, a recap for those who aren’t up to speed with the wonders of Build 30.

*Gravel voice*
“Last time, on Project Zomboid…”
*Exciting music*
Fast cut #1: A pretty lady smokes a cigarillo and looks a bit suspicious.
Fast cut #2: Build 30 is currently undergoing public testing, and you can find out how to join here.
Fast cut #3: A man shouts at an older man about who his real father is.
Fast cut #4: Build 30 contains the integration of TurboTuTone’s Erosion mod, the new medical system and the reintroduction of split-screen co-op.
Fast cut #5: A car drives off a big ramp in slow motion and looks awesome.
Fast cut #6: Build 30.7 was released last Mondoid tested out some mechanics that would make the game tougher such as our Endurance Revamp and new zombie clumping behaviours – alongside a new shader to make our world look more realistic.
Fast cut #7: The suspicious pretty lady does an evil smile*Project Zomboid theme tune plays*
Builds 30.8 and 30.9
We recognise that not everyone watches the forums avidly, so here’s a brief recap of new additions. For the full run-down please click through here.

It’s been a really interesting week on our forums as the debate over our new exhaustion system boiled hither and thither – with, we think, a positive result through balancing and making the old system available to everyone via the Sandbox custom options. For a lengthy missive on what we’re doing in terms of Survival mode difficulty then Lemmy’s post on the Steam forums is also a good place to start.

The response was generally favourable, but the new exhaustion system hampered the gameplay of those who play the game with repeated melee swings without charging them up [the avoidance of which we will have to communicate better in future, beyond the Spiffo instruction screen]. As such, 30.8 tied endurance lost through swinging weapons to zombie damage instead – which was a necessary solution, even if it was somewhat at odds with realism. Along with 30.9 we also did a lot of general, running, stabbing and stamina regeneration balancing and are pretty happy with how it plays currently – and indeed the overall community response.

Amidst loads of bug fixing and zombie behaviour revamps, as part of RJ’s ‘Community Suggestion Coding Day’, we also introduced pickling and canning to the game, so vegetables can be given 2-3 months of extra life through cooking them up inside a jar with water, vinegar and sugar. Because we’re big meanies, we also reduced food spawn rates in general though…

Upcoming: Build 30.10
We’re now content locked on Build 30, and as such Build 30.10 will consist of balancing and bug fixing. We’re aiming for this week in terms of release, but ETAs etc etc. We hope that this will then become the public release that makes that big fancypants step out of the IWBUMS beta branch and into the public domain.

We are also sorry to say report that our watermelons might be alcoholic, and as such will have to be booze-nerfed.

Beyond!
This week has seen some exciting map work getting underway, as Binky and RingoD began unifying the layout of the new city-approach residential zone with the main map file – more of which [alongside Mash’s cool additions elsewhere] will be covered in a later Mondoid.

Initial work on Build 31 is also on course – alongside Lemmy’s ever-present NPC development and all the other must-haves we require before we break out of Early Access. The focus of the next build will be on stealth – that sneak key is about to get a lot more obvious/relevant – and we already have a build in which it’s possible to hug close to walls and nervously look around corners to provide a view-cone glimpse of what horrors could be shambling nearby. It’s all animated, but still looks a little rough as we haven’t implemented transition anims yet – hopefully we can chuck a video your way when it’s all in though.

Finally, new boy TurboTuTone has brought a really interesting (and complex) design for radio transmissions and broadcasts to the table – which will allow for writer Will’s work to spin out in many interesting new ways. That will be their focus in the run-up to Xmas. Oh, and RJ says there’ll be jam-making in a future build too. Which we’d imagine is something of a survival game first?

Until next Mondoid!
This week’s featured screenshot taken by Wick over on Steam.
And once again, we remind you to keep your eyes locked onto the TIS twitter for build updates and testing news, and if you can’t then why not subscribe to our newsletter so that you can have all the PZ goings on sent straight to your email?

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Jan 14, 2014 Mapping Tool 8 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Jan 14, 2014 Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Aug 29, 2013 Prefabs 12 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

May 10, 2013 Patch 17 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

May 6, 2013 Patch 67 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Jun 19, 2011 Demo 29 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (1970 - 1980 of 4,071)
Feesty
Feesty Jan 29 2013, 4:17am says:

Actually I didn’t expect a AAA title at all and project zomboid is far from the first indie project Ive put money it is however one of the slowest moving. I’ve read that these guys have had some problems during the development of the game but this kind of development is going to kill them because in the time its taking for them to put this out other companies are doing the same using fully rendered 3D worlds and by the time this is released it will be obsolete.

Then they have various versions available now the most polished version (for me) is the desura version but it is missing that key save feature which a game like this really needs ( I even looked to see if someone had modded it to save) because I work long hours and don’t have time to sit down in 1 session and play through it and then you will get people telling you to try the 2.5; now the 2.5 is buggy as hell but has the save feature the problem is that I have so many crashes and technical issues with the 2.5 version that it really isn’t worth playing (for me) also the lack of music in this version kind of detracts from the gameplay also I have come across a lot of features that don’t work as intended or at all.

All in all the game has a lot of potential and if I could save my desura version Id probably be a lot happier with the experience on a whole and it would make the wait for next build more tolerable but at the moment I find both versions terribly flawed.

I might have been somewhat harsh when I spoke about high school projects and I do understand that this is a small dev team that has come up against some problems during the course of development but the fact is that some of the flaws in these builds are basic mistakes that it makes it a little difficult for me to see past that.

And lets not forget it’s been floating around for a while now.

+7 votes     reply to comment
MasterCoxy
MasterCoxy Feb 3 2013, 1:57pm replied:

Yeah man it is a little harsh, but its not exactly uncalled for. These guys gave faced some serious issues, but have kept on chugging along. I actually think most indie studios this small would have been destroyed by any one of the problems that The Indie Stone has over come. Kudos to them. I really doubt that anything can stop these guys.

+1 vote     reply to comment
Logan2002
Logan2002 Jan 31 2013, 6:07pm replied:

"I’ve read that these guys have had some problems during the development" thats putting it mildly. Look at all the crap thats been thrown at them.

En.wikipedia.org

I feel you pain dude but come on, have a heart. They almost thew in the towel all together after the laptop theft but decided to bite the bullet and push forward.

+3 votes     reply to comment
Feesty
Feesty Jan 31 2013, 6:45pm replied:

Your right and thats why I came back on and and said my comments were a little harsh and defo kudos to the devs for standing by their product after all the stuff thats happened but thats also the nature of business.

For me the Desura version has a lot of potential but is just missing that one thing to let me have a good look at that potential and the 2.5 has the missing ingredient but the other stuff doesnt work so well.

I really do hope that the RC3 lives up to how it looks because from what digging Ive done it looks impressive but they started production when this genre of game wasnt as popular as it is now and other companies are racing to catch up and if they dont speed things up a little they may get left behind in their own race.

My OP was just to highlight a few bits and pieces about the most used builds available.

Good luck to them I will be watching with interest, and thanks for reading the OP.

+2 votes     reply to comment
NeuerOrdner
NeuerOrdner Jan 29 2013, 8:52am replied:

I do get your frustration about the poor-updateshedule and about the testbuild being often so broken that any kind of testing is widely impossible.
This just shows, that they made a mistake while picking up a projectmanagement-plan.
Codeing is by no means an easy task. Especially if more than one person is working on it. If you garnish that with a untransparent and chaotic codepattern, it is fullblown hell to make even the most miner changes to a code. Only if you want to make sure, it would not **** up the existing code, that is.

Personally, I'd just wait and relax. The fact that steam picked it up in greenlight gives that project a certain credibility and adds to its hype for now, so I think its fairly sure that you'll get a game for you money. If it'll be as good as promised or not, is to be seen, but that is also the case with any other title out there.

I also don't understand that focus, people seem to have with this game :D
I mean srsly, there are all kinds of people running about, literally screaming for the game like they would not have any other ocupation in their life :D
Just play something else, lift some dumbbells or enjoy the madness called interwebs, till they spit out their new release ;)

+4 votes     reply to comment
Feesty
Feesty Jan 29 2013, 9:27am replied:

I think the problem for a lot of people is the ammount of time that its been between updates and fair enough they blog but thats all it is blogging, and I dont have that much faith in the greenlight system on steam Ive seen a lot of these projects crash and burn and some of them while approved for greeenlight never made it.

I think this game has boomed recently due to the want of survival games something Dayz has really put the spotlight on, I currently own Project Zomboid, The Dead Linger, The War Z , Dont starve, DayZ. The problem is that most of these games are at varying stages of development and fail to hit the sweet spot because they arnt finished yet but whats frustrating about project zomboid is that its been in development so long but the end still seems so far away.

+1 vote     reply to comment
NeuerOrdner
NeuerOrdner Jan 29 2013, 5:11pm replied:

The thing about greenlight is, that those that actually get greenlit, give the indiedeveloper a certain kickstart, since they can count on their game being put up in one of the biggest if not the biggest gameingplatform. That alone gives them at least a bit of a boost to not **** it up, since they could probably count on it selling well. But I agree, a whole lot of those games I clicked through in the greenlitvoteingpage looked nothing less than horrible. Those that get greenlit, however, are mostly comeing. The only project I know of, that will now suffer a major delay, is "Dream", due to insufficient funds.
The rest pretty much is makeing progress with full "steam" towards release (sry for that horrible pun :D)

However, I just entered this desura operation and this game a few weeks prior, so it's maybe this, that makes it really hard for me to feel the long wait and the frustration caused by that.

Anyway, since you've got your fingers in the sticky trap WarZ was, you'll probably know what a outrages casggrap fueled by the seemingly endless Zombiehype, looked like.
Lets just hope this will not end this way and relax with a nice little game of "Dungeonland"! Which is awesome! No Zombies though ;)

+1 vote     reply to comment
mike494
mike494 Jan 28 2013, 10:42pm says:

payed money for it... put my desura key in wont work. screen seas sesura key or ursername and password what do i do.

+2 votes     reply to comment
Kaje85
Kaje85 Jan 28 2013, 12:01pm says:

When will the Desura version be updated to the version currently available on the forums?

It seems a little silly that one of the main distribution methods is a good few releases behind...

+4 votes     reply to comment
NeuerOrdner
NeuerOrdner Jan 28 2013, 5:11pm replied:

They all are not really stable for now, so I guess they will update their Desura-version with RC.3, which in turn is probably comeing out end of february.

0 votes     reply to comment
Feesty
Feesty Jan 29 2013, 3:38am replied:

sorry m8 where did you hear the end of february?

-2 votes     reply to comment
NeuerOrdner
NeuerOrdner Jan 29 2013, 8:42am replied:

The blogpost of the 14th. gave a indicator about the eta saying that after they sorted out the more significant problems, they will anounce and set up a closed beta for the new release. This testing would probably take "a couple of weeks".

Its of course just a guess, but seeing them say that they know work on the few remaining issues and hinting mildly at the closed testing in the latest blogpost, I'd say it would be not that much of a gambit to excpect the new stable release in the end of february- mid of march.
After that, the update-shedule should improve a lot , if they actually made the changes to the sourcecode, they talked about.

But, that remains to be seen ;)

0 votes     reply to comment
qoooop
qoooop Jan 27 2013, 8:56pm says:

yes it is its fun as... flying on nyan cat

-1 votes     reply to comment
danate94
danate94 Jan 27 2013, 3:00pm says:

Is this worth a buy? I tried the demo and I'm not to sure.

+1 vote     reply to comment
educogo
educogo Jan 28 2013, 6:06pm replied:

its only 8 dollars to buy, and more, its a contribution to their work. so is it WORTH a buy? yes, certainly its worth it, for yourself and for the creators, who use the money. even if the game doesn't work out, which im sure it will in time, you lost less money then it costs to go to lunch. they are working hard, and its hard work. give them a chance and buy the game, however if your not into the concept of pre-beta then go onto something else and enjoy your lunch.

take your time guys dont give up!!

+2 votes     reply to comment
NeuerOrdner
NeuerOrdner Jan 28 2013, 5:04pm replied:

The question you need to ask yourself is this:
Do I want to buy a game that is in pre-betaphase and ultimatly bet my money on it.
The things Feety pointed out, are true in the regard that for now, the game is in PRE-Beta, it is by no means a full game. You can take a look at their very informative an pleasent to read blogposts and you'll see that they are currently overhauling their whole code to fit a more modifiable and more efficient programmstructure, to allow frequent updatedes like i.e. Minecraft did. That is mostly because of Steam/Valve, if you ask me, since steam probably gave them some tips.
The version that runs stable for now is far from being "just a few pictures" or being lower than some "high school projects".
However, if you excpect a fully developed triple-A title that is developed by a big stuff 24/7 like mr. Feesty obviously did, I'd advice you to wait till it'll come to steam, as it sure will.

0 votes     reply to comment
Feesty
Feesty Jan 29 2013, 4:22am replied:

didnt expect AAA see the above.

0 votes     reply to comment
Feesty
Feesty Jan 28 2013, 5:03am replied:

not until they add a save or least drop somekind of update as it stands Im regreting buying it in its current state, people will tell you to DL the 2.5 alpha build but its broken to hell and half the features in the other versions arnt in it, if I were you id wait on more than just a couple of pictures to show this isnt just vaporware vbecause as it stand there isnt anything to show they are working on this other than a couple of pics of some tool sat infront of a keyboard. Ive seen better high school projects put out and a lot of a lot quicker too.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
Contact
Send Message
Official Page
Projectzomboid.com
Release Date
Released Jun 18, 2011
Game Watch
Track this game
Share
Community Rating

Average

9.4

9657 votes submitted.

You Say

-

Ratings closed.

Highest Rated (246 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011, 11:39am by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012, 3:33pm by Obelisklarvan1

Style
Genre
Role Playing
Theme
Horror
Players
Single Player
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Project Zomboid on your homepage or blog by selecting a button and using the embed code provided (more).

Project Zomboid Project Zomboid
Project Zomboid
Statistics
Last Update
4 months ago
Watchers
14,976 members
Mods
3
Addons
1
Files
5
News
121
Features
14
Reviews
1,948